The DM is always playing the 'back game' in a Sword & Sorcery campaign. The back game is the second game that a dungeon master is always playing. The research, writing, prepping, & learning that goes into making a successful campaign. Today I zipping around Twitter as I sometimes do.
I came across my friend Jeffrey Talanian 's Tweet;
"The back cover of AS&SH, featuring art by Charles Lang. In his foreword, Stuart Marshall wrote, "This is no world of epic, heroic fantasy. Weird fiction was always on a smaller and more personal scale. In heroic fantasy, you’re trying to save the world. "
"...In weird fiction, you’re mostly just trying to prize the gem out of the statue of the spider-god’s eye socket. Success is survival with increased wealth."
The Astonishing Swordsmen & Scorcerers of Hyperborea rpg traces its own roots from not only the weird fiction of the Thirties but also the Sixties & Seventies Swords & Sorcery literatures. According to the wiki entry on Swords & Sorcery; "In his introduction to the reference Literary Swordsmen and Sorcerers by L. Sprague de Camp,[9] Lin Carter notes that the heritage of Sword and Sorcery is illustrious, and can be traced back to mythology, including the labors of Hercules, as well as to classical epics such as Homer's Odyssey, the Norse sagas, and Arthurian legend.
This brings me to the fact that Sword & Sorcery is paradoxical in its nature because Homer's Odyssey,the Arthurian legends & even the Norse sagas are about kingdom or empire spanning destruction & the saving of that setting. Are some of these tales are about world spanning threatens & that brings us to the fact that out of the Sixties & Sevenities came Elric of Melniboné created by Michael Moorcock. The first Elric story The Dreaming City appeared in 1961. The character of Elric shattered the conventions of Sword & Sorcery. But first & formost he is a mercenary outcast dependant upon his sorceries & the the demon sword Stormbringer.
Elric is actually the threat that destroys his world instead of saving it. Want to know how to run an 'evil' campaign this is these are the book series to read. When it comes to the B/X Dungeons & Dragons adventure source material let's talk about Douglas Niles B5 Horror on the Hill. When B2 Keep of the Borderlands fell out of print B5 Horror on the Hill came out to fill the gap. But many have suggested replacing Guido's fort with The Keep on the Borderland.
With AS&SH & its far future history B5 Horror on the Hill can be used to infuse the world setting of Hyperborea with a monster haunted wilderness. Treasure isn't simply enough. Douglas Niles B5 Horror on the Hill could be used with the influence of Robert E.Howard's Beyond The Black River.
With a combination of Douglas Niles B5 Horror on the Hill & Gary Gygax B2 Keep on the Borderlands used with AS&SH then we get 'Epic Weird Fantasy' in the D&D tradition. A small scale adventure series with a tapestry of greater conflict with a campaign setting. Robert E.Howard's Beyond The Black gives the very principals of using armies or greater threats to a campaign with the story's plot;"The foreword to the story tells of Conan's journey to Punt with Muriela, a scam perpetrated against the worshippers of an ivory goddess, and then into Zembabwei, where he joins a trading caravan on their way towards Shem. Around 40 now, Conan visits Cimmeria and finds his old friends are now fathers. Bored, Conan sets off for the Bossonian Marches and becomes a scout at Fort Tuscelan on the Black River, at the western border of the newly conquered Aquilonian province of Conajohara.
Its not always about simple survival & treasure sometimes its about setting up the rest of the campaign from the ground up. Basic tactics, play follow through, & even allowing the player's PC's to shine can lead into a solid foundation of Sword & Sorcery play.
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