Showing posts with label Mystic Bull Games. Show all posts
Showing posts with label Mystic Bull Games. Show all posts

Sunday, August 23, 2015

A Free Mystic Bull DCC/OSR Resource /Adventure - The Tribe of Ogg and the Gift of Suss For Your DCC Campaigns

  Grab It Free Right Over
HERE

So its a Sunday evening, and as per usual I've been getting into a bit more retroclone action, I've been quite surprised with the reaction of my commentary of 'Crawling Under A Broken Moon' issue #2. Today earlier I was messing around on G+ and noticed another free Dungeon Crawl Classics rpg resource from Mystic Bull Games. The plot is quite interesting and according to the back of the book goes something like this -
'You are a savage, eking out your existence on a the semi-frozen hills and plains of an ancient world. As if your life wasn’t hard enough, now the chief wants you and a handful of your buddies to traipse across the dangerous tundra, dodging cave lions, hyaenadons, and the odd mammoth, enter the Dread Forest (I’m sure they call it that because it’s a bright and sunny place), and find out what the great god Suss, Father of Morning, Noon and Dusk, has thrown onto the earth. The chief says it’s a gift. Right now, it seems like a curse. But, it burns out there, throwing up a column of smoke,and your tribe is counting on you!'
This is more then simply another 0 level adventure really, what it is actually is six four page adventure and source book on running cavemen through a pulp style adventure storyline with lots of opportunities including surprisingly elements Lovecrafian and bits of sci fi tales. This whole adventure's aim is take 0 level cavemen characters up to level one and then get the players into the mindset that this setting has at its core.
According to the designers and writer's website,'The Tribe of Ogg and the Gift of Suss is a free 0-level DCC-RPG module set in a prehistoric time. Stay tuned for more free prehistoric stuff, because Daniel's module, along with Michael Curtis' Frozen in Time inspired my home crew enough that I wrote out a fairly detailed cosmology, with patrons, spells, and a couple more adventures (other than Steading of the Nergalites...)'  Believe me it does this and more besides, this adventure introduces lots of cavemen resources and DCC friendly resources to the table in a both informative and playable way. This adventure does it with style and man The Tribe of Ogg and the Gift of Suss wears it pedigree quite well. Elements of this adventure site's,' the early works of Robert E. Howard and Edgar Rice Burroughs’ The Eternal Savage, Caspek, and Pellucidar novels (longtime favorite authors in any event). He goes on to say, ' When I discovered the Manly Wade Wellman “Hok the Mighty” cycle, it became perfectly clear that DCC needed an adventure about cavemen.' While it certain does pull from those sources quite well I was reminded of the beginning of 2001 A Space Odyssey in the introduction of this module. Well that banished quite fast as you see the encounters take a left into their own world! The action is fast and the elements are quite refreshing for a O level encounter adventure. Look do me and yourself a favor go grab this one right now.


Something tells me your going to be see more resources from Mystic Bull Games because this pdf is packed with patrons for the setting, dimensional hazard tables, Appendixes for creating fantasy neolithic adventurers, tribesmen and more .Lots more and without giving away adventure elements this adventure does a damn fine job of creating a sense of  its own neolithic fantasy world and adventure setting. There's even an appendix for creating ooloi characters a small, tailed hominid racial PC class from the dawn of time.

So its a free product and where could you use The Tribe of Ogg and the Gift of Suss for besides as a zero level adventure? Well outside of the its intended use as a stand alone, I would use it as a resource for Venger Satanis's Island of Purple Putrescence to generate DCC time lost cave men characters and adventurers to add into games. Also being the lost world fanatic I would add about ninety percent of this material to just about any DCC game including my own campaigns that I've got cooking at the moment. I can honestly see this material as being some of the best free stuff to come down the pike in the last couple of months but with an as active community as DCC who knows what will be generated soon. But in the meantime I'd say to grab this one if you even have a passing interest in the Lost World themes. Because as a free resource this adventure has it going on in spades. Highly recommended for DM's and players of the DCC rpg.
But surely that can't be its only use?!? No, not at all. Say as a DM you want to create proto Morlocks or cavemen mutants for your post apocalyptic DCC style adventure. Well, The Tribe of Ogg and the Gift of Suss is a great addition for your 'Crawling Under A Broken Moon' or DYI post apocalyptic adventures, there's more then enough here to keep adventurers busy and the elements of the adventure could be used to expand and re purpose the events, elements, patrons and monsters to keep PC's in the wastelands busy for months at a clip. There's a ton here to generate and keep a group of players happy and weirded out with their Stone Age adventurer and don't worry there's enough meat to keep a campaign going for a very, very, long time.



Friday, August 21, 2015

Review And Commentary On The Free DCC rpg Adventure -IN THE STEADING OF THE NERGALITES From Mystic Bull Games

This is a free sixteen page rpg adventure for the Dungeon Crawl Classics game from the pen of Paul Wolf and the crew at Mystic Bull games. This is one of those game adventures that seems to come right into the high states event of a setting world even though this is a 1st or 2nd level adventure. This is a rip roaring adventure that involves Dwarves, serpent men, the god Nergal, it has a pretty intense pickup for an adventure but typical of the DCC rpg efforts especially from Mystic Bull who are a third party DCC provider. Note that when going to the Mystic Bull games site your going to have to click on the links marked 1-UP, 2-UP, And Booklet to down load this free adventure from their site from those .
GRAB IT RIGHT OVER HERE


The plot of the adventure is like something straight out of a 70's issue of Sword of Conan and some of the other sword and sorcery paperbacks from that era. The plot goes something like this:
The ancient shrine of Nergal, God of the White Sun, lies under Rurarik Mountain, a dead testament to the division within the dwarven outcasts’ devotion to the Nergalite prophet, Agol Umberstone. When the Dissenter gathered his own believers around the banners of Qo, the Twin-Headed Snake and Destroyer of Worlds, his Nergalite brethren converted or died at their hands. Now, ages later, the devotees to Qo are starting to stir in their cocoons, ready to emerge in their new forms and their new purpose to free the destroyer from her eon long imprisonment.'
In sixteen pages you get a full blown cult of Nergal, monsters, legends, and a few plot twists but this is a DCC adventure so there's plenty of ways to die for a party. The sword & sorcery action is fierce and the author knows his material. For a free product there's plenty of nice art work and maps are very well done. I don't see this translating well into other retroclone systems but its possible. There are some nice one of a kind relics and artifacts ala DCC usual call of these types of treasure in their adventure so expect plenty of dungeon crawling action in this one. Again the better part of valor is going to keep your PC's alive and kicking but you might miss out on the sword and sorcery action. This isn't a stand on the sidelines adventure. The cult of Nergal is wicked and dangerous in its intensity and violence it brings to the table. On many levels this adventure dips its toe into the cult like  background of the 80's sword and sorcery films of yesteryear bring a smile to my face as certain twists and turns echo the VHS memories of the past. Again we have the fact that DCC emulates and echoes the inspirations of the Appendix N from the AD&D Dungeon Master's Guide but does it with clever bit of slight of hand on the author's part here. We get eighteen separate locations in this adventure and lots of encounters with the eye on providing the PC's with plenty to handle and do. This adventure could be played convention style but I think that a DM should have one or three PC's to drop on the players in case of some deaths. This is a well thought out but brutal adventure in places that echoes the writings of Robert Howard mixed in with some solid sword and sorcery hijinks.
There is plenty here to keep a group of 3 to five players of 1st and 2nd level PC's going for at least a couple of evenings as they try to explore every square inch of this adventure location. The local history is well thought out and the relationships between the NPC's are well fleshed out, dangerous, and very much going to challenge a group of experienced players. I'd say that this isn't an adventure for those who are not used to the very nature of the DCC concepts. This adventure might take a read through and prep up for an experienced game master due to some of the background pieces in the adventure and the prep time necessary to run  'In the Steading of the Nergalites.' 
In closing I get the feeling that there are at least three or more places in this adventure that a clever DM could exploit to continue the adventure's themes and expand upon them into their own campaign world. There appears to be a background to the world presented 'In Steading of the Nergalites'. Given Mystic Bull's track record we're going to be seeing plenty more sword and sorcery pulp themed adventures from them. I highly recommend that you pick this adventure up if your into Conan style DCC. This is one to use to get that vibe on and get in on some DCC action this coming weed.