So here comes some Fourth of July carnage over the weekend,its already raining at a good clip here in the Northwest Hills of Connecticut. So here's what's going on for tonight's game. The party is going to have to deal with a bunch of slavers for tonight's game. These mercs have been hired to collect slaves for experimentation by a patron of weird aspect. Now its off into the woods of Canaan while ducking Voltamen patrols and trying to free slaves. Then there's dealing with the various alien merc forces as well.
The PC's have been burning through treasure to cover ammo, taxes, places to stay, etc., the campaign has taken on a French resistance meets old school wasteland post apocalyptic survival in the wilds of the Connecticut wasteland. Fantastic Heroes and Witchery's pulp rules have been very well received.
The PC's have been burning through treasure to cover ammo, taxes, places to stay, etc., the campaign has taken on a French resistance meets old school wasteland post apocalyptic survival in the wilds of the Connecticut wasteland. Fantastic Heroes and Witchery's pulp rules have been very well received.
Neo England's Connecticut has been a mix of pulp, gonzo science fantasy, post apocalyptic wasteland material, HP Lovecraft, New England folk lore, precode Planet Comics, Venger Satanis,
& even more bizarre bits from various OSR products. Especially Lusus Naturae by Rafael Chandler
& Gennifer Bone's strangely grotesque and evocative artwork. The pdf book has bunch of appendixes that have been updated. If you already bought the pdf, then do yourself a favor and discard the old one and grab a new copy. This book has been too damn useful to me to simply just use it as a monster manual for LoFP which it was never meant to be, the book is a primer in NPC creation with at its heart a methodology of over arching relationships between vile NPC's and monsters. Its very hard to know which one is which in this book. Lusus Naturae is the type of book I wish I had four years ago running back to back Carcosa and other LoFP titles, but its damn useful for villain and NPC design.
& Gennifer Bone's strangely grotesque and evocative artwork. The pdf book has bunch of appendixes that have been updated. If you already bought the pdf, then do yourself a favor and discard the old one and grab a new copy. This book has been too damn useful to me to simply just use it as a monster manual for LoFP which it was never meant to be, the book is a primer in NPC creation with at its heart a methodology of over arching relationships between vile NPC's and monsters. Its very hard to know which one is which in this book. Lusus Naturae is the type of book I wish I had four years ago running back to back Carcosa and other LoFP titles, but its damn useful for villain and NPC design.
Meanwhile the classic precode Lost World Planet comics aspect of this world plays merry havoc with the PC's lives. The Lost World is probably the biggest influence and I've used whole cloth chunks of this series from Planet Comics for years. According to Wiki :
The Lost World - The Red Comet was replaced by "The Lost World," which appeared in issues #21-69, as the lead feature (becoming one of the longest-running strips) featuring Hunt Bowman. The first episode was drawn by Palais, with Viscardi taking over for issue #22.[1][2] Set in the 33rd century, Bowman was a guerrilla-fighter (alongside Lyssa, Queen of the Lost World) against the reptilian Voltamen, conquerors of Earth. (Miller notes that "[i]n #24 Hunt and Lyssa returned to Earth... [and] never returned to the Lost World.") In issue #36, the duo were joined by "3 more Earth people," named Bruce, Robin, and Bonnie.[1] Later episodes were drawn by Ingels (c. #24-31), Lily Renée (#32-49), and George Evans (#50-64).
The other series which has been mined and pillaged over and over again has been Auro, Lord of Jupiter. This series had a weird Flash Gordon, Tarzan, and post apocalyptic alien jungle tales feel to it making it perfect fodder for my game campaign add in the weird alien races and it's been a win/win for me. Here's more information on Auro Lord of Jupiter
Auro, Lord of Jupiter – Two different characters of this name appeared in Planet Comics. The first incarnation was the son of Professor Hardwich, and appeared in most issues between #1-29. He was essentially an outer space version of Tarzan, where Auro was "befriended by a saber tooth tiger," stranded on Jupiter with "muscles... as strong as steel" thanks to the higher gravitational pull of the planet. The best artwork on the first series of Auro stories was, wrote Miller, "by Raphael Astarita,"[1] whose name Jerry Bails and Hames Ware spell "Rafael".[7] Auro's second incarnation started 11 issues after his first ended, in issue #41, when a young scientist named Chester Edson "crashes on Jupiter," and his "spirit is transferred into the body of [the original] Auro," who is thus resurrected as a Flash Gordon-esque hero.[1] Miller names Dick Charles as the main writer of both series; Bails and Ware list only Richard Case and Herman Bolstein.[3] Auro was illustrated by a number of different artists, among them Doolin, Graham Ingels, and Astarita.[2] Miller suggests that August Froelich drew the appearance in issue #41, and says that Ingels "was the last artist."
Auro, Lord of Jupiter – Two different characters of this name appeared in Planet Comics. The first incarnation was the son of Professor Hardwich, and appeared in most issues between #1-29. He was essentially an outer space version of Tarzan, where Auro was "befriended by a saber tooth tiger," stranded on Jupiter with "muscles... as strong as steel" thanks to the higher gravitational pull of the planet. The best artwork on the first series of Auro stories was, wrote Miller, "by Raphael Astarita,"[1] whose name Jerry Bails and Hames Ware spell "Rafael".[7] Auro's second incarnation started 11 issues after his first ended, in issue #41, when a young scientist named Chester Edson "crashes on Jupiter," and his "spirit is transferred into the body of [the original] Auro," who is thus resurrected as a Flash Gordon-esque hero.[1] Miller names Dick Charles as the main writer of both series; Bails and Ware list only Richard Case and Herman Bolstein.[3] Auro was illustrated by a number of different artists, among them Doolin, Graham Ingels, and Astarita.[2] Miller suggests that August Froelich drew the appearance in issue #41, and says that Ingels "was the last artist."
So
tonight our intrepid crew of murderous adventurers make their way into
wilds of Canaan to tackle this latest threat to their freedom!
Happy Fourth of July folks happy old school gaming with your family and friends this holiday!
Happy Fourth of July folks happy old school gaming with your family and friends this holiday!
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