Our game began in Imal a pirate port city within the Inner Earth seas. This strange wretched city is a trading port & dive in the middle of a sea of troubles. A mixed city of cave men,warriors, rogues, & pirates.
More wretched hive of scum & villainy you will not find in the inner world.
More wretched hive of scum & villainy you will not find in the inner world.
The Party
We meet the party getting bailed out of the local lock up after getting into a rousing brawl. A strange little ma n greets them as the "guards" bring them to the light of eternal day.
- Mangir Cave Man Warrior
- Slit The Slight One Homid Thief
- Crel The Knife Homid Thief (brother of Slit)
- Gorcanc The Brutal One -Barbarian
- Fakothmorchi The Amazing A Mage Beyond Renowned!
- Onglagothetulu Amazon Warrior Princess & Adventurer
- Vaeth The Silent One - Neanderthal Adventurer & Hired Sword
- Betutug Pig Biter Caveman Warrior (of mostly human decent)
The party made its way to the Halls of The Black Nightmare of the East a converted pirate ship merged with the bones of some great sea beast to form a building of weird aspect & strange angles. They are greeted by Aliarc's master. Captain Uamazath an old sea dog whose gone to seed. The pirate lord tells them of the kidnapping of his daughter Zaegne the shining one by a rival of horrid aspect.He has kidnapped her & demanding ransom, favors of a political nature, & booty as well or she will be married.
The party is given a feast & given beds for the evening. At the feast a serving girl catches the eye of one of the party. Mangir has the highest charisma & they flirt. Scott the player makes the roll to catch her eye & perhaps bed her after the feast.
Things don't go well as she attacks the wizard with a strange pseudo pod dripping slime. The group has their first combat & it goes off badly.
Things don't go well as she attacks the wizard with a strange pseudo pod dripping slime. The group has their first combat & it goes off badly.
The serving girl begins to revert to her true form! Slime, weird organs, & dripping tentacles reveal themselves.
Ogu'phatha -The Gelatinous Hunters
Type: Other
Armour Class: 4 [15]
Hit Dice:6
Attacks: 2 tentacles (1d8)
Saving throw: 11
Special: Able to take on the shape of its prey. These things can spit acid for 1d8 points of damage.
Move: 6
Challenge Level/XP: 7/600
These horrors from beyond are used by the serpent men of the shadowless sea for assassinations. They are immune from bladed weapons but take double damage from fire. They are able to shape shift within 2 rounds. They are often a carrier for parasites of a cancerous nature.
She attacks the Pcs & blinds one of the thieves. A flint ax, a spear, & several knives are ruined in the melee.
The PCs fight for 5 rounds & recover their friend. They finally dispatch the "girl" with fire! The horror lights up & they quickly make short work of it. The remains are blanketed & shoveled outside after a quick check to make sure the monster is dead.
The PCs demand an explanation from Captain Uamazath
The Citadel of the Serpent Men
Jack Burton: That is not water.
Egg Shen: Black blood of the earth.
Jack Burton: Do you mean oil?
Egg Shen: I mean black blood of the earth.
Egg Shen: Black blood of the earth.
Jack Burton: Do you mean oil?
Egg Shen: I mean black blood of the earth.
The characters are told of the Serpent's Citadel - The Pirate Lord & his man servant were slaves there. A last outpost of the ancient serpent men. These rivals of the Mahar were forced back to their ancient fortress island where they remained to preform horrid unholy experiments!
Many pirates use this island's harbors as safe places because of the legends. The serpent men trade slaves & such for jewels & other unspeakable treasures. It
It is said that the serpent men slumber amid the bones of a dead god to live forever. The island itself is part of an ancient land left over from when the world was turned inside out!
Please gain my daughter back
He shows the party a strange whirled design upon his neck wrought by the experiments of the foul serpent men! The Captain was originally an ordinary inner worlder. There are more mysteriousness circumstances next game
Many pirates use this island's harbors as safe places because of the legends. The serpent men trade slaves & such for jewels & other unspeakable treasures. It
It is said that the serpent men slumber amid the bones of a dead god to live forever. The island itself is part of an ancient land left over from when the world was turned inside out!
Please gain my daughter back
He shows the party a strange whirled design upon his neck wrought by the experiments of the foul serpent men! The Captain was originally an ordinary inner worlder. There are more mysteriousness circumstances next game
A Ship Awaits
Quick Couple of Notes
Quick Couple of Notes
- There are no black powder weapons in this game. All pirate actions are through sea ballistica & the like
- The Pcs races are found in regular Swords & Wizardry
- The serpent men & like are found in the Crypts & Things book
- I'm the pirates from the At The Earth's Core books but they aren't found in the 1st one.
- The psychic path of Yathathaboth - This path allows one to know the thoughts & desires of the ancient serpent men. It is implanted upon the necks of slaves brought to the Serpent's Citadel. Level 1 Know thy Master. The slave will respond to the thoughts of its reptile masters as if they were its own. Will & thought become one with the priests of the hellish island.
- I'm pulling lots from Warlords of Atlantis for this campaign as well. Its mostly forgotten now by old & young gamers
Sounds like a lot of fun! What did your players think of C&T overall?
ReplyDeleteIts been a great experience! Overall the Crypts & Things is a great system! They will be coming back next week so its all good!
ReplyDeleteIf it played anything like the images here, it must have been a great session. ;)
ReplyDelete