Tuesday, March 5, 2024

Review & Application of Milk Run By Joseph Mohr For Cities Without Number, Stars Without Number, & Trey Causey's Strange Stars Rpg

 "While in Starport the travelers are approached by a disheveled looking older gentleman carrying a thick briefcase full of papers and heavy books. He appears to be a college professor of some kind and is in need of help. His name is Brom Abe.

"It seems that Brom is a professor at the Sonoran University. He teaches alien civilizations to the students there and wrote his thesis on the migration of the Kraacien. The Kraacien is a mythological alien species that is believed to have explored and inhabited many of the sectors in this part of the galaxy long before humans even existed. In fact...they may have existed long before any of the known races in this part of the galaxy. At least this is Brom’s belief. His peers think otherwise."


"Recently farmers on Nanilav have recently made a discovery. A strange, humanoid alien, has been dug up out of the ground. It appears to be in some kind of petrified wood. Brom believes that this is the proof that he needs to silence his critics. He believes that this is a petrified specimen of the Kraacien. All he needs is for someone with a ship to go pick it up and bring it back to the Sonoran university so that he can prove his theories are true."

He offers CR 200,000 for the travelers to visit Nanilav and pick up the petrified specimen."

Joseph Mohr turns out tons of adventures for Cepheus Engine and other OSR games through his  Old School Role Playing. Now these adventures can easily be adapted into Stars Without Number and his latest adventure title Milk Run could easily be adapted into our Cities Without Number, Stars Without Number, & Trey Causey's Strange Stars Rpg campaign.  Strange Stars has within it's setting's historical back zero information on the precursor alien races who conquerored the galaxy.



And here's where Milk Run comes into play clocking in at fourteen pages, this adventure has everything a party needs to leap frog into the alien historical background of an interstellar campaign. The formating is standard, the layout is good, but it's the 'pay what you want' price that hits right. And Joseph Mohr gives adventure hooks, complications and more making this an easy adventure to adapt to your own games. 
And in particular Stars Without Number Revised whose interstellar background and history are hazy at best. So Milk Run fits right in and it doesn't hurt that Stars Without Numbers uses the classic 2d6 skill Traveler system. Milk Run does exactly what it says on the tin and then some! This adventure if used correctly could be the start of a campaign. Milk Run does it's job and works very well. 

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