Friday, November 2, 2012

The Tribes of Uraekrthogl -The Degenerate Atlan Pirates of the Talon System For Stars Without Number


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Genesis 6:4

King James Version (KJV)
There were giants in the earth in those days; and also after that, when the sons of God came in unto the daughters of men, and they bare children to them, the same became mighty men which were of old, men of renown.






Introduction 

They are all that remains of the men of renowned within whose veins flows the blood of the Atlans. 

The Tribes of Uraekrthogl move from star to star silently like death itself raiding & making war upon the various interstellar caravans.

They're Titan fore bearers will not communicate with them any longer & they continue to move among the younger races acting as warriors, raiders, mercenaries & thieves. They are not to be trifled with for theirs is a technology & science older then the stars themselves.
They take human woman for breeding stock & use forbidden technology where & when they can. They compete with the mucoids for deposits of technology & artifacts left behind by their Atlan ancestors.
Yet there are those of their tribes who still keep to the old ways & will not have anything to do with the degenerates among their kind 



The Machines of War or That Which Is Left Behind 





And the angels who did not keep their positions of authority but abandoned their own home--these he has kept in darkness, bound with everlasting chains for judgment on the great Day.



When the First Wars broke among the Krell, the Elder Things, The Atlans, & a thousand other lost races. Al l of the ancient Star Gods were cast down into the dark abyss of almost pure extinction.  The battles boiled stars, wrecked star systems & left the universes in shambles. They're war machines are still out there & still occasionally uncovered much to the detriment of the explorers 
They dwell in their so called "Cloud castles" deep within the hearts of gas giants in the like where they mine for valuable gas & fuels for their terraforming projects.

They wield the atmosphere and biosphere of planets against the lesser races often holding entire worlds at ransom until their demands for breeding stock & highly valuable rare earth elements are met.They wield both great shock clubs & vibro- swords of exceptional sharpness.
They are not a race to be trifled with for their senses extend far into the range beyond human & near humans. They gain +2 when using rail guns & the beam weapons of their own design capable of melting through tanks & mecha with relate easy. (+2,Dam 1d8+1,App14)
All Uraekrthogl are natural psychic/warriors having telekinetic abilities allowing them to levitate themselves plus gear & 2 metic tons of material twice per day before the mental strain becomes to much. 

The Wanderings of the Uraekrthogl

1 Samuel 17:1-58 


Philistines a champion named Goliath, of Gath, whose height was six*cubits and a span. He had a helmet of bronze on his head, and he was armoured with a coat of mail; the weight of the coat was five thousand shekels of bronze. He had greaves of bronze on his legs and a javelin of bronze slung between his shoulders. The shaft of his spear was like a weaver’s beam, and his spear’s head weighed six hundred shekels of iron; and his shield-bearer went before him. He stood and shouted to the ranks of Israel, ‘Why have you come out to draw up for battle? Am I not a Philistine, and are you not servants of Saul? Choose a man for yourselves, and let him come down to me. If he is able to fight with me and kill me, then we will be your servants; but if I prevail against him and kill him, then you shall be our servants and serve us.’ And the Philistine said, ‘Today I defy the ranks of Israel! Give me a man, that we may fight together.’ When Saul and all Israel heard these words of the Philistine, they were dismayed and greatly afraid.








Days of War & Nights of Passion 



The Tribes of Uraekrthogl are adventurers, thieves, & rogues of the highest order. They dwell in their cloud city fortresses upon gas giants where the crushing gravity is held at bay by giant telekinetic generators. 


Those wishing to engage their services must deal with their great khans & should have the treasure, slaves, & high technology that they covet.
Those who have congress with these being should beware lest they end up at one of the 



Uraekrthogl tethers.






There will be 1d100 dwelling within these "cloud castle fortresses" many of whom will be family. There is a 45% chance of one of the scientist elders dwelling among these pirate/cloud miners. These Uraekrthogl are considered very dangerous, highly amoral, & think of themselves as the equal of their Atlan ancestors. They often experiment on captives with artifacts to establish function & condition.
All tribes hate the mucoids with a burning passion & will crush or kill any within their presence. There is a 50% of the 
Uraekrthogl going berserk in the presence of one. 





Lenses: Tribalism, Savage
Government: Tribal

Technology: 4/5 

Motivation: Predators/Scientists
PC Uraekrthogl

Move: 30, 

AC: 5
+4 on all strength related checks due to their genetics & Atlan heritage 
PC  Uraekrthoglmust have at least a 14 strength attribute & will be half bred slave stock 

2 comments:

  1. Groovy. Nice use of PD art and Bible quotes.

    ReplyDelete
  2. Thanks for the comment man!
    I'm trying to make a statement with the Biblical quotes or anything but they add to.
    The use of the PD artwork is to tickle a certain old school AD&D resource as homage. I've got another race coming up today as well! Stay Tuned folks we've got more coming up!

    ReplyDelete

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