Showing posts with label 2d6 Wild West. Show all posts
Showing posts with label 2d6 Wild West. Show all posts

Friday, December 31, 2021

The Long Road To The Clement Sector - Interstellar Campaign Commentary on Bringing In The Rider Rpg

 The Space Western campaign is shaping up thanks to Independence Games Clement Sector. This blog post is going to pick up right from here. The town of New Liberty is a perfect base & point for intergalactic adventurers. And when you crank up the Clement Sector what comes into focus. 
































When it comes to Independence Games Rider rpg its a massive 2d6 beast of a game & it clocks in at three hundred & fifty six pages of Old Western goodness. Now I've no intension of running it as such but instead right along the Clement Sector campaign book. The thing to remember is that the Clement sector has been cut off from Earth & it could be looked as the new frontier! The Clement sector is rthe open Old West frontier in many ways. Wide open interstellar distances, vast resources, incredible opportunities, and the perfect setting for a Space Western campaign.




These adventure elements are perfectly aligned for pirate & outlaw gangs of criminials. And this brings in the 21 Pirate Group which has the Red Talon Cartel, the fanatics of The Righteous Few or the horrors  of The Dark Terror organization. These organizations are perfect for an outlaw campaign or a marshal series of adventures. 




A good opening for such a Space Western campaign is the Long Road to Redemption campaign;"In this two-part campaign adventure, the characters are asked to take some unusual cargo from Boone in Sequoyah Subsector to Dashwood in Dade Subsector.  No problem there, right?  Just a standard run." Yeah sure it is. This is a perfect campaign to add in more Western elements from the Rider Rpg. The Wild West elements such as the Old West town being stands in for the pop up colonies on E type worlds is a solid anology. Why?! Because these pieces of adventure stage pieces are fimiliar to players. The use of Old West guns are very iconic and the list goes on. Here are ten reasons why the Clement Sector works for the Space Western: 
  1. The Clement Sector is an excellent adventure anology for the Old Western fiction. 
  2. Pirates & Outlaws are perfect for creating the greyness of Western fiction. 
  3. Adventures are able to take in Cepeheus Engine rpg adventure elements without a radical amount of conversions. 
  4. PC's matter are not super heroes! They can be cinematic but not necessarily super heroes. 
  5. Space Westerns are very easy for players across a wide spectrum of players. 
  6. Clement Sector is rife for mini campaigns of the Cepheus Engine rpg. This means that players & DM's can pick up or drop the material as needed. 
  7. Adventures have beginnings, middles, and ends even though the campaigns are open ended. 
  8. The Clement Sector has lots of the adventure opportunities for a dungeon master. 
  9. Because resources are scare in certain parts of the Clement Sectors the gear & equipment is essence of simplicity hence the Space Western elements. 
  10. Space Westerns have a satisfaction bout their adventures and are comparible to old Fifties TV Old  West television show episodes. 
All of these elements can be traced back to the Rider Rpg! The rpg has so many excellent Old West bits & bobs that it feels like someone squeezed the Old West into rpg form. 

And if you think this isn't the case with old Hollywood Old West films?! I give you the Fire Fly tv show! The Clement Sector tickles the same nerves as Fire Fly at least it does for me. 

Thursday, December 30, 2021

Interstellar Campaign Commentary on New Liberty By John Watts From Independence Games For The Rider Rpg For The Cepheus Engine rpg

 "Welcome to New Liberty!


Please enjoy your stay.  Get a room at The New Liberty Hotel or Miss Esther's Boarding House!  Enjoy some entertainment at The Elkhorn Palace!  Get a drink at the Shining Star, some food at Dawson's, or play some faro at The Lucky 7."


"New Liberty is a town setting for Rider for use as a base of operations for your characters or as a location for adventure for those just passing through.  All of the buildings of the town are detailed as well as the NPCs who inhabit the town.  New Liberty comes with a wealth of information and several short adventures to get you started with Rider!



Though made with Rider, our Cepheus Engine Western in mind, this sourcebook can be used with any Western RPG or any place where a small Western-style town might fit.

Come on in to town!  We'd love to have you stay for a while! " 

New Liberty is by John Watts & its a campaign setting that's been on sitting on the hard drive for a while now. But its only recently that it's been staring at me opening files that it occurs that it needs some air time at our table. Recently with Independence Games revamping the Clement Sector as a Space Western setting that there's potential there for New Liberty. Now reading through Daniel's review on Drivethrurpg there's an interesting little aside from; "
They included a full history of the town from pre-establishment through the time of the SciFi era of the core Cepheus Engine products. They went on to offer some insight into how to use this product as a western town or a scifi small colony or back water world location. So whether you are playing a band of gunslingers from the 1800's or a crew of a starship in Fireflyesque style or a full on SciFi crew in their shinny spaceship just visiting a back water world, New Liberty can fit in and offer the game master a great setting with lots of creative and living NPCs." 

Now this campaign commentary comes into much sharper focus when we begin looking into the Clement Sector. New Liberty is a real back water planet with a solid core of mining & fuel sources that has mostly been forgotten by the rush of the Clement Sector. It hasn't been forgotten by the outlaw set however! There deposits of androcite ore that interfere with energy weapons & because of the low cost of 1900's weapons & ammo the colony has adopted these. 






































The trade in several species of orginal gene cattle is incredibly lucrative and the cattle trade on New Liberty has been one of the best revenue streams for the colony. New Liberty has its literal cattle barons who have come to dominate the local system action. They compete, fight, and generally cause mayhem with one another but woe to the outside influence that interfere's in local business. 
The greater Clement Sector powers operate through ambassdors, agents, influencers & judges on the local New Liberty level. The New Liberty colony is rich in minerals, resources, and more making it an up & coming backwater colony world. 
New Liberty is available right here