In the world of Burrows & Borderlands, the Devil Monkey isn't just a myth—it’s the primate nightmare of the northern woods. While most beasts in the Kingdom are relatable mammals, the Devil Monkey represents an ancient, uncanny lineage that feels "wrong" to the average adventurer.
The Devil Monkey
The Shadow in the Canopy
The Devil Monkey is a lean, powerful simian roughly the size of a Badger, but built for terrifying agility rather than raw tanking power. It possesses a baboon-like snout filled with oversized canines and distinctive "devil-horn" tufts of fur above its ears.
The Lore
Unlike the noble Hares or the industrious Mice, Devil Monkeys are often nomadic outcasts or "feral" mercenaries. They are rumored to be the descendants of beasts that traveled from far-distant jungles, adapting to the colder climates by becoming leaner, meaner, and much more cynical. They don't seek to build kingdoms; they seek to dominate the moment.
Stats & Attributes
If you are using the standard Burrows & Badgers system, here is how a typical Devil Monkey stacks up:
| Attribute | Value | Description |
| Species Base | Large | Treated as a Large Beast (like a Badger or Otter). |
| Move | 5" | Exceptionally fast for its size. |
| Agility | d10 | Unnaturally nimble; difficult to pin down. |
| Fortitude | d8 | Tough, but relies more on not being hit. |
| Presence | d6 | Unsettling and strange to other beasts. |
| Brawl | d10 | Uses powerful, grasping hands and a lethal bite. |
Special Rules & Abilities
Prehensile Tail: The Devil Monkey can reroll any failed Climb checks and can carry a small item (like a potion or a dagger) in its tail, though it cannot attack with it.
Terrifying Screech: Once per game, the Devil Monkey can let out a blood-curdling howl. All enemy models within 6" must pass a Presence test or suffer a -2 penalty to their next activation.
Brachiation: The Devil Monkey ignores movement penalties for difficult terrain caused by woods, crates, or vertical obstacles, provided there is something to swing from.
Equipment & Aesthetic
The Look: Patchy, dark fur, glowing amber eyes, and often draped in "trophies" like bird skulls or stolen cloaks.
Weaponry: They rarely use shields. They prefer Massive Weapons (large jagged clubs) or Two Hand Weapons to maximize their reach and Agility.
Armor: Usually restricted to Light Armor or none at all; they find heavy plates too restrictive for climbing.
GM Tip: Use the Devil Monkey as a "Boss" encounter for a low-level party. Its ability to strike from the trees and retreat upward makes it a frustrating and deadly opponent for a group of Mice and Shrews who are used to fighting on flat ground.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.