MZ-22 Maneuver Slave GR-2 Garand
Hull Class: Light Specialist
Cost ~ (Available Through The Black Market Only)
Mass :10/3 free
Hit Points :10
Weaponry: Light Machine Gun, Light Laser
Heavy Machine Gun Dam 3d6 AP5, Ammo
Light Laser 3d8 AP 10, Ammo
The Ground Motor Cycle
Speed 2 Armor 6 HP 10 Crew 2
The MZ-22 Maneuver Slave GR-2 Garand makes a perfect scout, commando, & forward observer for a unit. Capable of quick decisive action this unit is not without its defense capabilities. Armed with either a heavy machine gun or light laser this unit is capable of packing a punch.
The Antigrav nodes are supported by a series of external jets for fantastic maneuvering capabilities. The A.I access allows the pilot's internal & external data to be collected & collated in real time giving his commander an added advantage on the battlefield.
MZ-22 Maneuver Slave GR-2 Garand For Human Space Empires
Frequency: Very Rare
No. Enc.: 1d6
Alignment: Neutral or Allied
Intelligence: As Pilot
Size: Large (9' tall)
Move: 90'(30') per segment
Armor Class: 3
Hit Dice: 6+2
Morale: As Pilot
Special: +4 on Saves vs. mind affecting PSY Powers, Darkvision,
The MZ-22 Maneuver Slave GR-2 Garand is a Maneuver Slave system & carries a number of relic technologies within it . Including Antigravity nodes which add +2 to all combat rolls. A complete portable positronic neutral network hook up which adds +1 to all computer related rolls.
Excellent Light Heat Ray Pistol ~ Range 360 Damage 4 -24 9 shots
Graceful Heavy Wavium Pisto ~l Range 360 Damage 3d6+1 10 shots
Also has a translator orb built within
Microset communicator & complete set of spy eyes
Magnolock limbs enable the system to function in space.
Excellent Environment systems enable the MZ-22 Maneuver Slave GR-2 Garand to function in any atmosphere as well as space.