Showing posts with label Old School 2d6 rpg's. Show all posts
Showing posts with label Old School 2d6 rpg's. Show all posts

Tuesday, December 28, 2021

OSR Review & Commentary on Modern War: Baltic War by Paul Elliot from Zozer Games For For the Modern War Rpg or Your Old School 2d6 rpg 's

 "War in the Baltic states.

As Belarus considers applying for NATO membership, and the West hesitates to commit … Russian forces seize the initiative, launching an invasion of the Baltic States and Belarus. Now a number of NATO units are trapped behind the lines and must wage a guerrilla war. In Belarus a tank war has begun, with Minsk, the capital, the prize. Welcome to modern war…

Baltic War is a campaign premise for Zozer Games’ Modern War RPG. It is a tool-kit that provides various situations, mission ideas and squad templates that allow players to fight the Russian invasion in one of several national armies, at one of several battlefronts, each different from the rest.

Baltic War includes new vehicles, new weapons, guidance on helicopter gunship attacks and a list of national armies and deployed units. NPCs for the guerrilla war are also included."

This blog post is going to pick right up from this one on the blog, OSR Review & Commentary On Modern War: China Sea campaign by Paul Elliot From Zozer Games For the Modern War Rpg or Your Old School 2d6 rpg 's




































DM Steve introduced us to Modern War: Baltic War by Paul Elliot from Zozer Games & what a rather nasty campaign this is! We were thinking of playing it as one of several nation's armies. Paul Elliot is a historian & his writing reflects this dealing with the Nato vs Russia campaign. Damn is this packed with some hard core factions, missions, and some down right nasty areas as the Russia invasion begins. For thirty nine pages  Mondern War: Baltic War is packed with all kinds of Modern War nastiness & its a very well done squad & infanty level game. And Modern War: Baltic War takes full advantage of the Modern War rpg system on many levels as a tool box. 





































Modern War: Baltic War  is an excellent tool kit with all of the trimmings including each of the sides factions, equipment, dangers, etc. all of these will be familiar to the Twilight 2000 rpg DM. Baltic War presents an interesting alternative too Twilight 2000 with a very different, 'What if' in spades. This is a near future that can not happen or the world will have another pillar of the Third World War waiting to happen. And that the kick in the balls, 'the Russians are assuming Nato will cut off their international nose while NATO assumes the same for the Russians'. This means that there are four theatres of war waiting to happen. The  Total War rpg thrives on squad & infantry level encounters and it does so without paying attention to the air or navel war fare points of military action  of the Baltic War campaign. Baltic War  is simply a land based ground & pound war. These are heady combinations that play with fans of  the Twilight 2000 rpg & makes the Modern War a viable alternative or an add on for the venerable military rpg. Modern War: The Baltic War takes Mordern War into other directions. 
Baltic War does three things very well, it expands & entertains the Modern War rpg, it presents four threatres of combat, it brings the Baltic Region into focus as a viable campaign setting, and it brings to the table many options for the dungeon master to play with. 

Saturday, December 25, 2021

OSR Review & Commentary On Modern War: China Sea campaign by Paul Elliot From Zozer Games For the Modern War Rpg or Your Old School 2d6 rpg 's

 "War erupts across the South China Sea! Taiwan is being invaded by the People’s Liberation Army and Western navies struggle to contain the influence of a militaristic China in the South China Sea. Vietnam, a Western ally, is also invaded by China, and the Philippine Insurgency gets a boost from Chinese special force advisors. Face down modernized, well-trained PLA forces! 

China Sea War is a campaign premise for Zozer Games’ Modern War RPG. It is a tool-kit that provides various situations, mission ideas and squad templates that allow players to fight the Chinese invaders in one of several national armies, at one of several battlefronts, each different from the rest. China Sea War includes new vehicles, new weapons and a list of national armies and deployed units." 









































Zozer Games’ Modern War RPG, isn't one of the real standout titles that jumps at you like its brother rpg game Hostile. But its a damn rock solid rpg and an important one. This is a game of modern conflict done by a historian and so when a title comes floating down the isle such as Modern War: China Sea campaign by Paul Elliot. We sit up and take notice because this is (so far ) a bleeding edge alternative history conflict. 
And as a campaign its a bloody & brutal one for the  Modern War rpg as Paul Elliot brings the regions, area, conflicts, & more to sharp focus. Taiwan is being invaded by the People’s Liberation Army and Western navies bring up the boiler point to a melt down for World War III if the DM & the player's PC's are not careful. This is a dense & nuianced campaign in fifty eight pages all bringing the pressure on in the South China Sea! And the PC's better tread carefully. Zozer Games brings the same level of detail that we find in Hostile into focus for China Sea War. 
And China Sea War does the Chinese invaders as a real threat & a modern army to be feared. PC's wading into this who haven't played old school Traveller or Twilight 2000 are not going to be preparred for the level of threat that awaits them.  Modern War: China Sea campaign by Paul Elliot uses all of the advantages & tricks that the Cepheus Engine rpg has to offer in the form of Modern War. 



































 The Modern War: China Sea campaign by Paul Elliot outlines all of the military factions, equipment, military assets, and more boils it down to an infantry or squad level rpg adventure campaign. But this is done in such a way that it makes the campaign feel like something that as a civilian you would never want to be caught in the middle of. And its this boots on the ground feel that really makes Modern War: China Sea campaign stand out.  And the PC's could find themselves on any number of fronts facing down all kinds of modern weaponry, soldiers, and getting themselves in the thick of the violence & fire fights. And there will be fire fights. There is a good chance that one or more PC's are not going to walk away from this campaign. The Chinese  invaders are well written, the weaponry is there, the hardware is there, the military factions, & the assets are there. 
The Modern War: China Sea campaign by Paul Elliot is a campaign that could take months to play through. And the action here is as good as old school Twilight 2000. And it runs better as a system as the 2d6 Modern War rpg has been updated, revamped, and takes its 'P''s & 'Q''s from the Cepheus Engine rpg. The tweaks to Hostile came from the Modern War rpg system. And Paul Elliot nails down an edge of the seat and nail biter of a campaign in Modern War: China Sea campaign. This is a modern  alternative history rpg campaign setting at its best.