Showing posts with label PC Character Creation. Show all posts
Showing posts with label PC Character Creation. Show all posts

Thursday, August 3, 2023

1d20 Mysterious Barbarian Sword & Sorcery Treasures Table For Your Old School Campaigns

 Barbarian tribes sometimes have some of the best metal workers in Sword & Sorcery campaigns. What happens when a party comes across a random horde or other treasures. These treasures of the horde define the identity and value of the tribe's worth. 

"Like gay-hued leaves after an autumn storm, the fallen littered the plain; the sinking sun shimmered on burnished helmets, gilt-worked mail, silver breastplates, broken swords and the heavy regal folds of silken standards, overthrown in pools of curdling crimson. In silent heaps lay war-horses and their steel-clad riders, flowing manes and blowing plumes stained alike in the red tide. About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins..."

"The Scarlet Citadel" (1933) Robert E. Howard 

Here then is a table for random Barbarian treasures and relics for your old school campaigns 




























1d20 Mysterious Barbarian Sword & Sorcery Treasures Table

  1. Three foot golden worked plate that contains an astrological record of the night sky worth 130 gold pieces. This piece allows a wizard or druid to track the god's stars of the local tribes. 
  2. Great Torc made of gold and silver worth 200 gold pieces that allows +2 bonus to all melee strikes. 
  3. Chalice made of bronze and gold wire that allows a shaman to cast 'speak with the dead' when filled with sacred wine once a week worth 300 gold pieces. 
  4. Bronze dagger that floats in a bucket and always points to true north! The dagger is coated with silver and is a +2 weapon of kings worth 100 gold pieces worth to the right tribes or collector. 
  5. Golden flute made from the thigh bone of a dead and glorious champion of Chaos. The flute will route out the heaviest infestation of Chaos in an area. Worth 200 gold pieces it is enshrined with many anti Chaos ruins. 
  6. Torc of Law This torc is made from bronze heavily wrought with silver inlays that allows a barbarian warrior or shaman to purge Chaos from an area. When the command word is spoken. The torc is worth 100 gold pieces or 300 hundred to the right collector. 
  7. The Hero's Bane - A bronze short sword is edged with silver and is the bane of lycanthropes because it acts as a +3 weapon against them. The sword must be bathed in the blood of a wolf to activate. Worth 200 gold to certain tribal leaders. 
  8. A pound of unknown alien red gold coins These coins contain the dead spirits of warriors who fell in battle to the local tribes. They can summon the dead warriors spirits back to the mortal plane to fight for the tribe. Worth 400 gold to a dread or evil necromancer 
  9. Green Ring - This green ring is wrought through with a red veined gem of green that allows the owner to know the heart of the coming war and it allows the owner to prophecy about coming battles. This ring is priceless to certain shamans or druidic members of the local tribes. 
  10. The Eye of the Panther - This gem has been mounted on a crown of bronze and allows it's owner to summon the sacred panthers of the tribe. 1d6 prehistoric panthers will answer the owner's call and fight for the owner. The crown allows the owner to have darkvision within a 60 foot radius around them. The crown is worth 400 gold pieces and certain shamans will murder to own this treasure. 
  11. Ring of Destiny - This gold and bronze ring allows the owner to once per day detect and elimatinate the effects of charm person or any charm like abilites. The ring is often seen as a sign of rulership and can cast 'command' as per the spell. The owner of this ring has all of the abilities of a barbarian chief but also the responsibilities. They are beholden too one of the local tribes and the ring is seen as priceless. 
  12. The Horde of Copper Anger - This horde of gold and copper pennies is actually the loot from the slaughter of a tribe of barbarians and claims the owner to right the wrong of this ancient slaughter. The horde contains the souls of those slain and will pull the owner into the direction of those that murdered them. After the revenge is complete the horde will turn into a 1000 gold or silver pieces. 
  13. The Amulet of the Agressor - This amulet allows the owner to enter a battle trace that shows the owner sight of  future raids and potentially rich targets. The amulet is actually the resting place of a small god of war and battle. The tribe that the amulet belongs to wants it back and is willing to pay 200 gold for it but the amulet worth 100 because of it's magick. 
  14. Spear of the Slaughter - This +1 spear flies true made of meoteric metals and is named Slaughter. The spear has a twisted personality and is worth 200 gold because it often makes suggestions about acts of violence and plunder. 
  15. The Ring of Terror -This ring causes the owner to battle spasm and twist his contenence without reason when entering battle. The owner will be subject to essentially a fear spell to anyone who sees him. The ring is worth 100 gold because it's silver and bronze make up is constaintly changing. 
  16. Speak of Bronze & Fire - This bronze +2 spear is once a day able to alight with fire and fury able to move on it's target. The spear will roast any undead that it hits because it was made to kill a local lich lord. The spear is worth 200 gold and has developed a personality because it has a piece of it's ancient owner's soul and personality within. 
  17. Rings of Free - These twelve rings once belonged to a prince of the Fey and allows it's owner to commune with the world of Fairy. The owner gains a +2 on all rolls involving Fey and Elves. The rings are worth 300 but will turn into Autumn leaves if the owner breaks a promise to a Fey or Dwarf. 
  18. The cap of the Dwarves - This ancient cap is made of Dwarven fabrics with a brim of bronze. It allows the owner to find any hidden enterances to Dwarven Earth works. And it gives a +1 to all interactions or social rolls with Dwarves. Worth a mere 60 gold because it has fallen out of fashion with the Dwarves. Once per week the owner can turn invisible. 
  19. Bowl of the Chief - This bronze and gold bowl allows its owner to magically have a meal of the ancient barbarian tribes appear once a day. This meal will be filling and feed 2 people with meat and vegitables. This bowl is priceless to one of the local tribes. 
  20. A Sword Named Violence - This sword is made from the bronze and steel with the ruins of violence and hate spelled out on the blade. The sword contains the ancient spirits of fallen warriors within it. The sword is worth 500 gold and acts as a +2 short sword. 


Sunday, July 30, 2023

1d20 Random Sword & Sorcery Traits of The Nephilim Background Table For Your Old School & OSR Game Campaigns

Genesis 6:1–4,"The Nephilim were in the earth in those days, and also after that, when the sons of God came in unto the daughters of men, and they bore children to them; the same were the mighty men that were of old, the men of renown." 
     There are those adventurers whose ancestry was cursed & corrupted by the blight of the ancient Fallen children of the Watchers who came down to Earth and begat with the daughters & sons of man. The monsters and children of these couplings were then the parents of the next generation. And some adventurers count these legacies among thier own blood. This blood still flows through adventurers veins and it's nature is Chaotic and dangerous. Here then is a 1d20 table to add the weird and dangerous Choatic traits to your games! 



1d20 Random Sword & Sorcery Traits of The Nephilim Background Table
 
  1. The PC's father was cursed with strange visions by his ancestry. Each 1d6 months he or she can make 1d6 prophecies connected to the party or random campaign events. These visions are couched in alagory and strange often terrifying symbolism. 
  2. There are weird rock like growths that weave thier way in your arms and hands adding +2 damage to all melee attacks. 
  3. Each new moon you bleed from your eyes and can curse a target like the magick ritual. 
  4. Part of your grandmother's soul was dead and you are affected by holy symbols as an undead. 
  5. Moon silver races through your veins and lycanthropes or undead can stand to be around you. 
  6. Your strange parentage gave you strange semi demonic eyes and you suffer -2 on your Charisma each time some meets your gaze. 
  7. Your mother has para elemental heritage in her blood and once a month you can command that element for 1d6 hours. 
  8. There is undeath in your veins and once a week you crave flesh. This craving must be satifised or you begin to take a point of damage. 
  9. When you grow angry you grow fangs and claws adding +2 to all melee attacks. These disappear when the PC calms down. 
  10. There is ghoul legacy within your blood line allowing you to smell magick and foul Chaos on the wind. 
  11. You have the gift of demonic music and can play any musical instrument as an unnatural talent. 
  12. Metal burns the demonic part of your soul causing -2 Charisma to any witnessing this. This is especially true of the noble metals. 
  13. Flames erupt from your mouth and eyes when you suffer a wraithful anger and fit! One hit point creatures flee from your continance as if you cast a fear spell. 
  14. You are divinely perfect and it bothers each person around you. Many animals will seek you out but people are often charmed when you pay too close attention to them. 
  15. Your parantage causes you to have one major and two minor mutations. 
  16. You are 'coffin blooded' & gain +3 strength from attending funerary rites & rituals. Death is drawn to this character. 
  17. Your spittle is laced with the acids of Hell and does 1d5 damage to anyone it hits. 
  18. You have the 'gaze of a giant' and it causes melancholy and depression in anyone you stare at three times a day. The target must save vs spells or they might be driven to suicide or murder. 
  19. You are 'double souled', you have demonic soul fragment that lives along side your own. You own soul pushes it aside. But every fort night your touch can and will kill plants and animals. 


1d20 Mysterious Sword & Sorcery Background Trait Table For Your Old School Games

 Lo did the heavens shake & mysterious hellish forces were unleashed beyond the Boreas winds. The very gods themselves perished in battles beyond the ken of human knowledge. They're blood was left on the battle field & incredibly it seeped upon the earth imbuing men with dangerous & mysterious destinies. Here is a 1d20 table to add a bit of the mythological and mysterious to your PC's.




1d20 Mysterious Sword &
Sorcery Background Trait Table
  1.  You're father was cursed by an Ice Giant & now certain magical metals break in your possession after 1d10 months. You can not be killed by this metal but you can be very badly wounded & made to wish you were dead. It will take 1d6 months longer to heal from injuries caused by this mysterious and mystical metal. 
  2. You have the gift of magic after a demon looked in from the black winds of Hell upon your mother bathing in the mystic stream near her home village. Every new moon you can speak with the spirits of the dead. Relatives & close family friends may seek you out for favors & jobs they couldn't complete in life. 
  3. Your half brother is of the clan of mystics and seers; you are not blessed with his sight but only his reputation. Many seek you out for your gifts even though you don't have them. Mundane and legendary events are attributed to you even though you don't have them or do you? 
  4. You are the great grandson or daughter of a legendary hero and your not aware of the staggering reputation that you must live up to. 
  5. There is a piece of a mysterious manuscript tattooed onto your soul. 
  6. Ancient dark gods urinated near the water supply of your village; you have 1d6 strange mutations waiting to bloom as soon as you go into battle against demonic or Lovecraftian forces. 
  7. Ancient fairies have designs on your destiny and life. May you live in interesting times. 
  8. You are related to an evil and despotic ruler of a far off land who knows you as his little cousin. You are forever in his shadow. 
  9. Your reputation belongs to another who does great and heroic deed but you are constantly reaping his rewards without having ever met this person. 
  10. You have six fingers on your life hand & a mysterious ring of silver grafted onto the flesh. None knows what this means. 
  11. The mystic sight has changed your eyes to the colour violet and at other times these eyes appear in colours know man was meant to see. 
  12. Ancient gods dwell in your blood line and your destiny is to do great deeds or die like a dog in an ancient sacrifice. 
  13. There is no great destiny for you, your grand parent was deranged & insane he or she wanted so badly for you to have a great quest or legend behind your blood. There is not, you are ordinary but have grown up hearing great tales of relatives that don't exist or do they?? 
  14. You have a mysterious sigil on your back. Orcs automatically don't like the way you smell but won't tell you why? 
  15.  Your grand father or grand mother was very virile and there are blood kin and relatives all across the land. You can count on help with a 20% chance of some blooded NPC just over the horizon. There is a 60% chance of a warrior or minor wizard with a blood feud with your family or clan. 
  16. Magic flows in your veins but your a clod and steel loves to cut you when it gets the chance -1 on Charisma for the number of scars that cover you. That being said many of the opposite sex love scars so you might find a partner or lover with a weird fascination of them. 
  17. You have a tongue of Loki & your words are weird, twisted, & can get you in trouble 20% of the time. But you also have the lore of the mythological & local legends seem to come to you almost through the ether. 
  18. You have several weird scars and marks on your hands, the riddle of steel responses to you. Gain +1 on all sword strikes. Magic twists in your hands as well watch well which spells you use or the magic will twist away from you. 
  19. You have a evil mirror like twin out in the world that constantly causes trouble and as part of your destiny you must stop them. They are cunning, devious, and very dangerous. 
  20. Marked by the gods you are a true child of the gods & heroes; great things are expected of you. Clerics and seers know the aura that cloaks you as you go into the world. 

All ideas and opinions copyrighted & trademarked to the owner of this blog
  & Dark Corner Productions Inc.

Friday, February 10, 2023

1d20 Random Weird Space Treasures Table For Venger Satanis's 'Cha'alt or Alpha Blue Rpg System For Your Your Old School Campaigns - Updated

 There are many treasures in the depths of interstellar space and between the planes, things that are better left not found actually by the unsteady hands of adventurers and outlaws in the depths of space. Things and relics that are often used to pay the usual rabble of facilitators and shape shifting hookers.




For more powerful or dangerous Alpha Blue adventures allow PC's to roll once on the table below for a minor relic to use for adventuring.

1d20 Random  Weird Space Treasures Table

  1. The golden gallbladder of Emperor Po, this object enables the owner to purify 40 pounds of air and water almost instantly once a day but the thing weighs twenty pounds and seems to get heavier each time its used. Worth 60,000 bucks it currently has been MIA for six years after being stolen by Vermont Smith who thought it belonged in a museum and not storage unit of a space hooker. 
  2. The artificial diamond of Virgin Purpose  was once owned by the Holy Order of Manhood part of the church of Orthodox  Pure Aggression. The diamond mystically creates the perfect artificial reality mate for its owner whom they can't have sexual congress with. The item is cursed and tortures its owner with visions and partially real androids of these visions only to make them impotent and powerless in these visions presence. The owner can and will fly into a berserk rage when going into battle as these visions drive them to the edge of sanity and beyond. 
  3. The ring of Ta'rdfu this ring uses alien super science to bath its target's in strange colours from beyond the spectrum of reality. Targets must save vs wands or find that their existences are meaningless and devoid of existence. They may 10% try to commit suicide as the soul crushing realizations of the greater dimensional reality come crashing in on them. 
  4. The sword of no when beautifully gilded and jeweled alien sword can mystically cut the cord between a body and soul. The person will be alive but subject to all kinds of astral parasites and demonic creatures. Victims often beg for their attackers to kill them before the terrors from beyond take them and destroy their souls utterly. 
  5. The vase of Ko - This vase has been stopped up and sealed with brine maiden and swamp dragon wax. The vase contains a demonic Wri elemental demon that will attack the owner or a target directed by the owner. The vase can be used three times per day.
  6. The rod of false intention this rod can be used to create a charm spell three times per day and allow its owner to get away with bloody murder. If the owner tries to use this relic to violate the sexual mores or nature of another being a demon lord comes for their soul. This relic has been used as a clever method for murder several times throughout the centuries. 
  7. Pressure gun - This weird and futuristic weapon projects a beam of energy within a twenty foot range of this weapon creating a micro dimensional gate pressure wave that does 3d6 +1 points of damage as the first two inches are warped or changed. There are only four of these weapons in existence. 
  8. Total Eclipse of the Heart Locket  this locket removes the heart from the owner and places it in null space allowing the owner to not feel any pain from damage even as they slowly bleed out from the damage. The locket allows the owner to pass through dimensions of sanity wrecking and soul destroying vistas of hellscapes without ruining their sanity. 
  9. The Scroll of Order this scroll contains signs and symbols of protection by tapping into the fabric of order that under lays the great works that under lays the tombs of the Elder Ones. When unrolled this scroll will float in mid air and give a +2 on all attacks on Chaotic alien beasts. 
  10. Remote of Rewind - This remote will allow the owner to rewind twelve seconds of time once per week. Used more then that and it could wreck the cosmos. 
  11. The Other Frame - This picture frame like device allows one to gaze deeply into nearby dimensions of time and space, once per week the owner may travel to these locations. Getting back is whole other matter however. 
  12. Condom of Cosmic Calamity -This used condom contains the essence of demonic sperm from some ancient demonic overlord. The thing may be used to breed an army of 1d30 cloned warriors of an evil infernal nature. 
  13. +3 rolling pin of doom encrusted with ancient alien gems, its origin is unknown but the thing works on trolls as well.   
  14. Solomon's Bottle of Demonic Fun this brass stoppered bottle contains 1d4 demonic entities that can be commanded once a week to serve the owner. There is a 30% chance that one of these horrors will try to eat or possess the owner. 
  15. The Other Key this key allows the owner to teleport without error within line of sight three times per day. If used for more then that the owner may 20% chance disappear into a hellish other dimension! 
  16. The Knife That Makes Jagged Cuts this knife has been sharped by blind Elven mages and allows one to cut between places thus allowing 1d4 minor demonic imps to attack victims within forty yards of the owner. 
  17. The Bell of Bo Wri - When rung this bell is rung all with a thirty foot radius are subject to a fear spell like effect. Beings of order and law must roll vs wands or be at -2 for all attack and skill rolls. 
  18. The God's Spine a techno organic spine of some minor ancient god that acts as +2 weapon. The thing laughs when used on minor demons and their ilk,. 
  19. Rod of Cosmic Dread - Those hit by this rod's azure ray are subject to -4 on all rolls once a week. The weapon can also act as a +1 weapon of order. Those who are aligned to ancient gods had better watch out. 
  20. The Bleeding Book Blasphemy  this spell book contains over 60 major arcane black magick spells and is often used to counter the ancient summoning of minor demonic lords and ladies. These spells may rebuke or with a 20% chance banish a minor dread lord of the Darkness
1d10 Cha'alt Random Treasures Table 

  1. Ruby Teeth of the Sand - These strange cryatals grow on Cha'alt surface where the Great Old Ones once walked. They allow one to summon a minor demon once per day to do thy bidding. The demon will have leathers & armor on wailing with a guitar solo when appearing. It will demand a pint of blood before beginning it's task. 
  2. Necklace of Rhodes - This necklace allows the owner to hold back any undead with a stream of verbal put downs that would make an interstellar sailor blush. Any minor undead will slink away in terror. 
  3. Sauce of Ta'c'o Bel - These bottle of hot sauce contains concentrated sand demon essence allow the owner to spit a fireball three times per day for 1d6 points of damage twenty feet. Any more draughts will result in the owner of the sauce exploding in a vicious fire ball. 
  4. Ring of Baal - This ring allows one to find the most sinful person in a room or party. Great for picking up interstellar dates and fun. 
  5. X ray glasses of the Gods - These glasses will give the person using them 'cosmic xray vision' allowing them to see into infinity. They also cause horrid occular mutations!
  6. The Sands of Tim - These sands come from the valley of the archmagus Tim & allow one to cast impressive fire ball eight times per day as the spell. Getting hit with a fire ball does 1d8 points of immotation damage. 
  7. Pink smoke of the Land Lady - This violet looking bottle contains the essence of an interstellar land lady who was smote by a god of renters into strange bottles of smoke. These bottles once unstoppered will allow the owner to escape his creditors for 1d8 years. However they will constantly try to seek the owner out whereever he or she goes. 
  8. Cosmic Astroglide - This potion allows one to slide from universe to universe per application. There are six applications per bottle. Roll 1d6 to determine how many remain. 
  9. Thread of the Sax Worker - This thread allows one to bind any demon or sucubus for 1d6 rounds for kinky fun. There will be 1d6 spools when found. 

  10. Beads of Cosmic Weirdness - These beads are actually small universes that were discarded by the gods. They are found as trinket bracelets and once per day they allow the owner to create a semi real illusion that can manifest the target's greatest fear. The problem is that this isn't an illusion at all and it try to eat the victim and possibly the owner. 

1d20 Random Sleazoid Professions & Cha'alt Backgrounds Tables For The Alpha Blue Rpg System Or Cha'alt Rpg By Venger Satanis -Updated

 So I've been reading through Alpha Blue By Venger Satanis and monkeying with some of the backgrounds and PC professions for those adventurers messing around the space brothel station. So I decided to create some more sleazy secondary professions for PC's with a bit more sleazy & dark side menace  to them.




These should fit out a crew of outlaws and criminal scum of the universe quite nicely.

1d20 Random Sleazoid Professions Table

  1. Telepathic dream thief and conscious seller, in your spare time you sell other people and life forms dreams and conscious thoughts so that others might experience them. You are scum of the lowest quality racking in hundreds of blue bucks on the side. 
  2. Interstellar bill collector side contractor  you work on tracking down those who owe interstellar zombie bills and debts to your dark side jack hole masters; you might be working off your own debt or you could be racking in a few extra credits and blue bucks on the side. 
  3. Life form pornographer, you have an unshakable curiosity about alien life forms reproductive processes and the sexual congress of other life forms then creating pornography about it for others. You might be a bottom feeler making a few hundred bucks on the side or you might be a big wheel whose gone into hiding. 
  4. Information gatherer you are wired for sound with telepathic cybernetics wired throughout your body and you love to get high off of the glut of information flooding into your system. Getting paid for it is an added bonus and you'll gather it on anyone including your own family. 
  5. Interstellar trouble maker, you are an operative for a corporation specializing in stabilizing the infrastructure of a planetary or outer colony world. Your the link pin that topples stable governments so that your bosses can go in and make some sweet profit. You make a couple hundred bucks on the side doing this slimy work. 
  6. DNA and RNA pirate  you collect samples from life forms from across the universe so that your corporation can gain the jump on the genetic competition when it comes to leap frogging a head in the bio technological game. You make a few hundred to thousands of bucks on the side. This of course is without the victim's consent after all your bosses don't like paying royalties. 
  7. Insanity Jacker - You are wired with telepathic receivers that sample and copy the insane thoughts and desires of those who suffer from weird forms of madness including aliens so that your bosses can produce weapon's grade telepathic devices for planetary extermination and pacification.  You make several thousand bucks on the side for your field work and contributions to the company. 
  8. Soul Thief you are a complete douche bag who steals the souls and minds from his victim to sell on the black market. You are making some serious dough but the cops might be on to your operation. You also make your victims prime target's for demonic possession.
  9.  Supernatural Target Maker you have a laundry list of supernatural and ultra reality demons as well as monsters that you love to secretly find victims for. These demonic and sub demonic entities pay you a couple of thousand bucks for each and every victim. 
  10. A Player In The Murder Game - You secretly play a game of murdering and broadcasting your rites and rituals as you track down victims for a vast audience of telepathic subscribers. You float from adventuring party to party setting them up for another fall all the while collecting bucks from each and every demise. 
  11. Free lance tax agent and collector - You work for three different interstellar governments tracking down losers who owe a variety of taxes on all manner of stuff. You secretly love nothing better then taking a moisture farmer's house or a military's star base that they owe taxes on. The work pays several hundred bucks but a party of adventurers might kill you for your association. 
  12. Past scumbag  you secretly worm and spy on the past misdeeds of others and then black mail them through your superiors. This is done over time and you relish the potential for ruining another's life and making a few bucks off of it. 
  13. Alternative time line slaver - You travel through time and space enslaving variant versions of your friends and family including other party members in your spare time. You secretly get off on this and make several hundred bucks in the deal anyway or is that another you? HMMM 
  14. Bio weapons seller - your blood, bile, and body fluids teem with thousands of cells of weapons grade biological material, one simple flick of a DNA switch and your body's products can cause plagues,blindness, death or worse. You make a couple thousand bucks on the side acting as an agent where a kiss is actually an exchange of commerce of the worst variety or the dropping of the napkin is genocide. You are scum plain and simple. 
  15. Fluid Sampler you are a collector of fluids from a million species hoping to score it big, you make several hundred bucks every month but are considered disgusting by most of the interstellar community. The dark side equivalent is one who does this without permission.
  16. Telepathic fluffer ego stroker  you have several minor telepathic implants that allow you to stroke the egos of interstellar politicians and policy makers when they get crushed enabling them to spring back to work quicker. These guys are bottom feeder scum of the interstellar corporate and government world. 
  17. Bounty betrayer your an informant to criminal scum dropping a dime on interstellar bounty hunters, you never have been caught and get a secret thrill from making several hundred bucks a month on the info you sell. 
  18. Interstellar chicken hawk you turn young and innocent life forms to lives of scum and vile villainy by selling sweet young things to twisted masters. You make a couple thousand a month but hide yourself among adventurers to escape systems and assassination attempts. 
  19. Experience taker you have learned the occult trick of taking all of the joys and highs of life and selling the experiences to addicts and clients who get off on recreating the 'first' time. You make several hundred bucks on the side but you are a shallow and callous being. Scum of the first order who preys on the fringes of the universe. 
  20. You are a soul stealer for a minor demonic lord of ill repute, you might earn your way for a few more years but eventually your soul will be his or hers too. You make a couple of hundred bucks on the side.

Adding in a bit more Cha'alt random weirdness to Alpha Blue PC creation. 
1d10 Random Cha'alt Sleazoid Background Table 
  1. Mom & Dad were part of a bandit tribe that took on the demon king. You were born soon afterward but a sibling pushed into a dimensional hole. 
  2. The mean streets of Agro'bura, you were born on the dark side streets of the city where alien hustlers taught you the ways of the 'back alley'. You gain a +3 to all street crime related rolls. 
  3. Demon worm child, you have the blood of demons flowing in your veins and gain insight into every encounter with demons or worms. 
  4. Mom was a desert syrin & you hear the song of the desert in your backbrain. You gain a +1 on all survival skill rolls. 
  5. Born in blood - You were born on the interstellar battlefield & each time you hear the sound of battle you go into a blood rage. You gain a +1 with any desert knife due to your connection to the world of blood & sands. 
  6. You were traded for a pack of condoms, a promise, and a pact to the Great Old Ones. You hear the rush of forbidden magicks in your blood. You could become a great priest of the Elder Gods if you bothered. 
  7. You were raised by the 'Desert Wolves' tribe of sleazoid raiders who were wiped out during the 'Purple Haired' masacares of twenty years ago. Now 'Space Karens' seek to destroy you for a blood debt. 
  8. Mom was a former porn star that is wanted in connection to a forbidden political love triangle. You were the result. The space NAS wants you dead & has a bounty of 100,000 credits on your head. On the otherhand you gain a +4 charisma in any deals involving criminals & crimes. 
  9. Sick Bastard - You are a sleaze through & through. Ordinary people sense the 'cosmic sleaze' about you. But it attracts all of the wrong elements so gain +2 to all underworld & smuggling rolls. 
  10. Slick as snot you are an interstellar hustler and move in all of the wrong circles. You can three times a day call down a contact seemingly from anywhere!? 

Wednesday, August 14, 2019

1d20 Mysterious Sword & Sorcery Background Trait Table For Your Old School Games

I saw a city in a lonely land:
Foursquare, it fronted upon gulfs of fire;
Behind, the night of Erebus hung entire;
And deserts gloomed or glimmered on each hand.
The City of the Titans  (1915) 
by Clark Ashton Smith



Lo did the heavens shake & mysterious hellish forces were unleashed beyond the Boreas winds. The very gods themselves perished in battles beyond the ken of human knowledge. They're blood was left on the battle field & incredibly it seeped upon the earth imbuing men with dangerous & mysterious destinies. Here is a 1d20 table to add a bit of the mythological and mysterious to your PC's. 



1d20 Mysterious Sword &
Sorcery Background Trait Table
  1.  You're father was cursed by an Ice Giant & now certain magical metals break in your possession after 1d10 months. You can not be killed by this metal but you can be very badly wounded & made to wish you were dead. It will take 1d6 months longer to heal from injuries caused by this mysterious and mystical metal. 
  2. You have the gift of magic after a demon looked in from the black winds of Hell upon your mother bathing in the mystic stream near her home village. Every new moon you can speak with the spirits of the dead. Relatives & close family friends may seek you out for favors & jobs they couldn't complete in life. 
  3. Your half brother is of the clan of mystics and seers; you are not blessed with his sight but only his reputation. Many seek you out for your gifts even though you don't have them. Mundane and legendary events are attributed to you even though you don't have them or do you? 
  4. You are the great grandson or daughter of a legendary hero and your not aware of the staggering reputation that you must live up to. 
  5. There is a piece of a mysterious manuscript tattooed onto your soul. 
  6. Ancient dark gods urinated near the water supply of your village; you have 1d6 strange mutations waiting to bloom as soon as you go into battle against demonic or Lovecraftian forces. 
  7. Ancient fairies have designs on your destiny and life. May you live in interesting times. 
  8. You are related to an evil and despotic ruler of a far off land who knows you as his little cousin. You are forever in his shadow. 
  9. Your reputation belongs to another who does great and heroic deed but you are constantly reaping his rewards without having ever met this person. 
  10. You have six fingers on your life hand & a mysterious ring of silver grafted onto the flesh. None knows what this means. 
  11. The mystic sight has changed your eyes to the colour violet and at other times these eyes appear in colours know man was meant to see. 
  12. Ancient gods dwell in your blood line and your destiny is to do great deeds or die like a dog in an ancient sacrifice. 
  13. There is no great destiny for you, your grand parent was deranged & insane he or she wanted so badly for you to have a great quest or legend behind your blood. There is not, you are ordinary but have grown up hearing great tales of relatives that don't exist or do they?? 
  14. You have a mysterious sigil on your back. Orcs automatically don't like the way you smell but won't tell you why? 
  15.  Your grand father or grand mother was very virile and there are blood kin and relatives all across the land. You can count on help with a 20% chance of some blooded NPC just over the horizon. There is a 60% chance of a warrior or minor wizard with a blood feud with your family or clan. 
  16. Magic flows in your veins but your a clod and steel loves to cut you when it gets the chance -1 on Charisma for the number of scars that cover you. That being said many of the opposite sex love scars so you might find a partner or lover with a weird fascination of them. 
  17. You have a tongue of Loki & your words are weird, twisted, & can get you in trouble 20% of the time. But you also have the lore of the mythological & local legends seem to come to you almost through the ether. 
  18. You have several weird scars and marks on your hands, the riddle of steel responses to you. Gain +1 on all sword strikes. Magic twists in your hands as well watch well which spells you use or the magic will twist away from you. 
  19. You have a evil mirror like twin out in the world that constantly causes trouble and as part of your destiny you must stop them. They are cunning, devious, and very dangerous. 
  20. Marked by the gods you are a true child of the gods & heroes; great things are expected of you. Clerics and seers know the aura that cloaks you as you go into the world. 

All ideas and opinions copyrighted & trademarked to the owner of this blog
  & Dark Corner Productions Inc.

Saturday, January 28, 2017

1d20 Mysterious Sword & Sorcery Background Trait Table For Your Old School Games

Lo did the heavens shake & mysterious hellish forces were unleashed beyond the Boreas winds. The very gods themselves perished in battles beyond the ken of human knowledge. They're blood was left on the battle field & incredibly it seeped upon the earth imbuing men with dangerous & mysterious destinies. Here is a 1d20 table to add a bit of the mythological and mysterious to your PC's.



1d20 Mysterious Sword &
Sorcery Background Trait Table
  1.  You're father was cursed by an Ice Giant & now certain magical metals break in your possession after 1d10 months. You can not be killed by this metal but you can be very badly wounded & made to wish you were dead. It will take 1d6 months longer to heal from injuries caused by this mysterious and mystical metal. 
  2. You have the gift of magic after a demon looked in from the black winds of Hell upon your mother bathing in the mystic stream near her home village. Every new moon you can speak with the spirits of the dead. Relatives & close family friends may seek you out for favors & jobs they couldn't complete in life. 
  3. Your half brother is of the clan of mystics and seers; you are not blessed with his sight but only his reputation. Many seek you out for your gifts even though you don't have them. Mundane and legendary events are attributed to you even though you don't have them or do you? 
  4. You are the great grandson or daughter of a legendary hero and your not aware of the staggering reputation that you must live up to. 
  5. There is a piece of a mysterious manuscript tattooed onto your soul. 
  6. Ancient dark gods urinated near the water supply of your village; you have 1d6 strange mutations waiting to bloom as soon as you go into battle against demonic or Lovecraftian forces. 
  7. Ancient fairies have designs on your destiny and life. May you live in interesting times. 
  8. You are related to an evil and despotic ruler of a far off land who knows you as his little cousin. You are forever in his shadow. 
  9. Your reputation belongs to another who does great and heroic deed but you are constantly reaping his rewards without having ever met this person. 
  10. You have six fingers on your life hand & a mysterious ring of silver grafted onto the flesh. None knows what this means. 
  11. The mystic sight has changed your eyes to the colour violet and at other times these eyes appear in colours know man was meant to see. 
  12. Ancient gods dwell in your blood line and your destiny is to do great deeds or die like a dog in an ancient sacrifice. 
  13. There is no great destiny for you, your grand parent was deranged & insane he or she wanted so badly for you to have a great quest or legend behind your blood. There is not, you are ordinary but have grown up hearing great tales of relatives that don't exist or do they?? 
  14. You have a mysterious sigil on your back. Orcs automatically don't like the way you smell but won't tell you why? 
  15.  Your grand father or grand mother was very virile and there are blood kin and relatives all across the land. You can count on help with a 20% chance of some blooded NPC just over the horizon. There is a 60% chance of a warrior or minor wizard with a blood feud with your family or clan. 
  16. Magic flows in your veins but your a clod and steel loves to cut you when it gets the chance -1 on Charisma for the number of scars that cover you. That being said many of the opposite sex love scars so you might find a partner or lover with a weird fascination of them. 
  17. You have a tongue of Loki & your words are weird, twisted, & can get you in trouble 20% of the time. But you also have the lore of the mythological & local legends seem to come to you almost through the ether. 
  18. You have several weird scars and marks on your hands, the riddle of steel responses to you. Gain +1 on all sword strikes. Magic twists in your hands as well watch well which spells you use or the magic will twist away from you. 
  19. You have a evil mirror like twin out in the world that constantly causes trouble and as part of your destiny you must stop them. They are cunning, devious, and very dangerous. 
  20. Marked by the gods you are a true child of the gods & heroes; great things are expected of you. Clerics and seers know the aura that cloaks you as you go into the world. 

All ideas and opinions copyrighted & trademarked to the owner of this blog
  & Dark Corner Productions Inc.

Tuesday, November 15, 2016

Commentary On Building DYI Custom Player Character Classes In Dungeons & Dragons Rules Cyclopedia D&D

I was away from the internet for about a week and whist away I started doing a number of things that I used to like read books and really get into the D&D Rules Cyclopedia. I'm really fascinated by the construction of character classes and their application within campaigns. They're one of the  backbones of creating unique campaigns and world settings for me as a dungeon master. So imagine my surprise when I stumbled across these two resources for BECMI black box! This basically means that your now in control of your own world setting completely within Black Box BECMI.
This takes all of the pressure off to create your own unique world that belongs to you. It also means that once you create the PC's you want and need then you can expand upon your own ideas. This is one of the backbones of DYI D&D.
This was one of the design conceits to the Rules Cyclopedia, "This was the second revision to the D&D rules.[4] These guidelines allow a player to develop and play characters from levels 1-36, and includes a special section on skills.[1] The book also contained an overview of the Known World (Mystara) and Hollow World campaign settings.[1] It also has rules on how to convert characters between the Dungeons & Dragons game and the Advanced Dungeons & Dragons second edition game."
So why is this important? Because it takes the black box
BECMI series  over to the next level into a solid customization game set, this means that with a bit of elbow grease you can really make this game your own.


The reviewer Rick Swan really hit it on the head about the Rules Cyclopedia;"Rick Swan reviewed the D&D Rules Cyclopedia for Dragon magazine #184 (August 1992).[1] He calls the book a "stunningly comprehensive volume", explaining that it "includes more detail than most GMs will ever use [...] but if you want it, you can probably find it here".[1] According to Swan, "Best of all, the material is a joy to read, thanks to the breezy style of Aaron Allston, who must've been genetically engineered to write RPG rules. This is a must for serious fans."
With these additions its not hard to figure out the 'ins & out's' of creating your own material and PC's from the ground up. This gives the DM one more tool for the home court campaign setting advantage & yet more options for players who are going to be far more seriously invested in the campaign world as a whole. This actually goes back to the OD&D war gaming roots where the players were active participants within the world building process. This creates a far more unique and in some respects dangerous situation for world creation balance.

Building the Perfect Class
& Building a More Perfect Class

Have I personally tried these rules yet? Well no because of my time factor at the moment I haven't be able to get to them. With that being said I know that there are host of people among the OSR crowd who are fans of black box BECMI  D&D. Hence why I'm sharing them, as an OSR blogger and DM I want you to have the most time playing and sharing the hobby.These rules look like another option to have in your tool belt! More to come and as always keep those dice rolling.

Thursday, January 7, 2016

1d20 'What's In The Dead Space John's or Pimp's Pocket' Table For Venger Satanis's Alpha Blue Rpg System or Your Old School Campaigns


Among the wanderings of adventurers in the underworld of thieves, pimps, and space smugglers at some time there's going to be the need for this table because a DM never knows when a body or alien corpse might turn up in Alpha Blue.



1d20 'What's In The Dead Space John's or Pimp's Pocket' Table
  1. Two tickets to the Snake Pit strip joint along with three free drink vouchers for the Tech Noir bar and grill. 
  2. Android brain core and pleasure center off of a type six pleasure droid worth about six thousand blue bucks. 
  3. Large soft ball sized EMP device that can knock out eight city blocks worth of electronics and high tech machinery 
  4. A bloody liver from a film critic wrapped in butcher paper along with seven small blue bucks and a note about a summoning spell for a minor literary demon. 
  5. A small collection erotic alien figures that are worth 5000 blue bucks and a map hidden inside a small opening on the statue. 
  6. Sacrificial dagger made in the styles of Altar Iv along with a set of instructions on its uses
  7. Seven silver piece with various demonic  symbols melted into the face sides of the coins. 
  8. A large amulet from a lost race of aliens, the thing is actually a holo map of the local planetary system with notes in a high Yithian. 
  9. A strange ball like object that has various bits for plugging in biological and cybernetic devices into it. This device is a holographic porn hub but its actually the highlighting device for a vast array of alien minds that now rule from beyond the grave. 
  10. A key to the man's ride that's parked nearby. 
  11. Blaster rod pitted and lightly damaged that contains a full charge and is capable of doing 1d6 points of damage within a twenty foot radius. 
  12. A black book containing the numbers for many interstellar crime families and members of the syndicates. They'll be curious about how you came to have this book. 
  13. A psychoactive compound that has to be rubbed onto the hands or appendages. The victim must make a save vs poison or be caught in the grip of a cosmic vision of monstrous hellscape like blurs of reality. This effect can last from one to six hours. There is a 30% chance of being caught between realities or having a Lovecraftian demon noticing you. 
  14. This fool had on him a +2 cosmic switch blade and an Eighties Walkman with a Back To the Future soundtrack in it. 
  15. A pack of marbles which are actually mini  grenades that do 2d6 points of damage to victims within a ten foot radius. 
  16. A Sandman pistol without an energy cell. Half a pack of used Doppelganger condoms various species. 
  17. A book of Lost Spells, use your favorite OSR system for these. But they will most likely be from the black magick school 
  18. Highly detailed black book for a variety of high profile interstellar politicians, pillars of galactic societies. Rife with black mail fodder and various bits of fetishes and detailed accounts.
  19. A map of down town and the underworld that happens to be below it. There is a 10% chance of local assassins and there's a bounty on whomever has this map.
  20. A strange statue of a space god who seems to be watching out for others. The relic is very dangerous because those who possess it may call upon the god once per week. There's a 3% of some minor demon showing up to claim those who violate the rites of the statue and its alien owner. 

Monday, January 4, 2016

1d20 Random Weird Space Treasures Table For Venger Satanis's Alpha Blue Rpg System Or Your Old School Campaigns

There are many treasures in the depths of interstellar space and between the planes, things that are better left not found actually by the unsteady hands of adventurers and outlaws in the depths of space. Things and relics that are often used to pay the usual rabble of facilitators and shape shifting hookers.



For more powerful or dangerous Alpha Blue adventures allow PC's to roll once on the table below for a minor relic to use for adventuring.

1d20 Random  Weird Space Treasures Table

  1. The golden gallbladder of Emperor Po, this object enables the owner to purify 40 pounds of air and water almost instantly once a day but the thing weighs twenty pounds and seems to get heavier each time its used. Worth 60,000 bucks it currently has been MIA for six years after being stolen by Vermont Smith who thought it belonged in a museum and not storage unit of a space hooker. 
  2. The artificial diamond of Virgin Purpose  was once owned by the Holy Order of Manhood part of the church of Orthodox  Pure Aggression. The diamond mystically creates the perfect artificial reality mate for its owner whom they can't have sexual congress with. The item is cursed and tortures its owner with visions and partially real androids of these visions only to make them impotent and powerless in these visions presence. The owner can and will fly into a berserk rage when going into battle as these visions drive them to the edge of sanity and beyond. 
  3. The ring of Ta'rdfu this ring uses alien super science to bath its target's in strange colours from beyond the spectrum of reality. Targets must save vs wands or find that their existences are meaningless and devoid of existence. They may 10% try to commit suicide as the soul crushing realizations of the greater dimensional reality come crashing in on them. 
  4. The sword of no when beautifully gilded and jeweled alien sword can mystically cut the cord between a body and soul. The person will be alive but subject to all kinds of astral parasites and demonic creatures. Victims often beg for their attackers to kill them before the terrors from beyond take them and destroy their souls utterly. 
  5. The vase of Ko - This vase has been stopped up and sealed with brine maiden and swamp dragon wax. The vase contains a demonic Wri elemental demon that will attack the owner or a target directed by the owner. The vase can be used three times per day.
  6. The rod of false intention this rod can be used to create a charm spell three times per day and allow its owner to get away with bloody murder. If the owner tries to use this relic to violate the sexual mores or nature of another being a demon lord comes for their soul. This relic has been used as a clever method for murder several times throughout the centuries. 
  7. Pressure gun - This weird and futuristic weapon projects a beam of energy within a twenty foot range of this weapon creating a micro dimensional gate pressure wave that does 3d6 +1 points of damage as the first two inches are warped or changed. There are only four of these weapons in existence. 
  8. Total Eclipse of the Heart Locket  this locket removes the heart from the owner and places it in null space allowing the owner to not feel any pain from damage even as they slowly bleed out from the damage. The locket allows the owner to pass through dimensions of sanity wrecking and soul destroying vistas of hellscapes without ruining their sanity. 
  9. The Scroll of Order this scroll contains signs and symbols of protection by tapping into the fabric of order that under lays the great works that under lays the tombs of the Elder Ones. When unrolled this scroll will float in mid air and give a +2 on all attacks on Chaotic alien beasts. 
  10. Remote of Rewind - This remote will allow the owner to rewind twelve seconds of time once per week. Used more then that and it could wreck the cosmos. 
  11. The Other Frame - This picture frame like device allows one to gaze deeply into nearby dimensions of time and space, once per week the owner may travel to these locations. Getting back is whole other matter however. 
  12. Condom of Cosmic Calamity -This used condom contains the essence of demonic sperm from some ancient demonic overlord. The thing may be used to breed an army of 1d30 cloned warriors of an evil infernal nature. 
  13. +3 rolling pin of doom encrusted with ancient alien gems, its origin is unknown but the thing works on trolls as well.   
  14. Solomon's Bottle of Demonic Fun this brass stoppered bottle contains 1d4 demonic entities that can be commanded once a week to serve the owner. There is a 30% chance that one of these horrors will try to eat or possess the owner. 
  15. The Other Key this key allows the owner to teleport without error within line of sight three times per day. If used for more then that the owner may 20% chance disappear into a hellish other dimension! 
  16. The Knife That Makes Jagged Cuts this knife has been sharped by blind Elven mages and allows one to cut between places thus allowing 1d4 minor demonic imps to attack victims within forty yards of the owner. 
  17. The Bell of Bo Wri - When rung this bell is rung all with a thirty foot radius are subject to a fear spell like effect. Beings of order and law must roll vs wands or be at -2 for all attack and skill rolls. 
  18. The God's Spine a techno organic spine of some minor ancient god that acts as +2 weapon. The thing laughs when used on minor demons and their ilk,. 
  19. Rod of Cosmic Dread - Those hit by this rod's azure ray are subject to -4 on all rolls once a week. The weapon can also act as a +1 weapon of order. Those who are aligned to ancient gods had better watch out. 
  20. The Bleeding Book Blasphemy  this spell book contains over 60 major arcane black magick spells and is often used to counter the ancient summoning of minor demonic lords and ladies. These spells may rebuke or with a 20% chance banish a minor dread lord of the Darkness