"Welcome to issue #007 of the Cepheus Journal. Since this is issue 007 we decided to make this a spy themed issue.
To that end this issue of Cepheus Journal is taking a hard look at superspies and espionage. Norton Glover provides a short set of rules for dealing with intelligence networks, a realistic upgrade for starting your adventures when compared with “So you are in a bar when…”, while Ewan Spence outlines how to make characters in the modern CIA’s Special Activities Center Special Operations Group. Those of you who game in the relatively near future can look to a passel of gadgets and upgrades that would make Q slightly queasy as Mr. Glover makes his second appearance with Zaibatsu Retrogenics. Peter Simon writes about the motivations for betraying secrets. There is also short spy adventure for a medieval setting by our own P-O Bergstedt."
There are also a number of SF articles in this issue. Joseph Jaquinta brings us a brace of articles on Lagrange points and the humble spaceship door. Timothy Collinson supplies us with some alien cephalopods to come through those doors and Neil Lucock a shuttle to put them on. We also have the first part of Jo Jaquinta’s story “Raider’s Lament”.
So while everyone has been arguing and whatnot over the last couple of weeks. We've decided to dive back into Cepheus Engine's favorite fanzine Cepheus Journal issue #007! This issue is all about spies, super spies, and more. The first article up is From the Editors By Paul Drye which goes over this issue's premise in spies, super spies, and space. There's a general overview of the contents of this issue and then we head deep into the bowels of 2d6 action with Beyond the Iris Valve by Joseph Jaquinta.This article goes into the placement of doors, airlocks, etc. within Cepheus Engine starship plans and their alternatives. There's some solid ideas here for 2d6 play and plans. 'Eroctopi' By Timothy Collinson gives a band new alien race and yes there's a spy theme here. A new alien species is always welcomed in Cepheus Engine! Lagrange Rendezvous by Joseph Jaquinta gives a hard look at Lagrange points & their uses in exploration, Cepheus Engine, and more. Again this is really useful for Cepheus Engine style games. Raider's Lament is a rather bawdy little story and adventure idea By Jo Jaquinta. Again there's some great ideas here. And then we get 'The Chort' By Neil Lucock; "The Chort shuttle is a popular option in the
luxury cruise market. In systems near
nebulae and with interesting Gas Giants or
other attractions, the typical cruise of 5
days allows 20 passengers to enjoy fine
food and entertainment while admiring
the view from the panoramic windows on
the upper deck." This is a fine addition to the Cepheus Engine family of space craft.
'Why do people betray secrets' By Peter Simon is a good overview of the betrayal of secrets in intelligence agencies and their uses in 2d6 games. And then we come to 'Zaibatu Retrogenics' By Norton Glover. And again I'm so glad these are not real! Norton Glover is at it again with his 'Intelligence Networks' article & its all good stuff here. But then we're given into the tender mercies of 'CIA Special Activities Center' By Ewan Spence. And here things start taking a dark turn for your 2d6 games. 'From Visby with Love' By PO Bergstedt is a jolly little romp of a Sword of Cepheus or Barbaric adventure & its damn good. 'Who Goes There' By Brett Kuger introduces us to Unit Chief Sir Bravan Nickols whose perfect to head the cell of your latest Brit esponisage cell or organization in your 2d6 games. All in all this was a very satisfying issue of the Cepheus Journal but don't take my word for it!
Down load The Free Cepheus Engine rpg Fanzine & Supplement - issue #007 of the Cepheus Journal Here!
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