Showing posts with label Lamentations Of The Flame Princesses. Show all posts
Showing posts with label Lamentations Of The Flame Princesses. Show all posts

Monday, September 15, 2014

Review & Commentary On Dragon Foot's Free OSR Adventure The Haunted Keep For Your Old School Campaigns


 Grab It Right 
HERE

The Haunted Keep was/is a collaborative effort by the crew over at Dragon's foot and clocks in at thirty five pages of low level adventuring fun filled with all kinds of monsters to challenge a beginning party or be devil your experienced party of adventurers.
 This is no non sense bare bones adventure with everything you need to start a grand OD&D first adventure including everything for a great evening's entertainment or a campaign start. This one also includes the sample PC's or NPC's to shove into the thick of some of tricks and traps. 
Its well written and has some solid rooms as well as treasure. This one makes a really cool little adventure as  part of a continuing series of ruins and former fortresses of some forgotten empire. I've used this one as continuation of In Search Of The Unknown and The Keep On the Borderlands.
With a bit of work I've also used this module as a low down and dirty sword and sorcery location for both Lamentations Of The Flame Princess and Astonishing Swordsmen and Sorcerers of Hyperborea. This module take a bit of modification with some of the retroclones out there but that's half of the fun of DMing. The lost empire flavor of this adventure is something that seems to shine out at me and that might be partly my nostalgia when running this one. I've used this as part of an ancient Earth campaign stretching back to 2008 when the adventure debuted on Dragon's foot.
This a really nice meat and patatoes adventure that can be used as part of a stepping stone campaign for a DM and as a framing device for introducing their own campaign elements into a game. I've talked with several other DM's who have used this adventure as part of a Labryth Lord/Mutant Future cross over adventure to intro PC's into their own PA fantasy elements a few times. This is a solidly done free adventure and combined with some of the other old school adventures from Dragon's foot can create a well adjusted customized campaign. 

Friday, September 12, 2014

Free OSR Download The Three Swordsmen Character Classes From Kort'thalis Publishing For Your Old School Campaigns


Grab It Right 
HERE
As I'm getting ready to begin a brand new Halloween Lamentations of the Flame Princess campaign, I've been looking around for some fighter variant PC classes and I stumbled upon this free download from Venger Satanis again.
Baring in mind that I'm not working with or for   

This little bevy of fighters isn't bad at all, we've got a Knight Templer, Slayer, and Reaver variation with a few special bits for each fighter and their for use with your favorite retroclone system. Now given that I'm going to be using a near future variation on the Lamentation Of The Flame Princess with some flexibility in a Dark Ressiance horror setting. These are a pretty good fit but I will be adding in black powder weapons. 

Each class has a little something some thing that gives the fighter a bit of an edge but nothing that will unbalance the dark fantasy game of your choice. It does exactly what it says on the tin and that's fine with me. 
Three Swordsmen gives old school fighters a little extra something... but not the entire kitchen sink!  This is old school, after all.  A few interesting perks should be more than enough to keep both players and GMs happy.
Enjoy these OSR fighter/warrior alternatives, as well as, Liberation of the Demon Slayer, The Baleful Sorcerer of Tsathag'kha, and upcoming module The Islands of Purple-Haunted Putrescence all from Kort'thalis Publishing.

The Three Swordsmen Character Classes
From  Kort'thalis Publishing For Your Old School Campaigns 


Kort'thalis Publishing has kept these fighter PC packages as generic as possible and that's not a bad thing in my opinion. Each of these packages could be used for PC's and NPC's to provide a wider variety of options for the players and since they are so generic they can be used with little modification or tweaking with your favorite retroclone or D&D edition. Here's where I can see these coming in quite handy : 
  • Add these classes into your favorite post apocalyptic setting to throw a curve at the PC's especially if these are used for some mutant sect or secret society. 
  • These are perfect for a sword and sorcery setting where your vile wizard needs a nasty body guard. Add in cursed or nasty magic sword for added effect. 
  • For a game of AD&D first edition as a possible stand in class for the PC's as part of the local campaign setting. Regional PC classes are something that has fallen out of fashion with the variations of D&D but a concept that we used all of the time with various campaigns. 
  • The Templar class is a perfect variation on the clerics for LoFP or to act as body guards for various popes as body guards and possibly as pilgrim guards. Banking cartel sold separately. 
  • The Reaver class is perfect for use as an NPC advanced enemy for the characters as locust like raiders from some colder and artic like climate. I'm thinking here of Robert Howard's Conan and his relatives from the books. 
  • I can even see using these fighters as stand ins for native warriors of some far flung star system where the native population has gone back and slide into a back Dark Ages bit. 
  • For a game like Astonishing Swordsmen and Sorcerers Of Hyperborea, these fighters PC classes make nice counter points to the classes already found in the game's campaign setting. With a bit of work these might be variations found on Old Earth. These classes might not be available to the PC's and reflect a far different time in the time scale of Hyperborea or Atlantis. 
For a six page free pdf there's lots to work with here. There are a ton of fighter variations already on the market but this is a good selection of fighting men with more of a pulp flare to the classes. I can see using this add on of classes. And its nice to see a bit of thought into a free product. I was thinking of uses for these while I was reading through them. Not a bad take on the fighter, I'd love to see more classes like these from Kort'thalis Publishing but for now I'll take the Three Swordsmen pdf and run with it. 

Thursday, September 11, 2014

Free Comic Book Download And Commentary On Skywald Comics: Scream Issue 01 (1973) For Your Old School Campaigns





Grab It Right Over 

The other day I was looking through Venger Santanis's various OSR and Fifth edition creations, we're getting back into the mode of Autumn, very quickly here in Connecticut and I'm getting very antsy to run a Halloween themed OSR game coming up.
The changing weather has my mind drifting to Skywald publishing and their brand of mayhem from back in the 70's. I discovered Skywald's 70's creations at the bottom of a box of comics in a friend's garage once upon a time. They pretty much jumped into my hands.
The lurid covers, the horror themes, the stories which drew on HP Lovecraft, Edgar Allen Poe, and Kafka among others made an impact along with the the titles like  Psycho, Scream, & Nightmare. All of the comics were over the top and completely melodramatic, they came out right around the time that the soap opera Dark Shadows was winding down.The blood, guts, and more in some of the stories was completely out of place but these were Seventies horror comics.
Scream Issue 01 (1973) has most of the major Skywald horror themes right out of the gate - Their take on classic public domain horror characters, a sense of continuing dread, kickass 70's comic artwork,and some minor sexual material usually in the background.  Its a great issue to draw from and kinda what I was hoping that Ravenloft was going to pull from. That's a whole other blog entry and I do love Ravenloft though.
 That box of Skywald stuff came to me right around the time of my first exposure to D&D so horror comics and D&D are very closely linked for me.
 I remember reading  a few of the Heap issues. Their take on the 'Heap' was vastly different from the original 40's version which was proto swamp thing while Skywald's echoed more of a horror movie plot in its scope.
 A while back I ran Transylvania post apocalyptic mashup campaign using OD&D style rules with a touch of Jack Shear's material. It was a pretty solid success last year during the Autumn months and the Winter.
But because of the on and off medical issues of a player & friend I put it on hiatus. I didn't have the benefit of the Skywald magazines at the time to draw from. Now its back on and I'm starting to draw in my resources & ideas once again for this one. 
I might be running this campaign using Lamentations of the Flame Princess Grind House rules and some AS&SH for good measure.
The Skywald comic magazines would be perfect fodder to draw from for a Planet Mother $%^%$er adventure or one shot but personally I'd use the Mutant Future rules to run it.
So I thought I'd share the first issue of Scream with you, just in time for the coming of Halloween. 

Here's a brief history of Skywald publishing according to wiki and a few other sources : 
'Skywald Publications was a 1970s publisher of black-and-white comics magazines, primarily the horror anthologies Nightmare, Psycho, and Scream. It also published a small line of comic books and other magazines.
Skywald's first publication was Nightmare #1 (Dec. 1970). The company lasted through the end of 1974 or early 1975, with Psycho #24 (March 1975) its final publication. Nightmare published 23 issues and Scream put out 11 issues.
The company name is a combination of those of its founders, former Marvel Comics production manager Sol Brodsky ("Sky") and low-budget entrepreneur Israel Waldman ("wald"), whose I. W. Publications (also known as Super Comics) in the late 1950s and early 1960s published comic book reprints for sale through grocery and discount stores. Skywald was based in New York City.
Brodsky, who also served as editor, brought in Al Hewetson — briefly an assistant to Marvel chief Stan Lee and a freelancer for the Warren Publishing horror magazines and others — as a freelance writer. "Archaic Al", as he later jokingly called himself in print, quickly became the associate editor, and when Brodsky returned to Marvel after a few months, Hewetson succeeded him as editor. Under Hewetson, the horror magazines attempted a somewhat more literary bent than the twist-ending shockers of early Warren Publishing, the field's leader with such popular titles as Creepy and Eerie. Hewetson called this "the Horror-Mood", and sought to evoke the feel of such writers as Poe, H. P. Lovecraft and Kafka.
Comics professionals who produced work for the Skywald magazines include writers T. Casey Brennan, Gerry Conway, Steve Englehart, Gardner Fox, Doug Moench, Dave Sim, Len Wein, and Marv Wolfman, and artists Rich Buckler, Gene Day, Vince Colletta, Bill Everett, Bruce Jones, Pablo Marcos, Syd Shores, Chic Stone, and Tom Sutton. Many who also contributed to rival Warren employed pseudonyms. Future industry star John Byrne published his first professional story, a two-pager written by editor Hewetson, in Skywald's Nightmare #20 (August 1974).
Skywald also produced two issues of the magazine Hell-Rider (Aug. & Oct. 1971), featuring a vigilante motorcyclist with a flamethrower-equipped bike. The character was created by Gary Friedrich (who would go on to co-create the Marvel motorcyclist Ghost Rider) with artists Ross Andru (penciler) and Mike Esposito (inker). Backup features were "The Butterfly" and "The Wild Bunch", both written by Friedrich, with art credits disputed by different sources for issue #1; the second-issue "Butterfly" story is credited to penciler Syd Shores and inker Esposito, the second "Wild Bunch" to penciler-inker Rich Buckler.
Another two-issue title, The Crime Machine, consisted solely of comic-book crime fiction reprints from the 1950s.[6] A remaining title, Science Fiction Odyssey, was planned for September 1971 publication, but withdrawn; some of its stories eventually appeared in the horror magazines.
The company also published a small number of magazines unrelated to horror or comics. Among these was Judy Garland (1970), a "special tribute issue".[7]
The short-lived color comic-book line, edited by Brodsky, comprised the Western titles Blazing Six-Guns, The Bravados, Butch Cassidy, The Sundance Kid, and Wild Western Action; the romance title Tender Love Stories; the horror series The Heap; and Jungle Adventures. These each were combinations of new material and reprints. Contributors, in addition to some of those noted above, include Dick Ayers, Mike Friedrich, Jack Katz, John Severin, and John Tartaglione. Notably, The Sundance Kid #1-2 (June-July 1971) contained Jack Kirby Western reprints from Bullseye #2-3 (Oct. & Dec. 1954). None of the comics lasted more than three issues.
Skywald's End: Editor Al Hewetson, in an interview given shortly before his death of a heart attack on Jan. 6, 2004, asserted the demise of Skywald was caused by "...Marvel's distributor. Our issues were selling well, and some sold out. Such returns as we received were shipped overseas, mainly to England, where they sold out completely. ... When Marvel entered the game with countless [black-and-white horror] titles gutting [sic] the newsstand, their distributor was so powerful they denied Skywald access to all but the very largest newsstands, so our presence was minimal and fans and readers simply couldn't find us. ... The Waldmans [Israel and business manager Hershel Waldman] and I had a business lunch with our distributor in the fall of '74 and we were given very specific information about the state of affairs on the newsstands — which had nothing to do with Warren's or Skywald’s solid readership base."' 

Tuesday, September 9, 2014

Review And Commentary On The Baleful Sorcerer of Tsathag'kha Character Class From Kort'thalis Publishing For Your Old School Campaign



 Grab It right Over
HERE 

 Need a wizard class whose pretensions for the darkness are sewn right into the background of the theme of the class? Well, from the mind of Venger Satanis comes '
The Baleful Sorcerer of Tsathag'kha Character Class'  From Kort'thalis Publishing and best of all its free. This is a short, sweet, and very concise offering to the Lovecraftian gods of your favorite retroclone.
 

The Rpgnow blurb: 
What if you want to play a sinister student of the black arts like in a sword-and-sorcery pulp?
This is an alternative (and old school, in my opinion) magic-user class for those who want something a little different, influenced by Clark Ashton Smith.  The Baleful Sorcerer of Tsathag'kha is compatible with the original fantasy roleplaying game and RPGs of such ilk.
This five page offering features the art of Z. And it really sells the direction of this free offering, there's are several spells outlined for this class as well, just perfect for the DM to drop this one into their dark fantasy campaigns.
 Its a very well done offering for a free download.

 Using the The Baleful Sorcerer of Tsathag'kha Character Class  From Kort'thalis Publishing For Your Old School Campaign 





Just in time for Halloween and your old school down and dirty dark fantasy campaign worlds this vile NPC student of the black arts.
It fits the bill, for all of your old school retroclone horror needs. This is a five page pdf plug and play class of dark magic wizardry in the old school tradition. This class  in my mind is perfect for that dark serial killer wizard NPC foil.
 I can't really see allowing a player to use this one even in a Lamentations Of The Flame Princess campaign . But for an NPC this product holds very close to some of the Lovecraftian madness of yesteryear in the pages of a certain magazine of the world's most popular fantasy game.
Here are are the highlights in my mind for using this class for some of the retroclone systems out there:


  • This class of Lovecraftian wizard is a very nice fit into a Labyrinth Lord Realms of Crawling Chaos adventure campaign as an advanced acolyte of the Great Old Ones.
  • As a vile encounter in an Astonishing Swordsmen and Sorcerers of Hyperborea campaign on the edges of the world of Hyperborea where sane men don't tread.
  • As the leader of a cult of the Lovecraftian gods in Swords and Wizardry.   
  • For a game of Carcosa there are three possibilities - One the Baleful sorcerer could be a dimensional traveler trying to divine the secrets of the Carcosian setting. Or perhaps he or she might be the leader of a village of one of the multi colored Corcosian humanoids. This sorcerer might be a Lovecraftian warlord in some long forgotten bio mechanical fortress long forgotten by the Serpent Men or aliens of the setting. 
  • For the Lamentations of The Flame Princess setting this class has a myriad of uses and this class is just perfect for that particular style of dark Renaissance campaign. All of the the above possibilities and more are easily realized with this class. 
  • For OSRIC this class makes an excellent alien or planar sorcerer of dubious or highly dangerous Lovecraftian agenda to encounter. Just the type of person who might be serving some Lich, Vampire lord, priest of the Great Old Ones, or some other black hearted insane bastard to bedevil your PC's.
    In closing Venger has done a very nice job of encapsulating the dire horror inherit in this class. There's not a more dangerous or black soul whose given over what's left of their essence to gods beyond the pale of man that your PC's will encounter.
    Grab this one while you can and then take a look at the other offerings of Venger Satanis right over HERE

     Note that a word of caution about some of Venger's other offerings, many of these are adult labeled and this should be noted for the kiddies. A word to the wise but the The Baleful Sorcerer of Tsathag'kha is PG with a side of sanity bursting horror leering from the sidelines of the product. 

Sunday, September 7, 2014

Review and Commentary on The Lamentations Of The Flame Princess Rules & Magic Hardback For Your Old School Campaigns


I know I'm very late with this review but Lamentations of The Flame Princess rpg system material is a bit harder to get my hands on in the Northwest corner of Connecticut. Don't ask me why but there we are. On wards with the review, this little book measures about eight and one half inches long by a wee bit less then six inches wide. And clocks in at one hundred and sixty seven pages of Grind House Lamentations Of The Flame Princess rules system. LoFP is a complete reworking of the Holmes basic rules of the Dungeons and Dragons system. The rules are done in the style of a Solomon Kane/Weird Pulp system mixed in  with equal measures of HP Lovecraft along with James Edward Raggi IV wry reworking of the rules systems.   

 This game's artwork and flavor texts  hits you over the head with its proto Dark Renaissance setting. This is a world of incredibly dark horror lurking just beyond the illusions of safety and stability of the mundane world of LoFP into which the forces of darkness and depravity invade frequently.
Note this about the LoFP previous box sets and editions: 
LotFP: Weird Fantasy Role-Playing presents a sinister and horri fic twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true. 

This book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game.
Available Right Over
HERE 
A Free version of the player's book is available right over
HERE
According to the LoFP website :

'Beyond the veil of reality, beyond the infl uence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefi t, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. Th e price of freedom might be paid in souls.'

This book goes a long way to dealing with some of the various OD&D issues that many have faced in the past making this a retroclone to its core. The rules book has very nice quality piece of publishing and has at its back a number of appendixes that bring the  
proto Dark Renaissance setting to life including simple, elegant, and quick gunpowder rules to the fore. 
There are several things that I simply love as a DM about this book:
  • The game rules are simple, quick , and elegant. The various bits of fluff and background is absent so that this beast of a rule book is lean, light, and easy to use. 
  • The encumbrance rules are there and can easily be transported 
  • PC classes have just enough reworking to hit the players over the head with the pulp aesthetic of the setting
  • No matter which way you slice it this is still OD&D and there fore one of the easiest touch stones for players to grasp. This makes LoFP almost an instant pick up with about 89% of players out there. 
  • The artwork throughout the book is indicative of the types of adventures your PC's are going to put on. There is going to be death and destruction frequently and expect death to be lurking around the corner. 
  • The book is now reasonably priced and easily accessible to players. 
  • The reworking of the traditional D&D spells is very flavorful and really fits the pulp sensibly of setting very well. Being a wizard in the LoFP world has tremendous rewards but some heavy burdens that can spill into the campaign world quite easily. 
  • Love, love, love the summoning spell entry. This has lots of implications for all of the Lovecraftian horrors that seem to crawl through the artwork of the LoFP rulebook. That artwork isn't going to be for everyone but it definitely has it place in the world of Lamentations. 
  • Because the book is divided into two parts the first being rules and the second magic, it makes using the book much easier for referencing at the table 
  • Clerics are now the demon hunters, hammers of their gods, agents of law,etc. that they were meant to be. They suit the setting of the LoFP universe and that makes playing them for certain types of players much easier. 
  • Over all the changes to this edition of LoFP have made me pleased and I've been following this set of rules since the beginning. All in all this is a set of rules that I find as a DM easier to use and nicely organized. 
In closing this retroclone lives up to the hype on the side of the tin in my estimation. There are a ton of things that can be done with this system and I think that Raggi and co. did a fine job. Grab a copy of the rule book and because the no art pdf is free, it means that players can easily reference what they need easily at the table as well.
I strongly disagree with some other reviewer who said that they wouldn't bother designing their own adventures based simply on this rules book alone. Because of the evocative artwork found throughout this book I kept thinking of ways to use the scenes depicted for future adventure design and writing. 
 All in all I found this rules book well worth my time and effort.



 I find myself looking through the rows of adventures for this system and dreaming but one has recently caught my attention.
 T
he book that I love to get a copy of for review and to use with the LoFP system is the 
The Seclusion of Orphone of the Three Visions Hardcover.
But this title will have to wait for another time.
If your curious about this one its available right over HERE

IMPLFP0017



Saturday, August 30, 2014

Review and Commentary On The Hammers of the God Adventure From Lamentations of the Flame Princess For Your Old School Campaigns


Grab It Right
HERE
I finally got a chance to check out a physical copy of Hammer Of The Gods from James Raggi and the first thing that like is the artwork by Dean Clayton (you can see more of that right HERE ).
The physical copy of this adventure clocks in at thirty six pages but the pdf clocks in at about 86 and this adventure is compatible with most of the major retroclones including Labyrinth Lord and OSRIC.
This is a case where having a pdf on hand could help with maps of this location driven adventure. Ramsey Dow did the interior cartography and it matches the location's moody and foreboding atmosphere of this adventure.
The basic plot hook from Drivethrurpg goes something like this : 
By the Sign of the Hammer!
A mysterious map and a promise treasure to be won are all that are required to set any adventurer worth the name into the wilderness. But sometimes what is found is far more than treasure.
Many that are good and noble will kill to make sure the secrets to be found under the old mountain stay buried. Many that enter the darkness will become beguiled by the splendor of the halls in which they walk, mesmerized by the riches to be found there, never realizing that death follows their every move.
Dwarves never forget a grudge. But what if they hold that grudge against themselves?
Beware the god who has been discarded.
An Adventure For Character Levels 3 – 5
This PDF is A5 size, with the dungeon map being A4 size.
The Drivethru description doesn't even begin to do this adventure justice at all. This is another location based adventure, in this case a Dwarven stronghold. The adventure on the whole might be cast anyplace within an old school campaign. On the whole this adventure has an atmosphere about it that reminds me of John Carpenter's The Thing, the adventurers are treading their way through a place of ancient secrets. The adventure is filled to the brim with lots of well fleshed out descriptions, some nice puzzles, and lots of fiddly bits to keep a party of adventurers busy for quite some time.
 The secrets of the Dwarven stronghold does jump out at the party and instead the plot of the place builds upon itself encounter by encounter. There are plenty of riches and dangers to be had within this adventure for levels 3-5.
This is an adventure that is driven by and suited to the mythic and legendary but with lots of touches of ancient dread in between the pages. This adventure could be worked into a mini campaign and there's plenty of ideas within the pages where this location and its dangerous could be expanded upon.
There's lots of subtly with this adventure and plenty to keep PC's occupied between the pages in this adventure. The encounters are well thought out and balanced for a party while still being pretty damn nasty.
I liked the fact that this adventure is suitable for any number of retroclones systems and it's own take on the traditional OD&D Dwarven trope holds the plot together so well. Plenty of the ideas here are downright interesting and could make PC's never quite see any Dwarf in their campaign setting that this adventure is run in the same again.
And this is both the boon and bane of this adventure. DM will have to ask themselves what the preconceived notions about their own Dwarven races. Personally, I like where the author took this adventure. Plenty of treasure in this adventure but even more atmosphere, danger, dreadful creeping horror in this one if the DM runs it right. 
All in all I was pretty pleased to finally get a look at the physical book of this adventure thanks to Peter the other night. Cheers pal for that. However that being said I would certainly opt for the Pdf so that a DM could print out the maps as the exploration of the stronghold was done.
 Wait till this one goes on sale and then grab it, run it, and let a secret of the Dwarfs finally see the light of day if the adventurers survive this one. 

Saturday, July 13, 2013

Splatter Punk 70's & 80's Post Apocalyptic Horror Campaign Sundown Edition : 1d30 Crazed Cannibal Tribes of the Adirondack Mountains Random Encounter Table On The Dark Corner Blog


 Degenerate tribes of  cannibals in the Mountains of  the Adirondacks of  the 'Supernaturalypse' of New York State? Foul mutated cannibal hordes just waiting to tear the flesh of adventurers in the latest installment of  my on going 'Lamentations of Flame Princess' game? A random encounter table for such a things lurking in the hills? 
Right over 

Thursday, February 16, 2012

Kick Start Thursday - The Monolith from beyond Space and Time













Edit #1: Green Devil Face #5 added as a perk for all levels of sponsorship. See Update #1.


What is The Monolith from Beyond Space and Time?


The Monolith from beyond Space and Time is a 32 page A5-size adventure written for the LotFP Weird Fantasy Role-Playing Grindhouse Edition game, but also directly compatible with other "Old School Renaissance" systems and the classic 70s and 80s games that spawned them. The adventure is written by James Edward Raggi IV with additional material by Kenneth Hite, with all artwork done by Aeron Alfrey.

The adventure is a wild one. Suitable for use in absolutely any campaign world, suitable for character levels 0-∞, absolutely any GM can use this for their game. Inspired by Lovecraft (but leaving out Cthulhu, the Necronomicon, and all such references and equivalents!), the Monolith adventure features an alien structure which phases in and out of time and space. (The title, it is descriptive, no?) The adventure is about the player characters encountering and dealing with the alien environment caused by the Monolith's presence and the effects it has on those in the physical world.

I'll go on record now and say this is going to be one of the wildest adventures your group will ever play. 

What is The God that Crawls?

The God that Crawls is a 32 page book containing an adventure (+ foldout map section) written for LotFP Weird Fantasy Role-Playing Grindhouse Edition game and directly compatible with other "Old School Renaissance" systems and the classic 70s and 80s games that spawned them. The adventure is written by James Edward Raggi IV with artwork by Jason Rainville.

The adventure, for character levels 1-2, presents the God that Crawls, its lair (a three-level dungeon!), and the cult that worships it. Fairly standard setup twisted and made interesting and horrific in the LotFP tradition.

But that's not all! The adventure was originally planned for 16 pages, but technical printing issues require it to be 32 pages, so we're including a mini-rules supplement. Firearms, replacing the demi-human classes in the game, and more!

About Both Books

The books will be printed and shipped from Finland, and we're looking at an April print date.

Please note that this a Sponsorship, not a simple pre-order. Because of currency fluctuations and boring business details like varying shipping and tax expenses depending on your location, the exact cost of each project is unknown until it goes to the printer. Plus check out one of the perks of the Monolith class sponsorship. With all that in mind, we've made blanket contribution categories that cost bit more than if you bought these after release. But we're doing this IndieGoGo thing because we want LotFP to release projects faster. Contribute if you do too, with the bonus of getting yourself some perks in the process. If you don't like the setup, wait for the books to be released and buy them then. Easy. :D

Details about the Art Print

Crawling God and Monolith Class sponsorships receive an A4 size full color original art print by an LotFP artist of your choice (available: Rowena Aitken, Aeron Alfrey, Dean Clayton, Eric Lofgren, Rich Longmore, Jason Rainville, Amos Orion Sterns) depicting a scene from any published LotFP release of your choice. After you receive your print, the art will be posted on the LotFP blog.

YOU are the art director! You dictate what you want the art to depict, and then the artist of your choice will produce it (always subject to artistic interpretation, mind you!) and you will then receive a one of a kind art print. Note that the artists may have prior commitments (Alfrey and Rainville are right now working on their bits for the Monolith and God, for instance!) so the art may not be done IMMEDIATELY!! but we'll get it to you as soon as possible.

Note that this art is for you, and will not be used in LotFP publications without explicit permission, separate from this IndieGoGo campaign, from both you and the artist.

More Details about the Monolith Class Sponsorship

In addition to the perks listed above, a Monolith Class sponsorship also gives you up to 5 print copies of the book shipped first class as gifts to whoever you wish (1 per giftee, you must provide their addresses which are different than your own!).

In addition to that, $400 of every Monolith Class sponsorship goes to offsetting the cost of both books' final retail price in both print and PDF. Those willing and able to purchase a Monolith level sponsorship are directly helping both LotFP and every LotFP fan.