Showing posts with label Celtic Mythology. Show all posts
Showing posts with label Celtic Mythology. Show all posts

Saturday, November 28, 2020

Chaos Fey & Arthur Machen's Works Within 'The Wilderlands of High Fantasy' Campaign Setting

' We wake sometimes from dreams uttering strange phrases, murmuring incredible things. At the moment of waking, for some ineffable instant of time, the words we speak, or perhaps think we speak, seem to us full of illumination. To every one who speculates at all as to the heights and depths of the soul, there comes at very rare moments—there are not, perhaps, more than half-a-dozen such experiences given to any man's lifetime—the sense of the true world which lies beyond this dark place of images and shadows; a world that is full of light and glory, a world where all our dim desires are interpreted and fulfilled. It is as if we stood among shadows before a black curtain, as if for one moment a fold were caught back and we saw that which we can never utter: but never deny."

The Shining Pyramid (collection) by Arthur Machen

































The Foundry Elebor figure found here.

The adventurers stopped & looked at the strange series of henges where they knew there were none mere days ago. The first one heard the dog like things behind them first. Shu- ks they called em & it was the last thought they had before the hound like beasts tore into the party. 

Sidney Paget's illustration of The Hound of the Baskervilles. The story was inspired by a legend of ghostly black dogs in Dartmoor.

Up on the hill was a wild figure of a man like shape that snapped a whip that snapped with what seemed the fires of Hell itself. 

In the wilderness of the 
 Wilderlands of High Fantasy campaign man holds no sway at all. Even the demi races of Advanced Dungeons & Dragons tread lightly. The ancient sons & daughters of the Nephiliam still hold sway here. They are caught between the ancient threshold of dream & reality for this is their sway.  Now going through my own Machen literature & reference books there's quite a bit of a case to be made for the rude,primitive,  & highly dangerous servants of the Chaos Fey. These things are quite literally able to slip in between realities to take their alternative time & space contiuum onto the Wilderlands. This blog entry picks right up right after this one! 
 


Even regular Fey give these things a wide bearth, their altars are stained with the blood man. These left overs from another era & time are able to use rust spells, cloud kill fogs, & ancient curses to kill with little regard for hearth, home, & humanity. They feed on anyone they choose with impunity & rule the local residents through a combination of implied fear, outright might, & damnation. Fairy tales & legends are the masks that the locals put on the 'kindly ones' & speak of them in hushed tones given to gods, heroes, & myths. The truth is much darker. 



These pagan god hold overs breed with the local population producing twisted off spring that often carry out their parent's wishes among the residents that they rule. 
These can also be bred into several of the evil humanoid races found within Advanced Dungeons & Dragons first edition monster manual. 


After the events of 
Mines of Custalcon are over then its the perfect time to spring upon the players the other gods that have stakes within the area. The ancient 'gods' that are Hell bent on taking over but this isn't their only conquest within the Wilderlands. 


Machen leaves lots of hints, possiblities, & survivals on the table with his stories. My ancient Elven hold overs are the inheritors of a banished race of ancient proto god things that want what's thiers back! They will do anything to regain it as we shall see. 





Sunday, October 14, 2018

Review & Commentary Of Castles & Crusades Codex Celtarum By Brian Young For Your Old School Campaigns

"The Codex Celtarum contains a veritable host of gaming material. Built around the complete mythological cosmos of the Celts, in it you'll find new spells for your druid, cleric, and illusionist. New monsters, including mountains of fey. New magic items. For the very bold, there are new powers for your characters, allowing your characters to become fey! 190 new spells 90 gods and monsters from the Celtic mythos 150 powers for the fey monsters & characters (optional) The Druids."

 

For the last two years I've been looking at the cover for
Castles & Crusades Codex Celtarum & pretty much wrote it off as yet another "elf games" source book for Castles & Crusades. Every time a Troll Lords sale would come up I look & think maybe?? Two things have occurred that changed my mind. One I'm actually running a Seige Engine powered game. Two I've got players who are nuts about all things Celtic. So I contacted (stalked) Troll Lord Games about the Mythos Bundle for Castles & Crusades.
When they didn't contact me right away I went ahead & bought the entire line of physical books. I loath & hate pdfs but love books at the table. Over the years I've seen various hog pog incarnations of pieces of Celtic mythology in many editions of  Original Dungeons & Dragons, Advanced Dungeons & Dragons, 3.0, OSR etc.
There is a lot of material to cover & this book tackles the subject head on & goes right into the meat & patatoes of the material. Is this a book for the player or the dungeon master? The answer is both. This book clocks in at about a hundred & seventy six pages of very well researched material.  Castles & Crusades Codex Celtarum came out about five years ago & Troll Lords has expanded the Mythos line quite a bit.
This is a book for the serious dungeon This book is for the dungeon master who wants to run an entire Castles & Crusades game within a mythological Celtic Iron age setting with Fey & all that goes with it. In one book you get all of the tools for doing this because your going to be placing all of those elements into the realm of the Fairy. This book was written by an academic who knows, eats, breathes, & lives his material. Castles & Crusades Codex Celtarum encompasses the entire experience of playing within & without in the realm of Fairy & Fey.
This book boils down all of the classic elements of Celtic mythology & legend into an actual playable supplement for Castles & Crusades. It does with professionalism, class, & its very well written. Brain Young is an academic who really gets into his mythological gaming material with wit & solid writing.
The layout is solid, the writing is easy to get through, the material sparks the dungeon master's imagination. But is
Castles & Crusades Codex Celtarum
good for other  Siege Engine products? Could this book be useful for say Amazing Adventures?!
The answer to this is yes! Much of the material here is straight up fantastic to adapt to a pulp setting & it easily lends itself to whole cloth idea. The Fey are legendary & very alien their own right. These are not weird Elves & lets play them, this is straight up epic mythological C&C material. This makes it unexpected & straight out of the box a surprise to player in a pulp game campaign. If you are going to use Castles & Crusades Codex Celtarum with Amazing Adventures what are you going to need?Much of this material has been filtered  after a fashion & adapted to the Amazing Adventures Companion by its author Jason Vey.

With 190 new spells 90 gods and monsters from the Celtic mythos 150 powers for the fey monsters & characters (optional) The Druids all of these C&C elements can be ported over easily into other Troll Lord products including Amazing Adventures! rpg. I can actually see using Castles & Crusades Codex Celtarum with the Victorious Rpg.  Using Victorious or Amazing Adventures I can see a pulp investigative or heroic campaign using the Celtic mythological material as adventure fodder. The adventure elements within the
Castles & Crusades Codex Celtarum are very fresh & well presented.
The book packs a lot into its one hundred & seventy five pages. But is the book worth its price of admission into the Celtic world of the Fey & Fairy? In a word yes! I think that
Castles & Crusades Codex Celtarum is not only a high quality book for Castles & Crusades but for any OSR or old school dungeon master. I give the Castles & Crusades Codex Celtarum a solid five out of five.