Showing posts with label Space Games... Show all posts
Showing posts with label Space Games... Show all posts

Tuesday, June 12, 2012

Leif Ericson Campaign Secret Revealing Random Encounters 1d10 Table


Secret Revealing Random Encounters 1d10 Table
  1. A weird colored cloud beyond time & space awaits the crew to send them back to the time of the Great Race Of Yith 
  2. The Characters encounter a Tauran clan that worships & serves the great Old Ones & they are looking for sacrifices 
  3. A wizard (7 level) ala Thunddar The Barbarian is looking for star ship crews to sell & serve him as slaves aboard his 400 ton war vessel. 
  4. Carcosa Rising - The PC's come across a generation ship driven by a nuclear drive. Aboard are the 13 Carcosa races on their way to home in another star system. Various mythos monsters tend the ship. 
  5. A clan of Galactic Isolationists(Think Herculoids) is looking for a champion or party to help them with a local planetary problem. 
  6. A champion of the Elder God's ship is in grave trouble with a black hole will you help. He has 1d4 Pretech artifacts available as a reward 
  7. A party of Mythos races has raided a planet for sacrifices & have left behind 1d6 occult tech items to cause mayhem & misery among the normal races. Can you clean up the mess left behind? 
  8. A planet has been destroyed 1d4 raider ships lay in wait for a party to investigate. They are armed & looking for sacrifices.. These raiders  are actually Sarmak looking for revenge against any Federation or Star Command forces they find.
  9. A party of 1d10 Elder Things is looking for experiment biological specimens. They move about in a bio organic technological star ship. There is a 10 hit point shaggoth with them.. 
  10. A  Mi Go experimental group(1d4) has a colony ship of humans within its grasp.. They are using a series of weird bio organic controls & chambers  on the outside of ship to control the course, destination, & biology of the crew. The colonists will reward the rescuers with 1d4 artifacts of the Mi Go worth 300 gold pieces each. 

Monday, June 11, 2012

The Leif Ericson Relaunch - A Campaign Idea


I've been wracking my brains the last few days coming up with a "new " campaign idea for Stars Without Numbers & some of the other science fantasy games in my collection. I have a weekend off from role playing due to a cold. Then it occured to me that I still have the Leif Ericson kicking around in the back of my head! I covered it right Here
As you'll recall from the original television show pitch by George Pal for his War Of The Worlds.That Matt Jeffries did the original design on the Hyperspace Carrier Pegasus as well as the original Star Ship Enterprise. 



This design would later become the Leif Ericson




And then the Leif Ericson was used by Larry Niven & Jerry Pournelle as the INSS MacArthur in "The Mote In God's Eye"!





The Pitch 


Set against an Earth recovering from the aftermath of WWIII & the failed Secondary Martian Invasion. The Earth is launched into The Tauran Wars. This time with a much more powerful alien enemy.
A group of desperate free lancers is brought together by an interstellar disaster of epic proportions
Outgunned with no fire power of their own they are pushed into an incredible gambit to obtain a starship & weapons.

Ancient enemies offer a devil's deal to this ragtag group of freedom fighters
The enemy of my enemy is not my friend & yet they embroil the PCs into the thick of things.

This will take place in between the time period of 2018-2160.
 The Tauran Wars are looming & the Earth is just starting to recover from the secondary failed Martian Invasion. A series of brush fire wars with the Sarmak & some of the Mythos races.
The Rigellians have destroyed  a number of orbital outposts & are in the employ of whomever will offer them cash.
Secrets of The Setting 


  1. WW III is a result of Sarmak interference. Mutants & the like are the result of Sarmak experimentation. 
  2. The Selenites from the First Men In the Moon are information brokers of the highest order & offer the human race a devil's bargain
  3. The records from WW III are fragmentary at best the various Mythos races have been operating with impunity 
  4. There have been several organizations that have proceeded the Federation & Fleet. The still operate the various space lanes 
  5. Magic & psionic powers are available to several isolationist colonies & the like. Think Herculoids here 
  6. Androids were perfected decades before the start of WW III & helped with the recovery of Earth 
  7. The universe is fraught with various races that have been operating for thousands of years before the human race ever even set foot into space. They're really not liking the intrusion. 
  8. The Elder Gods IE Nodens & various other pantheons of gods unknown to mankind have been out in the universe but are mostly gone. 
  9. The tradition of Gamma Knights & the like are still out in space operating as paladins with mecha 
  10. Free lancers operate where the United Planets & Star Command can't . They act as merc forces close to private armies & the like are in the real world 
  11. The MI Go, The Deep Ones, & other Mythos races are part of the galactic community & more then capable of dealing with man 
  12. The Old Ones exist & are worshiped on various worlds with colony worlds of their own. 
  13. Space Command, The Fleet, etc. exist but are fragmentary at best 
  14. Rigellians have been taken in by the mythos & are being used as fodder for them at present 
  15. Technology is based on reliable designs & nano technology is distrusted because of its role in WW III 
  16. There are various political  elements from the days of WW III still out in space causing trouble ie The Cryptic Alliances from Gamma World 1st & 2nd edition. 
  17. Stars Without Number along  Star Ships & Space men will be providing the background along with Terminal Space