As I said changing up some of the political elements in "X3: "Curse of Xanathon" (1982), by Douglas Niles can vary the adventure while fine tuning the adventure for more campaign play. Specifically a royal coup is going to really damage Rhoona down to its political core. The real quest is can the politics of the region be salvaged after the events of the adventure? X3 details the Jarldom of Rhoona in Vestland, part of the Northern reaches of Mystara & here's where the inner core of the turmoil begins for the PC's.
Part of the action of "X3: "Curse of Xanathon" (1982) feels like it takes place off stage with an adventure plot centered around the immortals Cretia and Forsetta we should be seeing more of them & their followers. The should be front & center perhaps with the coup we would. Dungeon mastering this adventure the whole notion of a 'rail road' style campaign isn't going to work. Instead there's five ways of doing this:
Part of the action of "X3: "Curse of Xanathon" (1982) feels like it takes place off stage with an adventure plot centered around the immortals Cretia and Forsetta we should be seeing more of them & their followers. The should be front & center perhaps with the coup we would. Dungeon mastering this adventure the whole notion of a 'rail road' style campaign isn't going to work. Instead there's five ways of doing this:
- Take the treacherous guard captain, Draco Stormsailer & make him central to the coup.
- Deal with the divine elements of the the Duke of Rhoona & move forward.
- The players are tasked with solving a political affair in order to remove the curse instead of solving the mystery.
- Expand upon & add more depth to the affairs of the immortals involved in Rhoona.
- Make this module work better with the Expert Rules(supporting levels 4–14) so that later on the events have a deeper impact later on in the Companion Rules (supporting levels 15–25).
Cut down on the rail road elements & cross cut the three separate adventures by using other NPC's besides the ducal herald. I think that town in "X3: "Curse of Xanathon" could play a greater part by introducing other urban encounters. What the PC's are actually navigating is the threat of the Dwarven Army breathing down their necks.
The real threat here is battling Xanathon, Draco, and their minions in order to lift the curse upon the Duke of Rhoona. The party is going to have to dive deep on this one because there are factions in play here in "X3: "Curse of Xanathon" that are out to destroy the adventurers at all costs.
Is "X3: "Curse of Xanathon" deep on the politics & Sword & Sorcery elements of Mystara? Yes & that's where this module shines in my opinion. This is a commentary & not a review per say. If Xanathon the High Priest of Cretia survives the adventure he might become a major enemy of the party.
Xanathon the High Priest of Cretia By Tim Truman
"X3: "Curse of Xanathon" (1982) as an adventure module could be used to advance a major political campaign arch for an Expert Dungeons & Dragons game. The whole cloth of the module could then be used at later levels up to & including the Immortals Rules (supporting Immortals—characters who had transcended levels) a major faction & set of foes much later on. Personally I don't think that X3: "Curse of Xanathon" (1982), by Douglas Niles gets the credit it deserves.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.