Monday, November 5, 2018

Shadows of Saltmarsh Amazing Adventures! Rpg Session Report #2

 Down by the docklands of New York of 2100 the PC's have started to ask lots of questions.The PC's have been hearing disturbing rumors of lizard men attacks on the outskirts of the Saltmarsh neighborhood. They also heard about blood sports going on in certain temporary underground ruins. They've decided to check out some of these blood sports but they've almost run afoul of the thieves guild & the Syndicate several times. This is continued from our last game detailed here


What they don't know about is the Deep One/Nazi assassin on their behind. But they've gained in ally in a royal renegade White Council member whose acting as the party's patron. Saltmarsh seems quiet & in fact a bit to quiet as they have no idea that there every move is being watched from the shadows by alien lizard men!?
Sailing Ships are used by the lower classes of the city to smuggle illegal cargoes right under the council's noses & most folks turn a blind eye because of the money lining folks pockets.
Saltmarsh is corrupt as it comes living in the shadow of the mega urban sprawl. The White Council itself has several Alchemist's spies among its ranks with Nazi sympathies.
The Alchemist is a vile monster who controls all of the vice, sin, smuggling, & slaving down on the water front from the Salt Marsh neighborhood. This includes blood sport events into which one of the PC's brother's disappeared into.
But rumors of people disappearing in the middle of the night off of ships have the populous rattled. Alien lizard men, strange sightings at night, shipments of fish disappearing & more all point to more then mere rumors & the noose seems to be tighten around Saltmarsh itself.



Then there's the matter of a Nazi agent that came in on the smuggling ship 'The Sea Witch', the PC's had a socialite spill her guts trying to hustle one of the party. They have lots of rumors, smoke, & mirror in this past weekend's game. Where will it lead?! Quite a few places as the claws of 'The Alchmist' tighten around the throats of our heroes.
So what are the lizardmen of Saltmarsh?  They're a tribe of degenerate alien servants who have escaped to Earth of 2100 smuggled in by the Alchemists several years ago. These lizardmen were originally going to be solid as 'exotic' slaves. But they turned the tables on their captors & escaped en mass. They are degenerate Saurians detailed on page 63 of the Manual of Monsters. They have none of the special abilities of those monsters except for being amphibious
They've adapted to life in New York but have no wish to return to a life of slavery among the stars. But all is not well for the Deep Ones(Fishmen from
the Amazing Adventures Manual of Monsters)  of New York know who & what they are they are. They have no wish to see their plans of domination of the surface world be wrecked by a tribal nation of interlopers.

The water around Saltmarsh have been teeming with Nazi fishmen hybrid scouts testing the neighborhood & the city's defenses. They refuse to engage in any combat with the PC's who ran into them! What's happening & why did one of the party detect a transmission into deep space over the weekend?!  Stay tuned to this blog for further updates!

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