Wednesday, June 28, 2023

OSR Commentary - Mark Taormino's Maximum Mayhem Dungeons #0 Village of the Borderlands Kickstarter & The Hyperborea rpg

 So we're coming up on the closing days of my buddy Mark Taormino's Maximum Mayhem Dungeons #0 Village of the Borderlands. But was captcorajus's video review of #0 Village On The Borderland that I watched last night that has my imagination churning for all things the Hyperborea rpg. 

MM#O  Village On The Borderlands doesn't seem like a likely Hyperborea rpg adventure. But in actuality there's more then enough material here to turn 'the Bordlerlands' into a viable Hyperborean campaign  land. How?! Simple put two words volcanic springs. 
That's right the Borderlands sit right on a specific vein of Hyperborean volcanos this enables the Borderlands to be put into Hyperborea easily as it's own stable paradise. But how does such a place even exist? Because the whole valley and the borderlands are actually artificial. 
Who created it? Who knows but fact is that in the harsh environs of Hyperborea this place would be seen as a paradise. 
Combined with B2 The Keep on the Borderlands and MM#0 is beyond a campaign and a viable mini campaign unto itself. 
The fact is that such a land within Hyperborea could help explain the constant attacks by the forces of Chaos. 
And this could help to explain the forces of the Caves of Chaos suddenly having such a push into the surrounding valleys. 
This push may be because it's a matter of survival for the humanoid tribes. 
Winter maybe coming and the forces of Chaos know this by both rote and instinct. 

The valley in MM#0 is a perfect example of the type of adventure  homage done right and yet has the significance to really pull the PC's into a postion of leadership within the volcanic valley. A place of legend where food grows in the ground. Yet I believe there's a lot more happening here then at first meets the eye.  And we'll explore that coming up very soon. 



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