Tuesday, August 25, 2020

Mutation Solution II - Carcosa & Cha'alt World Campaign Setting Building - Dusting Off New Ideas for Great Old Ones Part II

 Way back in June I proposed using Venger's  Cha'alt mixed with my own personal take on Carcosa.  But some of my players have been proposing using Judge's Guild's 'The Wilderlands of High Fantasy' world campaign setting for this. The reason is simply they know my passion for including everything but the fantasy kitchen sink. 



The passion for 'The Wilderlands' has been very intense & its led to some heated discussions around the table top. The reason?! The fact that I want to run part of the leg of this campaign using Troll Lord's Castles & Crusade's Siege engine books. There's also the connections to the 'Immortals Wars'
 which has been an on going thing for years now in my campaigns.  Yes this means that Steve Miller's Neulow Games D20 Secrets of the Immortals has been  into the mix for this campaign. 


Many of the powers of  the  Venger Satanis's Torth  Venger Satanis's Torth has the answer to this. Torth itself is a separate little black planetoid orbiting nearby Cha'alt. The two planets rarely have interaction but there are ancient teleport pads, star gates, etc that allow travel between these planets. The royals of Torth once ruled Carcosa/Cha'alt when the serpent men died. Or did they?  



These same 'kings of Torth' know the key & the gate to Earth's Islands of Purple Haunted Putrescence. Here's where things start getting very dangerous for my Earth 1870's campaign.At very points at this alternative 
Earth's history there are Lovecraftian cults & various sleep cells working with agents to bring down the curtain on our planet. This is a central theme in my Victorious rpg campaign
Victorious the Role Playing Game - Troll Lord Games | Specials ...

But now with release of  Cha'alt: Fuchsia Malaise
  events have changed up on the desert planet. But here's where I break with Venger's 'official' campaign setting. Here the serpent men are waking up from stasis & are going to be taking back what original was theirs. Events here tie in with the war between A'agrybah & several factions of Cha'alt's planetary government. Yes there's an Alpha Blue tie in but closer to The Islands of Purple Haunted  Putrescence powers. 



There are secrets that cross over with several of my campaigns. The royals of Torth have been using various mystical drugs to maintain control over  several advanced  kingdoms of Cha'alt/Carcosa. This means that a certain Flaming Telepath NPC from Planet Algol is going to be the focus of the campaign.

This brings me to the  Castles & Crusades Codex Egyptium which the players are really excited to be tied into the Judge's Guild's 'The Wilderlands of High Fantasy''s version of Egypt. 



This book has become a resource for the player's who are looking to settle more then a few scores within the campaign setting. Venger has provided a number of really nasty NPC's that the players want to kill off in the worst way. 

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