I found some Arthur C. Clark & this book by James Blish.
Here's the concept from Wiki :
Cities in Flight
Now at the time I was playing & Dungeon Mastering a hell of a lot of Vampire, Werewolf, & Mage. Here was a series of books about the major cities of the world taking flight to the stars!
Then White Wolf Games came out with this :
Recently I've found my notes on this campaign.
Three things jumped out at me.
Blish used in his stories the idea of technology in three phases. Discovery, consequences, & absorption into society. From Wiki:
The Haertel Scholium
2. The plot device of the spindizzy is fantastic & allows one to create all sorts of ruined space cities based on "real world" places. Imagine slogging through the sewers of a ruined Tokyo as giant alien space slugs hunt the characters. The party scavenging over a dead space city circling a dead star in decaying orbit. The party racing to get the spindizzy started as the crushing gravity of a gas giant is about to turn them & the party to paste. What is a spindizzy?
From Wiki :
3. I did a huge number of conversations over to the storyteller system: There are notes about alien creatures from Talislanta , devices from The Buck Rogers rpg, the early Star Trek ships from the Space Seed episode, & all kinds of stuff that seems very much like an OSR effort today.
Random Okies Encounter Table Roll 1d10
- Earth Cop's Ship armed to the teeth. They wish to "talk"! Open -Dirac communication channel.. Now
- City in desperate need of supplies. See supply matrix
- Bindlestiff city armed with Bethe Blasters
- Ore Traders turning pirate on the attack
- Religious traders roll for zealot or pacifists
- Alien Artifact see table
- Another city willing to trade citizens 20% bandlestiff city looking to sucker punch your city
- Garden city willing to trade food stuffs
- Earth Cops looking for an easy mark. Armed & waiting near the cornea of a sun!
- Gas Giant for mining! Lots of life forms
A brief overview from Wiki on the series :