Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Thursday, July 20, 2017

The Last OSR Review & Commentary(Sort Of) On The S'rulyan Vault II From Kort'thalis Publishing

"Like the first S'rulyan Vault, this is two extremely high-resolution dungeon maps in both old school blue/white and bloody parchment hue.  The dungeon is huge and contains a variety of cavern and traditional room/corridor areas... along with special icons." Well, the S'rulyan Vault II is a bit more then that & a bit more.


 


So let me start this review with the following note - I'm going to be quite clear on this whole thing I put a six month moratorium on doing OSR product reviews. Given my dad's condition & the fact that I've had to take over the sewing machine repair business more. I don't really have the proper time to devote to giving OSR products their fair shake that they deserve for a proper review. So this is the the last OSR product review for a long while.
P.S. my dad is fine and continuing to the sewing machine repair work. But its a lot for him to deal with so I end up helping out where & when I'm needed. This means I have less time for what amounts to a hobby. End of message and now onto the review.

So what is the The S'rulyan Vault II? Well according to its Kickstarter;
"The S'rulyan Vault II is more of the same... but different.  Obviously, there will be a totally new dungeon layout with lots of interesting things going on.  The files can be printed off so you've got one massive map or four quadrants in order to easily mix and match them with each other and the previous S'rulyan Vault." Its giant mix & match dungeon map & DYI  kit with Venger Satanis's guile & attitude which is clearly outline about The S'rulyan Vault II introduction;
"Delving into dungeons can be the most rewarding roleplaying experience there is. It's the perfect
environment for adventuring since that's where the monsters and treasure are. Of course, with monsters
and treasure you also get traps, wizards, subterranean civilizations, exotic flora and fauna,
natural hazards, and unexplained wonders.
There are three things GMs occasionally forget when running a dungeoncrawl...
● Gygaxian Naturalism or Fantastic
Verisimilitude, if you prefer. Basically, this  provides a "realistic" background for the adventuring. Such as, where does the food and water supply come from?
● There should be a compelling reason why the PCs are down there, besides a desire to slay evil
creatures and take their loot. Even if that's the primary motivation, we want to know precisely
why the adventurers want to kill these monsters and steal their treasure. And each session, the
PCs' emotional investment in clearing the dungeon should pay off.
● This is a great opportunity to show off your own GMing style, aesthetic, and creativity! Use your
imagination - come up with at least a couple rooms that defy expectation. Go nuts!
Keeping those three things in mind, I invite you to make The S'rulyan Vault (volumes I and II) truly
yours."



Can we talk about the Drow babes in implied 'Legend of the Overfiend' style tentacle porn dungeon god cover artwork here for moment? The only reason its there is to attract attention because while the thing might be in the The S'rulyan Vault II but I found it more distracting then tantalizing. Why? Because the contents of the The S'rulyan Vault II book are good solid boiled down DYI dungeon map and kit  in seventeen pages of old school goodness. Venger Satanis is a good enough writer/designer who doesn't need  to rely on cheap and blatantly pornographic themes and artwork to sell his products. His work is solid enough on its own to stand on its own merits. This is a good tool kit for a really well thought out dungeon. You get factions, reasons for the dungeon crawls, and lots of random tables for generating a grand night's adventure for your players.


Glen Seal of Monkey Blood Design doing some of the type of quality dungeon cartography you'll find in the The S'rulyan Vault II


This product sinks up with its earlier incarnation,  The S'rulyan Vault I adventure plot completely and easily.  There's no tears to this and because this product has the quality of Monkey Blood Designs cartography & design work. The S'rulyan Vault II is both OSR cross compatible & rpg system agnostic. The art and cartography by Glynn Seal,Monstark, &
Fizzbig, work. The layout is well done and up to the usual Venger Satanis standards. Dungeon masters will get a ton old school gaming  utility out of the wandering monster tables, dungeon restocking table, & rival adventuring party disturbance tables. Along with a ton of new & great  take on old school adventuring for a continuing dungeon adventure tool with years of life to come at the gaming table. Do I think its worth buy? In a word yes I do and think it will provide a great tool at the gaming table.

You can grab the
The S'rulyan Vault II
From Venger Satanis Right here


Saturday, September 3, 2016

Saturday Morning OSR Campaign Fodder - Blackstar (1981) Cartoon Television Series As Old School Campaign

Good morning kids another Saturday is upon us and let's see what's on television in 1981 on CBS. Blackstar made his debut on September 12th along with his friends!



Last night I took a good portion of the evening off to get together with a friend for a beer and speak about his upcoming D&D retro clone hybrid game campaign. He was looking for in his words a hybrid campaign between 'Stars Without Number'  & 'The Astonishing Swordsmen and Sorcerers of Hyperborea ' but something that was kid friendly for a Saturday morning but something that kicks serious rear. He's going to be running this campaign for both his players and his kids on a Saturday morning at his local hobby shop/comic store out in the Midwest. Now lately I've been on a bit of a retro cartoon kick  Then it hit me why not run a Black Star cartoon campaign; "Blackstar is an American animated television series, a science fantasy story sometimes reported as being inspired by Thundarr the Barbarian. It was produced in 1981 by Lou Scheimer and Norm Prescott for Filmation."



"John Blackstar, astronaut, is swept through a black hole, into an ancient alien universe. Trapped on the planet Sagar, Blackstar is rescued by the tiny Trobbit people. In turn, he joins their fight for freedom against the cruel Overlord, who rules by the might of the Powerstar. The Powerstar is split into the Powersword and the Starsword. And so with Starsword in hand, Blackstar, together with his allies, sets out to save the planet Sagar. This is his destiny. "I am John Blackstar." "


Blackstar doesn't get as much press as its Saturday morning competition Thundarr The Barbarian which is superior in many ways but Blackstar does have it where it counts. Now the reason why I named off Black star is because of the Stars Without Number connection; Black Star's space craft is a craft capable of multi planar travel; a ""fusion-drive" timeship capable of multidimensional travel" to be exact. Then there's the main villain of Overlord who is constantly using 'Empire of the Petal Throne' style retro future technology of planet Sagar. Almost everything really fits into a D&D style paradigm. Blackstar borrows heavily from The Hobbit, John Carter of Mars, with a healthy dose of Stars Wars thrown in for good measure.
 

You've got the planet Sagar which is a back water world which has gone from the highest apex of its pseudo techno magical past to almost full Dark Ages with bits of psionics thrown into the mix. We get a really good sense of the past of Sagar with episodes like  : "The Zombie Masters" (December 5, 1981)  and "Spacewrecked" (October 17, 1981 ).
Overlord was a really minor space tyrant trying to mine his world's past, & it always seemed to me that the planet Sagar was at one time an interstellar holiday paradise with a sword & sorcery theme to it . The ancients of  Sagar created gene spliced creatures and mutants such as the incredibly obnoxious Trobbits & the dragon horses. Over the centuries the ancient's grasp on their super science began to slip, wars broke out & a minor tyrant rose to power to fill the vacuum. Overlord was the most cagey of these warlords to emerge over the centuries so far. Blackstar's world is a mix of magic, psionics, and mutant powers. The various races, magicians, sorcerers, etc. all fit a Dungeon Crawl Classics mold as well. Crawling Under A Broken Moon would suit this style of campaign perfectly especially if worked with Crawljammer. But back to Blackstar.  Everything on Sagar is centered around the power sword. This was an artifact level weapon broken in two.



The power sword has the abilities to unite Sagar and perhaps put  it on the galatic map once again;"Blackstar's weapon, the Starsword, is able to absorb, store, and reflect any external form of energy, and is virtually indestructible. It can also produce blasts of pure energy capable of destroying a target. The weapon generates an invisible "aura" which imbues Blackstar with superhuman senses, strength, endurance, reflexes, speed, agility, and a limited invulnerability to harm and extreme temperatures. Presumably the Overlord's Powersword confers similar abilities. For a brief time in the episode "Spacewrecked", the Starsword and the Powersword are re-united into the Powerstar."
Ever since I was a kid Blackstar was one of my Gamma World/D&D/Empire of the Petal  crossover points and ever since I learned about the He-Man crossover/nod in Temple of The Sun episode of He-Man it been in the back of my mind. "In the original He-Man cartoon episode "Temple of the Sun", a Blackstar statue (holding the Starsword) is seen next to Nepthu."  When the various planets and universes were swept up & put into pocket universes in the original  'Empire of The Petal Sun' perhaps Sagar and Eternia went right along with them. These various power swords might be artifact keys allowing passage between universes by accessing the same planar viberations as the star drives in Blackstar's ship.


This begs the question that has been on my friend's mind what other possible worlds might this also affect? Well according to a theory proposed last night there could be some very unexpected crossovers. I kept thinking about some of the dimensional/ time travel technology from Thundarr The Barbarian's Earth.

He-Man and Blackstar by MikeBock

Could Thundarr The Barbarian's ancients have been messing with some cross dimensional world technology that caused them to draw down that runaway comet that hurled between the Earth and the Moon in their universe? Well for the sake of fandom and my buddy's campaign I think so. This idea of the various power swords being keys across the dimensions and planes opens up the possibilities for just this sort of a dimensional hopping mega crossover campaign.  For a kid's campaign this would rock hard because you could easily slip in some Mutant Future especially Tim Snider's Thundarr material & merge some SWN Other Dust into the back drop.


Thundarr vs Blackstar by tomjf
To take this rpg fan & cartoon campaign fan speculation further imagine that Hanna Barbara's Goltar & The Golden Lance are simply another pocket universe that's fallen on hard times & is now reduced down to the sword & sorcery paradigm.  Perhaps that fleet that  Lieutenant Katana was asking for was facing down hordes of vary dangerous other dimensional raiders across the planes and Sagar was only the latest in a string of such campaigns. 



Anyhow this is all mere Saturday morning  fan speculation mixed in with a healthy dose of D&D peusdo sword & sorcery goodness. This post is for educational and enertainment purposes only and does not reflect upon the authors/designers opinions of any of any of this post. This post is not an attempt to violate the trade mark of any of the copyrights or trade marks of Blackstar or any of the other cartoons mentioned.

Saturday, August 20, 2016

Saturday Morning OSR Campaign Fodder - The Land of the Lost 1974 Television Series As Old School Campaign

So last night after way too many beers & a phone call at about two A.M. with Steve a friend of mine whose a long haul trucker & AD&D first edition player. I some how ended up watching some of the original Saturday morning  Land of the Lost television shows from '74.When your four years old 'Land of The Lost' is awesome especially given the dinosaurs, the Sleestak, 'the lost city', and many a Saturday morning was spent at High Bluff with the Marshal family. According to the Wiki entry;"Land of the Lost (1974–1976) is a children's adventure television series created (though uncredited) by David Gerrold and produced by Sid and Marty Krofft, who co-developed the series with Allan Foshko. During its original run, it was broadcast on the NBC television network"


Land of the Lost is a hex crawl pure & simple, each twenty two minute episode reveals more & more of the pocket universe of Land of the Lost. In the episode 'Follow that Dinosaur' we get background on the time lost castaways that for centuries and background on the Sleestak who were named for an American  Revolutionary war officer that Private Peter Koenig a private didn't like. Rick Marshall (Spencer Milligan) and his teenage children Will (Wesley Eure) and Holly (Kathy Coleman) are perfect examples of the family of adventurers dynamic that I've used countless times. So instead of a bunch of strangers who meet in a tavern you get a family each with fulfilling the adventurer roles. Much later on we got  Uncle Jack Marshal who takes over the family after his brother exits the land by causing a time paradox in which trapped the Marshals in the first place. This was all because of Enik who whose people the Sleestak are descended from; they are the degenerate remains of the Altrusian people. The Altrusians are a reptilian species whose abilities with planar, time, and dimensional technology is really impressive. Its they're time & space gates that honeycomb the Land. The Altrusian's time space technology is actually part of what regulates the eco & weather systems of the Land of the Lost. The crystal control tables and time space pylons have showed up in many games over the years.



Land of the Lost boasted some really impressive science fiction talent behind some of the episodes with  David Gerrolds the writer of the 'Star Trek' episode the  'Trouble With Tribbles' on board as story editor but who comes to flesh out the entire Land of The Lost universe as the series progresses. There's an internal consistency to the mythology & background of Land of the Lost. Part of the reason is the science fiction talent that was brought in according to Wiki ;"A number of well-respected writers in the science fiction field contributed scripts to the series (mostly in the first and second seasons), including Larry Niven,[6] Theodore Sturgeon,[6][7] Ben Bova,[6] and Norman Spinrad, and a number of people involved with Star Trek, such as Dorothy "D.C." Fontana,[6] Walter Koenig,[6][8][9] and David Gerrold.[6] Gerrold, Niven, and Fontana also contributed commentaries to the DVD of the first season."  But for a four year old kid it was the dinosaurs and megafauna  which if you grew up in the 1970's. This show had a bit of everything for the Seventies kid, UFO's, time space gates, dinosaurs,etc. And as a D&D dungeon master I mined the hell out of this show from the early Eighties through my running Carcosa, Land of The Lost elements keep showing up. But if your want to put together your own OSR Land of the Lost game campaign there are some descent resources.


.
First of all there is the Land of the Lost fan site.  which has an episode guide and break downs of all of the Land of the Lost material. The What A Horrible Night To Have A Curse Blog has some really nice AD&D 1st edition Sleestak monster stats and breakdowns.

Wiki has a whole bunch of resources that can be used the entry on the original 1974 television show is pretty good.
List of Land of the Lost episodes has quite a few quick nods and bobs for a time line for the show. The real meat for putting together & creating NPC's is the Land of the Lost characters and species entry which has everything to throw into a quick mix or one shot adventure. For artifacts & treasure the Land of the Lost geography and technology entry is one to look at which can give you everything you need to stock the 'lost city of the Sleestaks'
See you on the other side of the time space gate kids!


Note that this blog entry is meant for educational and entertainment purposes only this blog entry is not meant as challenge or violation of the copyrights of the creators or current holders of the land of the lost trade mark or copyrights.

Tuesday, May 31, 2016

1d20 Random Ancient Minor Gods and Tomb Guardians Table For Your Old School Campaigns


Ancient  sites and ruins are often guarded by bound heirloom spirits, the ghosts of ancient bound gods, demonic things  and tomb guardians brought from beyond the pale bound into the preserved flesh of undead things. These monsters are often creatures from before when the world was new and far less civilized. Often times these beings  have been brought from  before the cycles of the Earth before the waters drank Atlantis. They are very dangerous and horrid unnatural survivals of another order of life.



Often these beings will conform to the basic outline of a ghostly Hill giant or Stone giant with 1d20 minor powers or abilities. Often times these beings will be guarding minor family treasures or hoards long forgotten by their original owners. These beings might even have been driven insane by the powerful magicks that bind them to their charges.

1d20 Ancient Minor
Gods and Tomb Guardians Random Encounter Table
  1. The ghost of ancient demonic wizard whose godly family was mortally wounded in the war with the god who now guards his slayer's tombs for all eternity. He is quite mad but can cast 1d8 spells per day at sixth level. 
  2. A damned Lovecraftian horror tied to a nearby ancient family plague pit where gold from Hell has been stored. 
  3. A conqueror warlord bound to the local god's cemetery of the damned where treasures of the gods are supposedly buried. 
  4. A tomb ghost of an ancient Atlantian lady now merged with some undead horror from beyond to the graveyard of old wizards and warriors long forgotten by history. 
  5. A swarm of wight like demonic things from far beyond many realities summoned to guard a former military base of the ancients. 
  6. A deadly horror made up from the ghosts of long forgotten gods now merged and bound together by a secret order of necromancers long dead. 
  7. A very dangerous horror created from the soul of an undead god whose worshipers have long passed into extinction brought into the world because of the sacrifice of a warrior women who gave her life to stop an invasion. 
  8. A swarm of chaotic bird things made from the long extinct tribes of warriors who merged with a local horror to create the perfect guardians. They watch over the relics and treasures of the Ancients. 
  9. The vengeful spirit of a long gone god thing who now haunts the tombs and ruins of his former enemies protecting relics and treasures of power that call to his spirit from beyond this reality. 
  10. The undead corpses of gods and spirits whose extinct peoples have cursed them to haunt the moors and down hills of this wild place now lost to the pages of history. 
  11. A pack of crazy and psychotic giant things whose purpose is long forgotten but the magical power of the place keeps them bound to it. Silver and golden weapons lay buried just below the surface. 
  12. A group of bound ghostly demonic warrior women haunt the tombs and ruins here protecting the weird devices of alien origin lost in this place. 
  13. A demonic horror haunts this place drawn here centuries ago and worshiped by the Ancients. It is drawn to any wizards or magic users because of their power. 
  14. Howling and madness follow in the wake of this thing and its demonic power as the fury of the Ancients create it each night to guard the legacy of the ruins of this place of power. 
  15. The ghost of an ancient alien warrior was drawn down from the stars by the promise of battle and glory but that was in ages past. Now only gold and misplace super science keep it here. Adventurers and worse are drawn by tales of gold but die on this alien thing's magical blade. 
  16. A thousand dead brides have been merged to form the totality of this alien horror from beyond death. It seeks the eyes and hearts of the living to feast on. Dangerous and mad it is drawn to power and desperation of the living. Tales of silver artifacts and ancient crowns of gold draw in the foolish. They find only death here. 
  17. Howling winds and fury mark the site of this spirit giant's haunted grave that it protects with its weird powers and mastery of wind. Able to strip a man down to the bone in seconds its said to guard a thousand treasures from beyond human desire. 
  18. A dangerous spirit guards a weird and odd military base of beings long since forgotten by this world. There are treasures here for the taking if you can bypass this spirit. 
  19. The world has moved on but this reptilian like ghostly giant guards a cask of dreams and treasure long forgotten by this world. It is said to be the golden heart of the Great Old One Yig. Giant snakes haunt this place during the day said to be the thing's eyes and ears. 
  20. The undead spawn of Cthulhu haunts this place searching for the keys to set it free but a cult of worshipers haunts this place sacrificing sons and daughters of the local merchants and kings.


Wednesday, May 25, 2016

Review & Commentary On The S'rulyan Vault From Kort'thalis Publishing For Your Old School Campaigns



So last night I received my copy of  The S'rulyan Vault  From Kort'thalis Publishing from the pen of Venger Satanis. It reminds me of some of the Eighties products that I've seen over the years. This is a third tier OSR product and it hearkens back to some of the dungeon adventure  kits that have come out over the years with better production values, designs, and more. If you've got two or three hours before your players arrive to create your brad new old school dungeon that you've been promising all week, but work, real life, and more have gotten in the way but you want to run a bad ass dungeon then the The S'rulyan Vault is for you. This product works with just about any old school edition so using it with an old D&D edition or retroclone system of your choice would be a snap.

 GRAB IT HERE


Here's the Kickstarter that kicked off and completed the original product.



So besides two old school style maps what exactly does  The S'rulyan Vault have to offer? Well, essentially its a dungeon kit built around the maps and offers an adventure setting that highlights the background, history, and D&D elements with a Lovecraftian twist in the  Kort'thalis Publishing style. But is it worth your time for the seven dollar price tag? I think so because of the fact that lots of folks are using tablets and other mobile tech to enhance their old school table top rpg experience. The S'rulyan Vault plugs into that and brings to the experience a bunch of interesting options for the dungeon master to pull from for their own unique take on the adventure. The tables, elements, bits and pieces within the Vault all pull from the adventure's history;"
For as long as anyone living can remember, the world was full of men and the darker, stranger forms of life remained at the farthest edges of it. But the scrolls contained within the many temples of Tyr’Urden tell us that this was not always so.   
Demonic things came in the night to feed upon mortal souls, ripping and tearing at humanity’s soft, exposed belly. Our people lived in fear. Like children, man was afraid of the dark and what lay beyond the walls of his cities.
Then, one day, a champion came. He slayed many of the evil ones, the creatures who looked like walking serpents. Eventually, his mighty deeds became so numerous that thousands followed him into battle against the forces of evil. Man had both the numbers and the will to push back against these malevolent beings until his cities and forests were relatively free of hell-spawn.
Snake-men were the most powerful humanoid creatures, as they knew the secrets of blackest sorcery, having made a pact with the Demon Lord known as S’rul. Under his satanic tutelage, the snake-men became powerful enough to slaughter the armies of mankind. Before long, the entire race of snake-men were known as the Sect of S’rulyan… (S’rulyan meaning the great and terrible wisdom of S’rul).
At the height of their serpentine reign, a subterranean domain was constructed on the outskirts of the human realm. It became an outpost from where the snake-men continually raided – taking weapons, gold, slaves, and sorcerous objects from man’s cities. This vault was the crowning glory of S’rul and his loathsome worshipers.
Just as the Sect of S’rulyan could see the extermination of man in sight, a large band of adventurers retrieved a lost relic - the Helm of Power, an artifact that siphons the magical energy from everything surrounding it… and gives that magic to the wearer. The Helm of Power protected the adventurers as they waded into the darkness of S’rul’s foul dungeon.
Only three heroes emerged from the S’rulyan Vault, victorious over the evil ones with their spiked armor covered in gore and shreds of serpent flesh. Alas, the Helm of Power was destroyed in the final battle against S’rul. Yet, the Demon Lord was also destroyed, and so the people rejoiced!
The three surviving heroes, Artello, Urden, and D’meskus, established themselves as Kings of the central territories. For decades they ruled and now their children’s children are crowned Kings and Queens of Razira.
One such present-day ruler is Queen Zinnia, an alluring but jealous and ill-advised woman. She reigns over the smallest realm with the greatest ambition for power. Queen Zinnia forced her royal wizard to search deep within the magical abyss where hideous horrors frolic and feed. Upon her instructions, the wizard awakened an entity strong enough to shatter her siblings’ kingdoms – the Demon Lord S’rul.
S’rul’s first order of business was to revive his slumbering legion of snake-men far below the S’rulyan Vault. Brought back to life, the walking serpents felt their sorcery invigorated as never before and concocted a spell that would mean sickness and death for thousands of men, women, and children.
Almost three-quarters of a century after S’rul’s original defeat, nary a snake-man has been seen upon the surface of Razira. Today is the 74th anniversary of the assault upon the S’rulyan Vault. The entire realm celebrates the snake-men’s defeat with feasting, dancing, and merriment. Unfortunately, such revelry was not to last.
At mid-day, the celebration ended with black skies, a broken blood-red moon, and some mysterious plague that immediately killed off a fifth of those living in Tyr’Urden, the largest kingdom and closest to the S’rulyan Vault.

King Urdenson’s seers know that S’rul and his snake-men slumber no more. The King decreed this a time of war, and those who return from the S’rulyan Vault with the Demon Lord’s severed head in hand shall share in the reward: one million pieces of gold… a King’s ransom, to be sure!"
The art and cartography by Glynn Seal, James V West, and Bojan Sucevic really does make The S'rulyan Vault as both a resource and a solid entrance onto the rpg market. This is a both a kid friendly and nasty adventure at the same time that will give players a run for their money.



The overall fun of this adventure makes me want to run it and delve into it. The nice part is the fact that you can essentially drop this product whole cloth right into the background of your campaign world and then back hinge it into place for a complete adventure location within your own world making it your own. So the DYI Dungeons and Dragons aspect of The S'rulyan Vault is both intact and magnified. This extends to the twenty four page pdf of tables and more. What's in the booklet? Well according to the drivethrurpg blurb;"

The PDF contains a short history of the region and dungeon, original artwork by Bojan Sucevic, and several random tables for making this dungeoncrawl easier to run and more interesting.  For instance, there's a d100 table describing things found when searching a room.  There's also a multi-table system for generating fortunes.  
Lastly, there's a custom, old school fantasy character sheet created by James V West."


All in all I do think its worth the download and your time to take a look into the The S'rulyan Vault  From Kort'thalis Publishing for both yourself and your players. I think that you will all have a great time and a unique experience with this homage to the old days of gaming. We can only hope that Venger Satanis and Kort'thalis Publishing continue down this path of old school fun and weirdness. Five out of five because for me it has everything I'm looking for in an old school product.


Friday, March 11, 2016

1d30 Random Mummy Encounter Table - Kings & Queens Of The Universe For Your Old School Campaigns


There are tombs, ruins, and other places that have been lost to history that have seen the foot falls & touch of ancient forgotten kings and queens. Beings whose very name once struck horror and terror into the hearts and minds of the peoples of the far corners of the universe. These beings are dangerous in the extreme and they carry with them the taint of unearthly disease and horror upon their very souls. These beings are intelligent, deadly, and can appear as ordinary comely human beings three times a day.



1d30 Random Mummy Encounter Table 
- Kings & Queens Of The Universe

  1. Fatungo King of the Seventh Dark - A king of an ancient cursed kingdom who now wanders eternity in search of victims for his mad god. Able to cast 3rd level wizard spells, he searches for the hearts and minds of his victims
  2. Girotu a former princess in her own kingdom she has languished under a curse and now seeks the eyes of her victims to gaze into eternity. She has been known to trade gems for news of the outside world.
  3. Gurth of Varius this scion of a dark god seeks the hearts and kidneys of his victims to free him from his tomb.
  4. Kagorialor last of ancient alien line of beings she seeks the voices and souls of her victims, she is able to use 6th level illusionist spells and like to steal the memories of her victims.
  5. Kandrit The Unliving Shape Stealer - This being has escaped Hell and now takes the biology of her victims but she magically steals both her victim's shapes and their souls.
  6. Kogoro The Ancient One - 3rd level fighter and warlord of the damned, he wanders battle fields taking what and whom he wants for his 'collection'
  7. Korogbethaur The Old One - This being collects the youth and vitality of his victims by level draining them. He casts 2nd level black wizard's spells.
  8. Malau The Dark - This being takes and steals shadows from his victims then returns to his ruin and watches their struggles against his maze of death and reward.
  9. Morur The henchman for a minor demon lord, this undead fiend stalks and slays his victims taking their faces; he is accompanied by nine ghoul warriors who hunt with him. He loathes magicians
  10. Nanglo An undead shape shifting queen who hunts down warriors of good and noble aspect to slay them for her master.
  11. Ncavandr an ancient priestess of an icy Hell she delivers nine souls each new moon to her ancient demonic masters able to cast 3rd level cleric spells.
  12. Rchavandund  this being is a bounty hunter for an ancient after life for which he slays others for their souls. He collects the teeth and gems of his victims. 
  13. Runai A minor prince of a forgotten nation and god who has become an assassin for forgotten gods and ancient demons. His ruins are now the head quarters for an ancient demon cult. He loves to feed on the livers of his victims.
  14. Thmeglakar This being is an ancient power house of magic and super science, he seeks the most dangerous treasure and relics to take them from mortal hands and use them to kill every last human.
  15. Uguro This being is half ghoul and stalks the byways and other worldly realms for the souls of his victims. He loves to hunt children so that his legend will live on.
  16. Ulini this ancient priestess seeks out the help of her violent and bloody past. She loves to call on the dead of her forgotten kingdom to hunt and kill for her.
  17. Gothacta a bloody handed warrior who loves to stalk out from his forgotten tomb to slay the living in record numbers
  18. Iac-nyigusha The Magus - This 6th level wizard loves to track and eat souls of those who try to steal from him. A very dangerous being who loathes humanity and takes every opportunity to slay her rivals
  19. Ll'lot Mab-ill Once worshiped as a goddess this being is now locked into their current state and takes revenge on all she encounters.
  20. Aqulatha This warrior has been cursed and took his service to an ancient Lovecraftian god with gusto and reverence. He loves to use an enchant +2 knife to slit the throats of his enemies.
  21. Bboloth Eibon This former king is now a demonic undead monster of horrid aspect who loves to strangle his victims
  22. Gharlaghorh an ancient and mysterious this mummy wanders the byways of the afterlife in search of stray souls and ancient treasures. This being is dangerous and horrid to look upon, his curse causes him to seek victims eternally.
  23. Z'tigghacasih Once worshiped as a god even in death its alien aspects and weird mutations make it an ancient enemy of mankind and it loves to kill any human and near human it runs across.
  24. Rlakeicyg A minor undead lord who serves the patron of murderers and thieves. This mummy loves to strangle his victims and robs them of both dignity to raise them as his minions.
  25. Rsandekela A mysterious and very dangerous mummy prince who serves the Great Old Ones by sacrificing his victims in their name.
  26. Shuggggo The Cruel - This wizard has become a mutated mess  and fused with Shoggoth material; she uses her powers to cause havoc among mortal rivals and other cults of her masters. She is able to use 4th level cleric spells.
  27. Tarlolilacac K'ughothan was once a master wizard and specialized in demonic magic he rivals several others on this encounter list by sending the souls of his victims screaming into the pit
  28. Kelakehu The Multi Legged Horror This being is an ancient drider who has fused with two other princes of the way
  29. Kiho-holegot Lathamit This high priest of a gem god loves to rob his victims of their darkest secrets and then use the information for his undead assassins guild. He uses a vast array of mummified cats as servants.
  30. Ngotlel  Ntlegotlo This mummy is a high priest of Cthulhu and uses a wide variety of guises and blinds to position victims so that his thieves and assassins guild operatives would be in charge.