"Between the Oldest Ocean and the Eastern Ocean lies the Isle of Purple Towns, the center of commerce and trade in the Young Kingdoms."
"Sailing into port, visitors are impressed with the magnificent buildings, the splendid markets, and friendly people. Few see the undercurrents, the dirty deals, and the politics which threaten to rip apart the apparent serenity of the island."
"The Isle of Purple Towns is a haven for adventurers, a safe port to count money and plan future deeds of daring. It lies literally in the middle of the world, and ships sail from Purple Towns ports to every other nation"
Way before Elric took the ruby throne there were other adventurers who strode the Young Kingdoms. Who were they?! They were your adventurers! So goes the premise for the Sea Kings of the Purple Town & Perils of the Young Kingdoms.
The Sea Kings of the Purple Town & Perils of the Young Kingdoms both had adventures that put the adventurers right in the heart of the Young Kingdom without Elric & Stormbringer. And this was an adventure element that allowed the PC's to shine. The other thing that these two book allowed the DM to do was too make the Young Kingdoms their own.And the divine regularly interacts with the mortal realms. There wasn't a day of the week when Law,Chaos or the elemental lords wasn't sticking thier noses into the collective business of the adventurers.
In 'Perils of the Young Kingdom the player's PC's are literally investigating an artifact left behind by the previous incarnation of the Young Kingdom's empire. And then in the same adventure book your solving mysteries for one of the most powerful elemental lords; "A thousand years ago a great war between the Dharzi and Melnibone eliminated the ancient race of sorcerers from the Young Kingdoms, and established the Dragon lords as masters of the world. Far to the north of Melnibone, the family of a lesser lord took the caverns of a tall, black island as their home, transforming the former laboratory of a Dharzi sorcerer into a magnificent abode."
"Then, the Bright Empire began its inexorable decline, and the caverns were abandoned. Four hundred and fifty years have past, and something dark and vile now inhabits this isle, warping the natural order of living things and twisting their very beings into hideous monsters".
"Lord Straasha summons the adventurers to the coast of Tarkesh, bordering the frigid Pale Sea and the unholy domain of forbidden Pan Tang. Visions of bloody waves ceaselessly haunt their dreams, presaging a doom to come should the heroes fail to heed Straasha's urgent call."
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