Showing posts with label Poul Anderson. Show all posts
Showing posts with label Poul Anderson. Show all posts

Wednesday, June 22, 2022

OSR Commentary & Prep Work On White Box: Fantastic Medieval Adventure Game & A Simple Dark Europe Campaign

 One of the things over the last couple of years that we've started doing is being highly independant from everyone else in the hobby. And this includes returning to the   White Box: Fantastic Medieval Adventure Game. There's just something that works for me as a DM with  White Box: Fantastic Medieval Adventure Game on a primal level. Man vs mythology & monster in equal measure at the table top level. As the world unravels a bit it's safe to say that falling back onto an IP that doesn't disapoint is a good thing. Blood is blood & treasure is treasure we don't end up having to worry about an IP that will disapoint in a couple of months. 



And so we go back down to the Smoldering Wizard blog ( an old favorite haunt) for the White Box FMAG Reference Sheets here.  These reference sheets are exactly what will be needed in a month's time. And while there's a new version of the Smoldering Wizard blog here.  The older reference sheets are fine for my purposes. This material ties in with James & Jody Moran Mishler's 
Fairies Fair and Foul Vol. 01 From  James Mishler Games


The reason why we've been looking in this direction is the idea of a campaign of a dark mythic Europe where the times are dark, twisted, and full of the chaos of a younger world. And coming up I'd love to run a variation of the Smoldering Wizard's Adventures in Text Lair of the White Worm for 1st level PC's  Available under adventures in text section. 
This all came about rereading Three Hearts & Three Lions By Poul Anderson recently over a week ago. With the turmoil that has been going on in real life there hasn't been time enough to really write about the deep abiding love that as a dungeon master that I have for this book. 




One of my all time favorite covers of Three Hearts & Three Lions in French with the cover art having a very Michael Moorcock Elric feel about it. The whole artpiece has the feel of a Stormbringer or AD&D rpg supplement title page. 

Sunday, November 14, 2021

The Forces of Law & Chaos - The Battle of Brown's Hill Wargame Session Report

"Here in an excerpt from the Battle Report Gary Gygax submitted back in 1971 to Don Featherstone's Wargamer's Newsletter:

Having run across an old map I had drawn of a mythical continent, complete with many fantastic inhabitants, I decided to use it as the basis for a game. Lake Geneva was to play host to the Madison, Wisconsin, group so I got busy. The "Situation" was described as follows:

East of the Desert of Sorrow stretches the nearly unbroken barrier of forbidding mountains. Furthest south, dipping into the place where the Gnyxyg Sea meets The Ocean, they are called Mountains of Bitter Cold. At the place where the Broken Land joins them they become known as the Home of Dragons, and it is somewhere within their vast area that is hidden the Cave of Shifting Runes. Furthest north they are known as the Giant Mountains, due not to the stature of their peaks — albeit this is undiminished, but rather for the creatures who inhabit the labyrinthine caverns therein. A spur of the chain turns first eastward, then circles north again, to en­close the hidden and unwholesome valley of Lake Iuz. The lesser peaks of the spur are the Dwarfrealm.

On the coast north of the Giant Mountains are the lands called Drearshore, and the peninsula of Lands End. It was from here that Chaos armed its host, swarmed into the Valley of Iuz, and began to harry the Dwarves, causing them to flee southwards into the Brown Hills and bringing news of the massing evil, to the men of the Old Kingdom. From the town of Yon to the city of Hither the news travelled, and the paladins at Great Keep were called forth by the Count of Aerll. All of Law was to meet in solemn council at the hamlet of Lea. In a short time the men of the Meadow­lands were joined by a band of the warlike elves from the wood near the Cairnstones, as well as a large band of horsemen from beyond the Silent Forest, the eastern border of all the land.

The encampment of the Count was made in the Cloverfields, between Lea and the Brown Hills. It was here that intelligence reached him that the Hordes of Chaos had debouched from the pass at the headwaters of the Darkling River, skirted the Marshes of Oozing Slime, and now were only a few days from him. Despite the fact that only three-quarters of his forces had been marshalled, the Count marched at once due west across the narrow waist of hills, and took up a strong position to await the enemy."

From the Collectors Trove.com website The Battle of Brown's Hill Battle Report Available Right Here  

If there was ever a point where the proto Greyhawk campaign setting was born then it was definitely 'The Battle of Brown's Hill'! This was the predecessor to Gary Gygax's 'B2 Keep on The Borderlands' which I learned about through the OSR Grimoire blog here.  















 If there was an unofficial start to the world of Greyhawk setting I'd probably say that it would be the The Battle of Brown Hills, which Gygax submitted as a battle report to Wargamer's Newsletter  was published in issue #116 (November, 1971). I'm thinking that 'The Battle of The Brown Hills's is the precursor battle between the forces of Law & Chaos within the Realms. There's more here from the OSR Grimoire blog on 'B2 Keep on The Borderlands'While an important perspective, the later module B5 "Horror on the Hill" (1983) makes a better case for this argument.  By comparison, the near apocalyptic setting described in the background for module B2 presents an endangered civilization under siege:


The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave members of humanity, as well as similar individuals among its allies - dwarves, elves, and halflings - who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land. Bold adventurers from the Realm set off for the Borderlands to seek their fortune. It is these adventurers who, provided they survive the challenge, carry the battle to the enemy. Such adventurers meet the forces of Chaos in a testing ground where only the fittest will return to relate the tale. Here, these individuals will become skilled in their profession, be it fighter or magic-user, cleric or thief. They will be tried in the fire of combat, those who return, hardened and more fit. True, some few who do survive the process will turn from Law and good and serve the masters of Chaos, but most will remain faithful and ready to fight chaos wherever it threatens to infect the Realm.

from B2 "The Keep on the Borderlands" "

This very much feels like the same sort of a set up that we not only see in Chainmail but the type of a battle set up that echoes through Original Dungeons & Dragons Supplement I : Greyhawk. 





















"The Battle of Brown Hills." The battle is between the forces of Chaos, led by the warlock Huldor ap Skree, and those of Law, led by Count Aerll. Which begs the question, "Did the forces of Law at the Keep on the Borderlands actually gone because of the events of the 'Battle of Brown Hill'?! " And this also brings The Battle of Brown Hill back into Arthurian mythological focus. With a pre Greyhawk campaign setting are the forces chaos related to Poul Anderson's pseudo Celtic Chaos mythological forces !?! Ancient OSR theorists say, ' yes '. And on Grognardia there's a comment by  SlerotinJune 5, 2012 at 2:54 PM

"Aha!  This explains why you can find so many magical swords lying around in the Flanaess.  No one thinks to look for them after battles."

What's so interesting about that?! Well given the fact that magical swords play such a high point in both the Moorcock & Poul Anderson Law Vs Chaos Sword & Sorcery fictional mythologies this point isn't lost. Now there's also the fact that Arthurian literature a well as  legend & lore has significant humanoid races playing the enemies or allies as the forces of chaos. Then it makes sense that the evil Fey would also play such a significant part for Chaos. And these factors also plug back into Michael Moorcock's Corum series of books where the Celtic mythologies play such a significant part of in the war between Law & Chaos. But what does this have to do with the Adventurer, Conqueror, King?! Everything actually. 

ACK's forces of Chaos are the giants, humanoid races, & the orcs all a deep part of both Poul Anderson's Sword & Sorcery & the Battle of Brown's Hill. Everything comes full circle. 

And these forces in ACK's become a full on threat within AX3 Capital of the Borderlands a supplement that mimics both late Roman Empire & the world of the 'Battle of Brown's Hill'.


 



















And I believe that this has been done as a homage to Gary Gygax's B2 Keep on the Borderlands. But if we squint really hard then we get a much better understanding in the implied struggle between Law & Chaos in ACK's. There's a far deeper Strombringer aspect coming up. 




Wednesday, October 14, 2020

Hartford Beta Max Black Book Stars With Number Campaign Notes - The Talon Sector & Some Ideas With The Sword of Cepheus rpg

Been doing a lot of thinking about the Talon sector over the last twenty four hours. And really going over my campaign notes. Over the last couple of weeks 'the OSR' has taken notice of the fact that I've been doing quite a bit with both Cepheus engine rpg & the original  Traveller rpg  I started back tracking  Rogahn the Fearless and Zelligar the Unknown through an urban interstellar landscape. Is the Talon sector a post Scream location( the over acrching Stars Without Number rpg event) or other?! The more I'm looking into it the more I'm leaning towards 'other event'. But what about a fantasy interstellar landscape?! 


 So it became a matter of  thumbing through Dragon magazine issue #136, last night. If you don't have this issue its highly recommended because its an almost complete urban tool kit unto itself. The reason is because there's been a thought or two rattling around my head. 




My real reason is that going through my books whist reading my campaign notes some stuff just isn't gelling properly in my mind. The 'event' could be psychic in origin but there's more going on here. The truth is that there's no need for yet another rpg book on my shelf at this point. Yeah I know that Kevin Crawford does amazing rpg work for OSR  sand boxing. But when kickstarters hit the $155,000 dollar mark I back off a bit. This rpg is gonna come my way later on in 2021 I think so its being put on the campaign back burner. 



So instead I've  have been turning back to the smaller rpg table  ventures in this case, The Sword of Cepheus rpg in point of fact. Why?! Because of the scaling of the rpg system. And this is another advantage of the OSR. You can mix & match rpg systems as needed. 



So its nice to be under the radar of the OSR for a bit and there's a quite a trail of Cepheus rpg material that takes my imagination into ideas for the campaign. The mix & match of the science fantasy elements of the Talon sector is something that's weighing on me. The fiction of Paul Anderson especially his story Anderson's novella "Witch of the Demon Seas" (published under his "A. A. Craig" byline) has many of the elements that I'm looking for. 



Many of the genre elements are easily duplicatable: 
  1. The Sword of Cepheus rpg has several systems that work well as a side campaign world. 
  2. Because this is a convertable system its one that can be used as needed. 
  3. The entire campaign mix is going to have a mix of Swords & Sorcery with psychics & wizards. 
  4. This is going to take its P's & Q's from classic Pulp science fiction.
  5. The fantasy elements are not over whelming and actually managable. 
  6. There's campaign crossover potential with These Stars Are Ours!

I'm looking forward to Omar Joel's release of 2 Stellagama Publishing: The Zeta Menace! Gray Aliens and their UFOs for Stars Without Number: Revised Edition!




The Reticulans haven't let up their nefarious  activities even in a fantasy environment. Is the Talon sector near the sectors of  These Stars Are Ours! setting?! We shall see coming up.. 



Monday, October 12, 2020

Hartford Beta Max Black Book Stars With Number Campaign Notes - The Talon Sector

 



There are times when a ton of thoughts cross this brain of mine & the Cepheus Engine rpg  has been brewing at the back of my brain now for a while. But there another thought going round the back part of my lizard brain. But my thoughts drift towards the Stars Without Number rpg & how much I used to have invested in my Hartford Beta Max Black Book Stars With Number campaign. This campaign ran for many years & chewed up time,player's PCs, lots of creativity & a few broken friendships along the way. Right now the Castles & Crusades Kickstarter is on & its a matter of waiting to be paid to back folks. 
Now tonight  we're faced with a possible Halloween game?! So what is one to do!? Well I busted out my Talon Sector campaign notes. The Talon sector is a very complicated mess of a SWN campaign a part of the Beta Max Black series. So why is the campaign called Beta Max Black?! Because  99.9 percent of the vintage movies, TV shows, and even to a certain extent the science fiction appeared when Beta Max tapes were all of the rage. So what does this have to do with B2 Keep on the Borderlands by Gary Gygax?! Everything actually.. This series began with B1 In Search of the Unknown the plot of which goes something like this; "Many years ago two wealthy adventurers, Rogahn the Fearless and Zelligar the Unknown, built a hidden complex known as the Caverns of Quasqueton. From this base, they conducted their affairs away from the prying eyes of civilization" In this campaign yes its very true that  Rogahn the Fearless and Zelligar the Unknown were adventurers but they were far more then they seemed. They were veteran adventurers in an interstellar war that was kicking up millions of light years  away. 




They created   Quasqueton in order to contain something very sinister & nasty that they had come across in their interstellar travels. If your looking for more really solid B1 resources see here on this blog.  But then 'the Scream' happened & they were presumed dead. But I'm looking into the possibility that they didn't simply vanish into the annals of history. So I've been looking into the possibilities of using Cheating Death 2nd Edition By Omer Golan-Joel.



This little nineteen page pdf isn't simply for the White Star Rpg but other OSR games ie the  Stars Without Number rpg . And I started to really look through my notes into the possibility of using Rogahn the Fearless and Zelligar the Unknown as major NPC's. These two having cheated death for thousands of years through some pretty nefarious means. Here's where I think they've both been doing some very dangerous & possibly nasty stuff. Rogahn the Fearless was said to have many strength enhancing 'magic items'. Maybe those 
'magic items' were in fact cybernetic systems or even pre technologies. 

 
What about  Zelligar the Unknown?! We know that his stash of 'magic items' was often taken from other wizards & his books on magic were sought by guild masters of the wizard's guilds. He was rumored to have gotten into many wizard duels over the centuries & won. Did he bind something deadly within  the Caverns of Quasqueton or was there something already there?! 
There are rumors of him coming in contact with the forbidden techologies of the Great Race. 

So for adapting the Talon sector into the present day I'd design the sector itself using  
 the Cepheus Engine rpg & possibly Stars Without Number for the local Star System. So what's awaken Rogahn the Fearless and Zelligar the Unknown from cyro slumber?! That's where B2 The Keep on the Borderlands module comes into play. Some one or something has kicked up the heels of the mechanisms that are monitoring the locals. And Cult of Chaos has returned to the Caves of Chaos. This means that seat of one of the cult's place of power has returned back to full power. This in turn has summoned an army of humanoids. So in this back water planet military forces are in motion already with these Caves of Chaos house multiple species of vicious humanoids. If the cult was to get off planet the effects on a technologically backwards solor system could be devestating. 
The inspiration for this mix & match comes partially from  Poul Anderson's The High Crusade which was originally serialized in the July–August–September 1960 issues of Astounding
"First published in book form in 1960 by Doubleday
, it has been published in (at least) June 1964 and September 1968 (by Macfadden Books), 1983, 1991 (by the SFBC and again by Baen Books), 2003, and most recently in 2010."




The PC's in this campaign are sent into this backwater sector to find out if   Rogahn the Fearless and Zelligar the Unknown are still alive & why a signal from  the Caverns of Quasqueton has reached the outer edges of the Talon sector. Why was this signal sent & what is the cause of it? 
Secondary inspirations for this campaign are the '82 film Krull which is the inspiration for the royal family family & the minor houses for the Talon sector. 



A minor detail of the Space Patrol has been assigned to the royal family but they've been in the Talon Sector so long that they've become a part of the local interstellar landscape. 



Already at the fringes of the Talon sector is the machine planet  Za- br7. three a pre Scream cybernetic hot spot run by the A.I. gods. This place is a haven for pirates & cyber criminals going back centuries. The planet is currently ruled by the current Cosair Queen Yrina. Many of the cybernetic organisms, wild robotic life forms, & rogue cyber creatures are descendents from the original Delos colony. The whole cloth material is taken from the Piracy and Privateering From 

Stellagama Publishing supplement. 



 One of the other supplements that's come in quite handy for designing the Za- br7. three has been Augmented Reality, The Holistic City Kit For Cyberpunk Games.This is pretty much been one of my go to cyberpunk city design kits for years. 



This is some of what I've got for the Talon Sector tonight but we'll be exploring more coming up.