Star Ship Wrecks - Random Salvage Materials
Roll 1d10
- Ruby Lenses From The Planar Drive Systems
- Iruim Hull Plating
- Para Steel Fittings
- Planar Crystals
- Nose cone sensor suite
- Power kinetic Landing Gear Materials
- Hyper space Shunt
- Miles & Miles of Mono-wire
- Psi- crystals
- Nuclear Fuel Compounds
Random 1d10 Table
- Partially salvageable roll on the above table
- Unstable fuel core 1d4 hours for salvage then boom
- Salvageable but inhabited by interstellar life form (roll on appropriate matrix)
- Slightly out of sink with local time space continuum will last in the local time space for 1d6 hours then will phase to another universe
- Almost new except the crew compartment is missing
- The body is intact but the hyper or planar drive is missing
- Demon aboard along with possessed undead crew
- Brand New
- Salvageable but the wreck is 2000 years old (roll on the appropriate matrix for possible relics)
- Intact prime salvage
Roll 1d20 Random Table
Use this site for wreck size Star Ship Comparison
- Freighter
- Star Destroyer
- Flying Saucer
- Commercial towing spaceship
- Interstellar refinery
- Warp Sled
- United Planet Starcruiser
- Atmospheric Shuttle
- Imperial Lambda Class Shuttle
- Tie Interceptor
- Gunstar
- Battlestar
- Super Star Destroyer
- The Imperial Retribution Class Battleship
- Zentraedi Thuverl Salan
- Federation Constitution Class
- Borg Cube
- Star ship Andromeda ClasS
- Vorlon cruiser
- Minbari Sharlin
Used Star Wreck Price Chart
Whats the going price this week!
Roll 1d10
- Not worth spit
- Let's see what the blue book says (roll 1d100 for credits)
- Are you serious that's way too big for the dry dock (roll 1d10 plus 100)
- That truly is a wreck sir! (1d10 credits today)
- We can use it for parts(1d100 plus 200)
- Sorry we've got too many of those already come back in 2 weeks
- Try another place
- Hey that's just what I need (roll 1d100 plus 1000 credits)
- Are you kidding I've got three out back (roll 1d10 credits)
- Do you know what you've got there buddy!(roll 1d100 credits plus 2000)
There's A Small Matter of Fees
Roll 1d10
Roll 1d10
- We've got to get rid of that core & its going to cost (Lose 200 credits)
- This one owes taxes (roll 1d100)
- This is a hot space craft, we can dispose of it for a small fee (1d10 credits)
- Buddy who are you trying to kid, that craft has a history & I can hook you up with a collector (1d20 credits)
- That's not a space ship its a toxic waste dump but I know a black hole see (1d20 credits)
- There's an interstellar lien on it ( 1d100 credits)
- There's corpses in there (1d10 credits disposal)
- The stellar cops are looking for it (1d20 credits)
- That's a military ship with some top secret hardware do you know how much that's worth(1d100 credits)
- Advanced Alien Tech (1d100 credits)
Improvised Weaponry From Space Wrecks
Roll 1d10
- Ruby Lenses From The Planar Drive Systems
- Hull Plating For Armor
- Duralloy Struts For Hyper bows
- Para Steel Fittings For Psi Swords
- Planar Crystals For Wavium pistols
- Nose Cone Sensors For Mini missile components
- Power Kinetic Landing Gear For Power or Stellar Bows
- Hyper Space Shunts For Blasters
- Miles & Miles of Mono Wire For Mono Weapons
- Psi Crystals For Blaster Scopes
Very cool! Always a fan of random tables.
ReplyDeleteThanks very much Jay! I've always been a fan of the random table.
ReplyDeleteThese are very cool. Have you considered starting a Living Table over at DM Muse for this sort of thing? That'd be cool.
ReplyDelete