The "Petrified world" is a vast no man's land between the outer world and the inner world of Pellucidar. The party used another modified diving bell to explore the inner realms this evening and barely scratched the surface of this vast inner realm.
The party consisted of six players :
- Jacob with a fifth level fighter/adventurer Captain John Hamen leader of the expedition
- Jennifer played Ruth Colby a tough as nails fourth level thief/reporter
- Jason played Dr.Issac Turner Occult expert and wizard seventh level
- Steven played Hargo Johnson 5th level Barbarian and sailor
- Larry played Jason Thebult seventh level fighter, crack shot, and diver
- Cassey played Shifty Turner 7th level thief and diver
The crew mostly made it out alive with the exceptions of Shifty and Ruth Colby. They met their end in the gullet of a Bone Snapper. The party dealt with a very nasty survivor/psychopath who led them into a trap after showing the party a cache of Atlantian artifacts that he had stumbled upon. The party of adventurers made it back to their own modified diving bell with biological specimens, several deposits of minerals, and a single Atlantian artifact straight out of the AD&D DM's Guide.
Here the DM is free to stick his favorite inner Earth plot hook without damaging any future campaign ideas he might have. Alien monsters, dinosaurs, and weird sea monster insects of unusual proportions work best.
The idea of what I like to refer to as "temporary ecosystems" can spring up for a time and then with the wave of a volcano disappear in a flash. Only to reappear on of a party's radar at a later date. Anything might be found within the zones of the Petrified World. From Japanese mutant dinosaurs, to entire extinct populations, to Lovecraftian hybrids and the limit is the DM's imagination.
The more alien the better the monsters seem to be for this style of game seems to suit the players.
For a game like Mutant Future "The Petrified World" is a perfect introduction point for a B monster movie invasion of the post apocalypse landscape. For Labyrinth Lord the inner world zones offers isolated pockets of fantasy adventure worlds of smaller and more intimate scope for modern characters. With Carcosa this style of game can offer a smaller slice of the Lovecraftian madness in a modern setting. A lab of the Snakemen might be found below ground and Atlantian artifacts generated using the Carcosa system.
Who knows what horrors await my players the next time they visit the Incredible Petrified World!