Showing posts with label Interface: Cybernetics. Show all posts
Showing posts with label Interface: Cybernetics. Show all posts

Monday, May 9, 2022

OSR Campaign Commentary Update & Review - Interface: Cybernetics in Clement Sector By Michael Johnson From Independence Games

 "We can rebuild you...

Interface: Cybernetics in Clement Sector details the use of cybernetics in the Clement Sector setting.  From those who hate and mistrust cybernetics, like those on Harrison, to the Caxtonists on Kingston who feel that cybernetics make them closer to God, you'll find it all in here.   While seen as a bit gauche in a setting where biological rebuilds are more accepted, cybernetics are still an important part of life in Clement Sector.


Here you will find options to replace body parts, mind computers, hand computers, software, and much more.  Also included is the Cyberneticist career to allow you to create characters with deep experience with cyberware.

While, of course, this book is intended to support our vast Clement Sector setting, it can easily be used in any Cepheus Engine or 2d6 SF setting.

Get ready.  You'll be stronger, faster, better for it."

Interface: Cybernetics in Clement Sector By Michael Johnson is a solid addition into the Clement & Earth sector campaign settings. Our current group of miners has had a problem with one of our miners whose lost his arm & his leg. Interface: Cybernetics in Clement Sector has all of the cybernetics options as our party has plenty of time on their hands leaving their comrade to the tender mercies of a medicine robot & an A.I. that is watching over him. While Mongoose Traveller may have a cybernetic book its not focused on the Clement sector. And our current group is between the TSRO Reticulan empire & the Clement sector. And the A.I. is rebuilding our miner's body &  creating cybernetics from an old android body it has. And we're using Artificial:Robots in the Clement Sector. 



 The A.I. has been created using Artificial:Robots in the Clement Sector guidelines & its got it's own agenda for the PC's. And that includes radium & gold claims that the A.I. has deep interests in and its got a few ships at hand but no miners to run those ships. What does it have up its sleeve and who is it working for?! 

Artificial:Robots in the Clement SectorInterface: Cybernetics in Clement Sector
are both what I would consider essential books for the Clement & Earth sectors. Because they bring through the campaign elements from the history & background of these settings. The technologies and supplement elements are very well done in these two books because they tie directly into the backdrop of the games. These are not generic supplements but solidly done books for the table top level. 

Friday, May 6, 2022

'When Asteroid Mining Goes Wrong! This is Gonna Cost You An Arm & A Leg?!' Session Play Report For Our Thursday Evening Game

 This is blog post is gonna pick straight up from this morning's post.  Our party is working on a mine claim that they received as a reward for one of their jobs. 


So the players in last night's game had a hot tip that there was an asteroid with a rich claim that they had been paid with. The player's PC's gained the uphander landin on it and their miners went to work. And here's where things went very wrong. The Ted Ticoda the  belter that DM Steve was playing had several very bad rolls and a mining laser did its work cutting off an arm & a leg. The other spacers secured him, grabbed miner's  suit and sealed it. The limbs however floated off into the blackness of space and the PC's managed to get Ted Ticoda the  belter  aboard ship. Now our PC's are between sectors & have located an out lying colony world between 'These Stars Are Ours' & The Clement Sector near Argos Prime. And a medical robot has its tendrils in our belter at this point







































Michael Johnson's Interface: Cybernetics
is on the table because of the cybernetic system from this Independence Game supplement. Everything in Interface is focused on the Clement Sector & the Earth sector setting. Which completes the illusion of a colony world on the edge of a system with deep ties to the Clement sector. Thus pulling the players deeper in Clement sector's history & issues. Interface Cybernetics is a solid addition to my game campaign. 
























A cold sinister intelligence is tracking the PC's mining endevours & the PC's have noted several unknown starships following them. And these signals move from place to place with the party's spacecraft. The party's spooked & thinks that there's more then casual flying and that it might be claim jumpers. And its not at all but something I whipped up using Artificial: Robots In The Clement Sector. 


 The Space Patrol has contacted the party & wants a word with them. The party is staying on Thor IV and is more then happy to talk with em. We'll pick up the game coming up!