Showing posts with label Demon spawn. Show all posts
Showing posts with label Demon spawn. Show all posts

Friday, January 8, 2016

1d20 Random Lovecraftian Demons & Predators Encounter Table For Your Old School Campaigns

There are artifacts, relics and monsters that exist to break the laws of reality and bend the laws of physics like taffy. Out in the wasteland adventurers might find themselves face to face with horrors beyond their pale. Certain monsters and entities ply the wastelands between worlds preying on those they find and hoping to feast upon the souls of man and near mankind. Here then are some of the things, spirits, and entities that haunt these distant shores of reality.





1d20 Random Lovecraftian Demons
&  Predators Encounter Table.

  1. A partial amoebic minor demon prince thing waits brooding and has come in search of souls and worship. The thing is armed with a cold rod of iron meteor ore inscribed with the twenty two guardians of the greater gateways. In OD&D terms this thing will conform to a pit fiend with several weird powers including division and chaotic corruption. 
  2. Astral demonic reptilian wolf things pack of 1d10  has come through looking for easy victims to take with them back to the Outer Darkness. They sort weird tendrils upon their flanks and to look upon them is to see into other places outside of our reality. They seem to grow and shrink as you gaze upon them. 
  3. A formless shape shifting blob pack  comes through. The remains of some thing that might have been a group of humans has come through already adapting and adjusting itself to our local time space continuum. The horror will telepathically rape anyone's mind it comes across. It will have the stats of a stout warrior with the ability to induce madness and horror in its victims. These horrors will want to devour the souls of those they come across. But they will strike in secret and use guile to try to draw prey in. 
  4. An ancient lean and hungry demon rat thing like predator that is looking for fresh meat and its wizard master who has accidentally teleported it into this location. The thing is armed with dagger of iron and has a belt holding the scalps of previous victims. All of them were heroes of renowned. 
  5. A weird cybernetic lifeform that floats several feet above the ground and twist as well as turns on metal and glass organs. The spaces between it are made from weird regions and anyone caught by it will be ripped apart by the angles that it is made from. It will impart forbidden knowledge to those who contact it telepathically but there is a price in blood and souls. 
  6. A strange bag of organs and demonic tendrils that rolls along the ground leaving tracings of blood and slime. The thing is a weird mix of several collected corpses held together telekinetically by sheer demonic will power and malice. The thing seeks to add anyone it can and grow in sheer mass of gore and horror. The thing will soon erupt in a division of blood and gore into nine separate little horrors. 
  7. A pseudo life form made from several cosmic slimes and fire filled star things held together by a body of nothingness and blackness reeking of insanity and soul searing horror. The thing seeks the minds of humans and hungers for what they contain. It will attack and strip a victim in seconds in a grasp that corrupts and erodes anything it touches. It can be bought off with the tears of a maiden and a very touching tale or it will devour the wizard who runs across it. 
  8. A weird spinning collection of bone dust, cosmic debris, & bits of weird sonic stuff held within a rolling ghost like shape. The thing seeks esoteric knowledge and wisdom from the Ancients. They worshiped the thing in ancient times and it has come looking for them. Now its angry and bitter at their destruction. The thing might share its wisdom for worship and a bit of super science. The thing can age anything 1d100 years in seconds if it envelops the thing within the field of its body. 
  9. An intelligent coloured being from outside space and time. The weird coloured spirit thing is made from the nightmares of ancient dead universes lost eons lost. The thing will drain anything it runs across to fuel its escape from our local time space continuum. It will trade a a map of neighboring universes for several children's toys. It is playful but very dangerous. 
  10. A star spawn alien priest of some ancient lost world, this thing is a worshiper of Cthulhu and wishes to find its master. It will disappear in a puff of dimensional smoke only to attack any fool it can. It will leave behind a victim's liver and a symbol of futility and insanity.  
  11. A ring of weird stone pylons that sings with the music of insane stars and dead worlds. Anyone stepping near this ring of stones will have to deal with hulking insane beast thing that haunts this place. Each and every pylon is inscribed with the name of some ancient demonic prince from a dead world. The ring is said to grant forbidden knowledge to those who sleep in its shadow if they survive. There is a 20% chance that those sleeping in this place will be taken to another universe in space time. There is also a 5% chance of encountering some nether beast from the darkness each time this place is encountered. 
  12. A weird pulsing living monolith of alien flesh and organs. This thing is supposedly a piece of some ancient Outer One. There is a 20% chance of the vile thing trying to absorb anyone coming near it. The thing telepathically gibbers and whines at night. The thing will be surrounded by a pool of acidic water like liquid. The stuff will burn as a mild acid anything that touches the monolith. There will 1d8 ancient demonic guardian things circling around this thing in the sky. They will attack anyone getting to close to it. The thing may heal the body of anyone near it but it may alternatively at the same time try to render the body of anyone near it insane with a telepathic blast of mental energy. 
  13. This giant silver eye ball watches the world with a baleful gaze. Anyone caught by this thing in the noon day sun may 10% chance be turned to stone. The eye is guarded by a trio of gorgon like cybernetic mutants. These horrors may answer any esoteric question put to them but they will demand a romantic story from the patron. The eye can see into other times and places, it may send any PC or group to one of these places displayed in the iris. 
  14. A living giant pole of flesh and bone, this thing is topped by a stylized eagle with tendrils hanging from it. The thing is a living guardian of machine, stone, and flesh. It will seek to kill anyone running across this icon. The pole will whisper the names of twelve demonic princes names to a patron. They must exchange a bag of coins of the dead for this information or an artifact from the waste. 
  15. This weird pile of alien flesh and bone collects stories from across the cosmos and whispers the gossip of the Outer Ones. The thing will impart one or more secrets in return for one of yours. It knows the locations of several ancient hoards of artifacts out in the wastes but its guarded by a bevy of evil cannibal nymph mutant things who will trade an audience for the manhood of an adventurer.
  16. A column of black stone like material that exists in twelve dimensions at once. The patron only sees one side of this thing and its presence will affect the local time space in warped and strange ways. It knows the key and gate, and it will transport one adventurer there. Or there is a 10 % chance of it sending the adventurers 'away' to some other part of the Outer Darkness. The thing is guarded by several cryptic cybernetic entities who will trade a memory for an audience or they will send assassin bots after your PC's of appropriate level.  
  17. This giant massive tape worm thing threads its way through and under the ground while squeezing the local space time continuum. This thing will allow one to experience a previous life..This will enable PC's to know how to operate certain key events of their lives while sampling preholocaust technology. This thing is protected by a flock of faceless demon things who will demand a precious memory for an audience or they will rip the PC's apart for bothering them. 
  18. This massive star spawn of Cthulhu has been chained to the exiled skull of some giant nameless remains. This star spawn priest will create a telepathic nightmare of insanity upon the population of the nearest village or community. The thing will demand that it be worshiped there and then. There will 1d8 Deep One warriors protecting the thing. 
  19. This giant meteor structure contains the mummified brain of some ancient ruler who lords over this giant bio organic network of flesh and blood. This thing has a vast library of medical knowledge but will demand one adventurer to perform and experiment upon. This thing is served by a horrid of incredible mutant things that worship death and hate all life.There will be 1d10 of these horrors armed with stone age weapons and attack without mercy. 
  20. A star spawn of Cthulhu frozen in a block of frozen space time who has come to lead his chosen people. It is also seeking its master and wishes to communicate with dangerous super scientists to pick and eat their brains.

Thursday, September 10, 2015

1d6 Random Encounters With Demons & Mad things That Are No Longer Men Table For Your Old School Games

Those who wander to close to dream zones and points of psychic contamination can become lost in the ripple zones of the Near Dreaming and become infected with the weird Threshold radiations. Left over contamination from the war of the old gods and the Great Old Ones. These beings eventually become Those who are no longer men mutant beings whose existence is one of degeneration and violence trying to pray on fellow men and consume them to sate the hunger within them. Those adventurers, freebooters, and wanderers who tread the borders of Accursed Atlantis and come upon ripple zones must save vs device or gain 1d4 mutations and lost one point of permanent intelligence and wisdom as the poisons warp body and mind. Those who wander further into these death zones can expect to eventually lose their souls completely as the these energies warp and consume them as they gain an additional 1d4 minor mutations and their damnation becomes complete.


1d6 Random Encounters With Daemons
& Mad things That Are No Longer Men Table
  1. Ddhuagoskek - This former member of the city guard has crossed one to many times into the Dreaming ripples and been sent into the Beyond by telepathic temptations from his masters. He's become a Vrock with highly dangerous mutations an appetite for the flesh of men. His routine of 1d8 mutants are 3rd level fighters and he uses an energy weapon as well as an magick frost brand sword of +3. He serves a demonic master deep in the wastelands and has a sizable cult in one of the capital cities. 
  2. Sazharuakep- This twisted being was warped by his time in the deep wastelands and seeks to gather souls for his dark masters and is still able to assume his nondescript 4th level fighter form and joins parties of adventurers as a hired mercenary and guide only to turn on them in hours of desperation. He has the ability to become a humanoid jelly of loathsome sanity blasting aspect. His touch does 1d4 points of acidic damage with a successful melee attack. 
  3.  Omaua-cyauac is a former Aztec warrior who wandered into the wastes of Accursed Atlantis through a time  and has given up his human form in favor of that of a minor Hezrou after mutating through a humanoid tadpole stage. He deals in the hearts, minds, and souls minor wasteland wizards and is constantly on the look out for more for his masters. He uses an enchanted  +3 maquahuitl, and a chimalli without any decorations.Omaua-cyauac takes the eyes of his victims which he thinks are delicious and is served by 1d8 damned souls. He attacks parties based on relative strength and opportunities. 
  4. Sazharuakep the begger king is the leader of a group of 1d100 begger's guild of mutant things that used to be men. This network of thieves and spies works throughout the wastelands selling souls, information, and has a brisk trade in artifacts and magick relics. Sazharuakep serves three death gods and has a quote of souls each day. Sports 1d8 mutations 
  5. Othuggot former Atlantian priest and now full time demonic horror this thing moves across the sky as a Nalfeshnees made from the body parts and muscles of his former students after falling asleep in the deep wasteland next to a dream ripple zone of  Hellish energy. He is now in charge of gathering new souls for his dark masters and  judges new souls for consumption or sacrifice to his dark masters. He is especially fond of the taste of dark wizards and gathers treasures for pacts with local wasteland thieves guilds. 
  6. Za'ithanacal once a deadly mutant queen who willingly subject herself to the dangerous threshold energies to become a succubus of horrid aspect. She is served by a retinue of her old wasteland mercenary guild now turned into dark undead hag things. Za'ithanacal loves to prey on unsuspecting adventurers and devour the souls of the stupid and foolish. She uses her wiles to seduce sorcerers and wizards of a powerful aspect to lay claim on their holdings and expand her wasteland empire.

Monday, August 10, 2015

1d6 Random Demon Spawn Encounters Table For Your Old School Campaigns



Deep within the wastelands, there are things that stir that have been spit out from the bowls of the Hells, and exist deep in the wastes. Things whose wraith knows no bounds, monsters that long to return to the no man's land of the Beyond to await the time when the Earth will be theirs once again. These swarms of horror and wrath move across the face of the wastelands sewing destruction and chaos in their wake.
Pity any adventurers who run across these things and are dragged into the maws and claws of these horrors. Only madness, damnation and depravity await these poor fools.


1d6 Random Demon Spawn Encounters Table
  1. A rolling band of demonic half forgotten things with neither past nor future who have been called back into this life by the misfired spell of a damned magus who was consumed for his efforts. There are 1d20 of these horrors armed with a variety of improvised weapons ready to tear apart any fool they run across.  They are all that remains of half forgotten relatives and loved ones who have died in plague ridden villages. The power of magick has called them back and they are half demonic horrors now. 
  2. The shed remains of a fallen angel who shed its heavenly grandeur around the wasteland as it passed into Hell. The remains have taken on the half life of the damned. This weird afterbirth slime like horror cries its unending horror and hunger to the heavens and will consume anything it can to expand and try to gain intelligence and a semi soul, after 1d8 days it will divide and become 1d20 smaller spawn like life forms. 
  3. A semi alien weird cosmic life form created from the half forgotten remains of an extinct alien civilization now long damned and dead. These half undead things have come from a decayed world orbiting a black sun of horror. They hunger for the flesh and life of the living  but it is forever denied them. Use the stats for a Ju Ju zombie with a 70% chance of psionic powers 
  4. A splinter from the cosmic staff of an angel of death has spawned 1d10 alien things from the cosmic energies and half burned corpses of the dead from another star. These horrors exist as half things and only take partial damage from weapons only magical weapons may harm them. They exist to feast on the souls of the living. 
  5. 1d10 semi plastic demon things spawned in the heart of the remains of a dead star. These horrors will seek out the inner organs and bodies of any nearby living. They will seek any orifices and impregnate them with their damned progeny. Within 1d10 days their organs will burst forth with the semi Lovecraftian horrors to grow into new gods things of the stars! 
  6. A demonic cloud from the Outer Darkness has come among the living to feast on the souls and minds of the living. This thing will seek out all of the men within a twenty mile radius to give birth to its horrors. There will be 1d8 slime like horrors with whipping and slime drenched tendrils. These things will seek out the cults of the Old Ones for protection and grow into new demonic god horrors of ancient times until the stars are right once again.