Today we want to talk about the influence of Dave Hargrave's modules & the Vaults of the Weaver module collection from Emperor's Choice Games. The reason is that the collection hasn't been released.. yet from Emperor's Choice in PDF. But what's in the collection that makes it interesting?! Here let's take a quick look from the Rpg Geek site ; "Arduin Module Collection of previously published Arduin Dungeons and some never before published Dungeons.
Arduin fans this is it! "Vaults of the Weaver" delivers six modules designed and written by David Hargrave in one book.
Contains reprints of these items:
- Arduin Dungeon #1: Caliban
- Arduin Dungeon #2: The Howling Tower
- Arduin Dungeon #3: The Citadel of Thunder
- Arduin Dungeon #4: Death Heart
And also includes these previously unpublished dungeons:
- Hive Home (David A. Hargrave)
- Heart of Darkness (David A. Hargrave and Paul Mosher)
- Tomb of D'Haera (David A. Hargrave - originally appeared in Abyss (Issue 20 - Aug 1982))
- Some additional materials
The Dungeon and Overland maps have been re-drawn and cleaned up--the same maps, just better looking."
So its been one of those weeks when the weekend hits its good to get together with friends. One of my friends is a phyisist & we talked. And talked. The fact is that he's a big fan of Dave Hargrave's Arduin book & Science Fantasy in general. So over the last day or so we were talking over a couple of beers about the Nexus Gates. There are still one or two titles that Emperor's Choice has yet to release in official PDF for Vaults of the Weaver.
When we come down to it?! By all accounts Hargrave was way ahead of the curve when it came to his adventure design. No this isn't nosolgia talking here. Living dungeons, alien hives adventure locations, magic artifacts capable of ruining lives, & much more all capable of challenging the gods are a part of Vaults of the Weaver. .
The worth of a collection of adventures is its contents vs utility.
The contents of Vault of the Weaver is interesting to say the least. The contents of the book are:
- Caliban
- Howling Tower
- Citadel of Thunder
- Death Heart
- and a couple of more books thanks to Paul Mosher:
- Hive Home
- Heart of Darkness
Also included is the Tomb of D'Haera
This collection get's a huge nine on Rpg Geek's site & that says volumes to me as a dungeon master. DM Paul was discussing with me the fact that given the size of the Arduin campaign setting there's some other factors to cosider from Vaults of the Weaver:
- These are mega dungeon & adventure locations from this collection & taken together their influence speaks volumes for the campaign setting.
- The magic artifacts themselves would have entire countries going to war over them. And this is exactly the sort of thing that the evil powers behind some of the locations of Arduin want. Power attracts power is an old axiom of Arduin.
- These adventure locations & dungeons have influence far beyond the bounds of Arduin. The Nexus gates can & do carry the evil of these places into places such as the Wilderlands of High Fantasy.
- These adventures have far reaching implications for a campaign set in motion. They represent major places of confluence & political points of Arduin diplomacy.
- He who controls the lands around the dungeon controls a major Arduin resource. The power of a place of myth & legend extends far beyond the Nexus gates.
- These dungeons & adventure locations have huge cultural significance to the peoples of Arduin. So there's far more boiling below the surface here.
Buttom line that we hope in the near future we see a release of Dave Hargrave's Vaults of the Weaver (2006) From Emperor's Choice Games in book form folks. More Arduin goodness coming up.
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