Wednesday, July 5, 2023

The Sanity Erodes - - Sine Nomine Publishing's Cities Without Number rpg & The Red Room's Orbital Decay

 Over the weekend I got together with a fellow gamer Paul, who reminded me of the fact that we were due to play a Silent Legions Rpg  Phantasm campaign. Then our mutual friend Steve passed & that fell by the wayside. And over the weekend I found those campaign notes. What's interesting is that at the time I had taken the Phantasm gates of the Tall Man to lead into a whole cloth Stars Without Numbers sector. Different gates led to different time periods then the Tall Man sorta fades into the background.This blog post is going to links back up with this post here.  


 I agree with Martin Ralya's Silent Legions comments from the Rpg Geek site; "I like Silent Legions, but I wanted to like it more than I do. It has all of the hallmarks of a Sine Nomine book: clear writing, lots of tools for your sandbox, fun bits to play with.But there's less "faction move" stuff than I was hoping for, and considerably more adventure prep than I wanted -- I wanted zero session prep. Seeding the sandbox with adventures I have to write ahead of time is a dealbreaker.I wanted a Lovecraftian sandbox, and all the other Sine Nomine books I own delivered sandboxes, so it came as a surprise that this one is a sandbox full of plotted adventures. That's weak sauce."

"I guess the alternative is seeding it with Call of Cthulhu modules, but then I might as well just play Call of Cthulhu. Which would be shame, because I like the house system here, particularly for its deadly combat. I've played SWN, and it's a breeze in play; Silent Legions looks just as good."


Going over these campaign  notes I can see where Silent Legion hooks into Stars Without Numbers. Now with the Red Room's the Wretched New Flesh Postcards for Aviladad rpg on the scene I can really see this taking off. Especially if with a us of a combination of Wretched Darkness & the  Orbital Decay rpg setting book. as I stated last time, " Our own campaign is going to take place on the meanstreets of a cyberpunk backwater city. The megacorporations are starting to explore nearby alternative realities and dimensions. And the leap frogging in occult/high technologies are allowing humanity to gain contacts with outside forces that could  easily potentially wreck humanity. " 
Right so according to my notes the PC's encounter the undead of the Tall Man within our campaign city and then the time space gates. And accordingly they run into the back alleys of Avilidad via Fish Wives Games Cyber City Block 001 & finds Switchblade City 01: Randy's Pool Hall (Modern Generic).
The idea here was to start the pool hall & make the NPC  patrons a bit more cybernetic or what not with Stars Without Number. Now that  Cities Without Number rpg book is on the scene it's quite easy that we're going to bring things to a far more sinister direction. 
That being said I really love the monsters within the Wretched New Flesh Postcards for Aviladad rpg
So according to our notes there really are other forces at work within the city. The alien realms are starting to encroach upon this reality. 
Go down the wrong alley and you could end up not coming back at all. But this also leads into the fact of why I chose the pool hall as the central starting point for this campaign. 
One is the familarity of my own childhood having grown up around pool halls as a kid. And the sorts of scum that we find within a not typical Cyberpunk bio/cybernetic horror campaigns. 
Starting on a smaller scale allows the DM to scale the encounters to the PC's. This is after all an OSR game. Out of time and out of place means that the forces of outside are primed to exploit the PC's in many and possibly horrific ways. 





No comments:

Post a Comment

Note: Only a member of this blog may post a comment.