Tonight I got roped into a game of my Post Apocalyptic Mars campaign using the Astonishing Swordsmen and Sorcerers of Hyperborea rpg system. This has been an on and off game that's gone on for some months with Peter's group. We've set this game in a slightly different time frame then my other group's Stars Without Number game. While it's set on the same planet, its a different time frame and the focus is really on the tribal mutant Martians who are trying to survive in this hostile environment. Enter the adventurers to screw things up.
Because of time and space storms often times there will be groups of Hyperborean adventurers who are swept into the deserts of Mars.
The players tonight were run ragged through a whole host of issues thanks to the one page dungeon, Dungeon From a Distant Star
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Blurb From Drivethrurpg :
It was incredibly easy to get the PC's involved in this one. A wizard contracts the group of seven PC's including a lone Martian Red Warrior/fighter. To recover artifacts and treasures from a ship that has crashed upon a distant red desert planet. The one page dungeon really got the PC's into the thick of a very nasty dungeon that seemed to take the better part of the night starting at six Pm until almost midnight to explore.
I threw in a group of Red low lander renegade warriors who were running a raid on the PC's and a few mutant Banths. Things ran very well. The actual dungeon is very well written and quite easy to run. For a one page dungeon this one has gotten a lot of play time at my table.
The writer did a nice job with this one page dungeon, giving just about enough to give it favor and a sold background but allowing the DM to tailor it enough so that it can be used over and over again. Because of the OSR style of the material in this one its easy to adapt for a wide variety of games. This will be the seventh time I've run it and everytime can be a bit different because of the customization with the material in the D