Showing posts with label Lovecraftian Dream Monsters. Show all posts
Showing posts with label Lovecraftian Dream Monsters. Show all posts

Wednesday, September 2, 2020

1d10 Random Weird Encounters Table For Your Old School Campaigns

 You never know who or what your party might run into along the paths of adventure. Here is a list of quick encounters to bring home the weird and deadly along the path to your adventurers and old school heroes.

Some of these encounters may be fragments from the Dreamlands that drip down the paths of reality into your campaign worlds.
Batten - IndianFairyTales.jpg


1d10 Random Weird Encounters Table 

  1. A pack of rabid demon hybrid beings looking to incorporate a new pack member and your adventurer looks like a prime target. Very dangerous and they are only harmed by magical weaponry. 
  2. A ghostly princess from another reality who has been separated from her soul and body. She seeks adventurers to free her lands from a most vile villain, herself. She does not remember the powerful magic she has employed to summon her own soul to turn herself into a demi god like figure of power and magic. 
  3. A weird figure in an archaic rain coat with a ball of light for a head. This being is an echo and fragment of some lost or forgotten god on a mission. He does not remember what it is but seeks out the PC's for a world shattering mission. 
  4. Twenty three identical mini copies of your PC's armed with magical weapons seek to kill your character. They are dangerous and foul little goblin like demonic beings. 
  5. An elemental vortex of sand,glass, and debris form itself into perfect copies of anyone it sees, the thing will attack anyone beautiful or attractive.But it has no idea why but it seeks a powerful wizard. 
  6. A minor god of time seeks out a murderer with an enchanted stop watch, it sees your PC's shakes his head and  few seconds later disappears only to reappear muttering, 'Not again'. 
  7. A flock of birds made of diamonds and rubies flies over head crying out the PC's names. And they suddenly attack the party. Once slain they reveal a set of spells and wards with the PC's name's inscribed upon them. 
  8. The PC's encounter a minor prince of Dream and Nightmare who needs their help on a mission of great importance. His own dream fragment is trying to kill him and the PC's must enter his own mind to defeat this menace. 
  9. An ancient piece of a magic spell that one of the PC's will cast in the future has taken on the form of an assassin and is now stalking the party to kill them all off so that its tortured existence will never take place. 
  10. The PC's encounter a undead prince who seeks one of the PC's for a mission into the realms of the dead claiming that the PC owes him from a previous life.

    Illustration inset (c) at page 132 of Indian Fairy Tales (1892).png

Wednesday, May 20, 2015

1d20 Random Strange Encounters In The Outer Darkness & Higher Dimensional Realms Table For Your Old School Campaigns

Between the Outer Darkness and higher dimensional realms, adventurers often encounter weird and terrifying beings, monsters, and horrors that dwell between worlds. Some of these are are once living god monsters, others are imprisoned demons, still others are simply the nameless remains of once living nightmares. Here is a quick encounter chart of these strange and very dangerous travelers in these realms.


Out of the South it was that the White Ship used to come when the moon was full and high in the heavens. Out of the South it would glide very smoothly and silently over the sea. And whether the sea was rough or calm, and whether the wind was friendly or adverse, it would always glide smoothly and silently, its sails distant and its long strange tiers of oars moving rhythmically.
The White Ship by H.P. Lovecraft
1d20 Random Strange Encounters In The Outer Darkness & Higher Dimensional Realms  Table 

  1. 1d6 ghosts, the remains of lost dreamers who died locked out of their minds and souls in the waking world. They howl and gibber whispering the secrets they have learned between the planes.  They wish to share their misery and pain with any who will spare them time. They will attack anyone who gets within arms reach. 
  2. 1d8 lost gods traveling from one dream heaven to another, sporting weapons, equipment other implements of war to do battle with the nightmare demons of mankind. 20% chance they may be recruiting heroes and other hirelings for battle. 
  3. 1d4 Sandmen looking to collect the spun dross of lost dreams and willing to trade sleep sand for stories and legends to spin into the stuff of dreams. 
  4. 1d8 flash frozen demons locked in mortal combat with one another. These Lovecraftian horrors may 20% chance have an enchanted demonic weapon within reach. Use the common demon types from the 1st edition Monster Manual for stats. 
  5. 1d6 Dream selves of heroes of Legend on their way back from some epic dream battle. They are looking for some minor provisions and may trade some minor trinket for food and water. 
  6. 1d8 Nightmare necromancers looking for nightmares of death and dying to harvest for trade with night hags and other unsavory types of horrid demon witches. 6th level or better black wizards of the aspects of death. 40% chance of some magic item of necromancy and death. 
  7. 1d8 ghoul raiders on the backs of weird Lovecraftian mutated ray monsters, armed with short bows, arrows, and a shaman of 4th level. Looking for fresh meat and treasure. 
  8. 1d6 minor Lovecraftian demons of lustful and dangerous aspect.  Very hungry and nasty. 
  9. Deep dream trade ship crewed by nightmares of dead souls and pirates of horrid aspect. These things are looking to trade innocence and stories of the waking world for 1d6 minor relics or magic items. There is a 30% that these beings may attack those they trade with. 
  10. A lost god from some ancient and forgotten pantheon whose mouth has been sewn shut so he will not reveal his pantheon's fate. He has thirteen gold coins but these are cursed and he is actually a damned god. 
  11. Other dimensional crew of dream harvesters looking for dreams of purity and charity to harvest for the dream merchants of Ko. The harvesters are insect creatures and are willing to trade gold and gems for ancient and forgotten legends. 
  12. A flock of 1d6  Night Guants looking to tear apart anything that they come across. Very dangerous and slightly deranged. 
  13. A lost Great Race of Yith time castle ruin spinning in infinity. This four floor dungeon ruin spins its lonely existence and is inhabited by minor demons who will summon weird aspects of the lords of order. 
  14. An ancient giant head spins through the void and only the men & women of a well known unit of soldiers knows the dark & forbidden secrets of this horror spinning in the darkness. 
  15. A gigantic alien space craft moves across the face of dreams and nightmare. Who or what drives this monster is unknown but the crew seems very eagar to trade with the right folks. 
  16. A giant emerald of dream spins in the darkness and the thing is covered with a swarm of 1d10 Mi Go who are harvesting the vast mineral brain of the thing. 
  17. The remains of an ancient Roman village sit on a rock, the place seems deserted but there are 1d8 zombies abound ready to tear anyone apart. 
  18. A dangerous storm follows in the wake of this ancient and black guardian who harbors a dark secret of betrayal at the hands of the Outer Gods. 
  19. An ancient Star Spawn of Cthulhu is locked as still as a statue. Across the thing's body giant demons feed on the souls of anyone they can. 
  20. A giant 1d10 Lovecraftian monsters are consumed with creating & gathering some ancient dreams that can be sold on the black market to high priced buyers of such commodities.  

Monday, April 27, 2015

1d10 Random Finds and Treasures of the Dreamlands Table For Your Old School Campaigns


File:Tsarevna-Lebed by Mikhail Vrubel (brightened).jpg
Adventurers are often running into odd or strange things that trickle in from the Dreamlands, there are odd treasures and relics that wash up on the shores of reality. Some of these can be good or some can be very, very, dangerous with prices all of their own. Here is a listing of 1d10 random Lovecraftian treasures to bedevil your adventurers with.
“Down through this verdant land Carter walked at evening, and saw twilight float up from the river to the marvelous golden spires of Thran. And just at the hour of dusk he came to the southern gate, and was stopped by a red-robed sentry till he had told three dreams beyond belief, and proved himself a dreamer worthy to walk up Thran's steep mysterious streets and linger in the bazaars where the wares of the ornate galleons were sold. Then into that incredible city he walked; through a wall so thick that the gate was a tunnel, and thereafter amidst curved and undulant ways winding deep and narrow between the heavenward towers. Lights shone through grated and balconied windows, and, the sound of lutes and pipes stole timid from inner courts where marble fountains bubbled. Carter knew his way, and edged down through darker streets to the river, where at an old sea tavern he found the captains and seamen he had known in myriad other dreams. There he bought his passage to Celephais on a great green galleon, and there he stopped for the night after speaking gravely to the venerable cat of that inn, who blinked dozing before an enormous hearth and dreamed of old wars and forgotten gods.” 
― H.P. LovecraftThe Dream-Quest of Unknown Kadath

  1. Golden straight razor capable of cutting through the material dreams of men and worth 500 gold pieces to the right collector but it is cursed with a blood curse of entropy and haunted dreams. 
  2. A crystal from the dreams of a child that sings of old gods and the haunts of men's dreams within the thing is the soul of a wizard who sold his mind to an ancient horror. With 200 gold pieces for it is a meager and cursed thing. 
  3. A scroll case that contains the writings of a Yithian wizard and super scientist written on the interior of the metal cylinder that unfolds itself. The thing tells its owner their greatest weakness and has been known to drive strong men mad. The scroll also tells the history of the dreams of mankind when it wishes. A very valuable find from the beginning of life on Earth. 800 gold pieces and a telepath needs to read it.  
  4. The jeweled heart of a goddess that allows its owner to reshape their dreams and nightmares but the heart has plans of its own. The jade like jewel is made from the stuff of dreams and can be fickle turning different colors and smelling of the dreams of childhood.  Worth about 40000 gold pieces but there are three different factions after it. 
  5. The crystallized embryo of a demonic thing, it still bares traces of its weirdly fused post  human origins.  The thing advises and chortles about matters of wizardly and mystical matters.  It claims it is looking for a worthy master to share its secrets with. In point of fact this thing manipulates and sets up its hosts while sharing esoteric knowledge.  The thing is an exiled demon of some importance.  Worth 10000 gold pieces to the right wizard who might murder for it. 
  6. A piece of dead wood from the World Tree, this thing drips with the sap of ages allowing its owner to find the dreams and illusions of the gods. The sap is made into a tea that gives its owner visions of old and ancient places along the most dangerous routes of the mind and soul in other dimensions.  Sanity rolls are a must and there is a 30% chance of encountering the dreams of an ancient god or horror. 
  7. A casket of an ancient dead fossilized tree that contains the dream wine of Gugs. The stuff eats through most other containers except the glass ware of ghouls one of which is attached to the thing by the preserved gut of a poet.  The stuff reeks but grants 1d30 visions to the drinker who will witness the stuff crawling into his orifices as it happens. There is a 40% chance of the fool not waking at all as a Great Old One or Outer God has eaten his soul. 
  8. A stringed instrument made from the skeleton and still living bits of a Lovecraftian Ghast. The thing is programmed with five different songs that can be played by a bard. There is a 20% chance that the insane god thing which created this horror is looking for it.  Worth 400 gold pieces or 3000 to a necromancer who has been searching for the thing. 
  9. Spun gold of the dreams of the Fey, this strange golden material has been created from the fevered death  dreams of thieves and prospectors who have lost their lives seeking such treasures.  The material is favored by wizards and black magicians who spin it into cloaks and demonic carpets of dark aspect. Worth about 6000 gold pieces a yard. This material can be used by the Fey to create snares for the souls of men and beasts to feed to their Outer God masters. 
  10. Crystal of the Underworld that contains the locked essence of an Outer Thing, this crystal pulses with minor power and malice. The thing will allow a door to the Outer Darkness to open and dreams of the darkness to flow into the mind of the owner. This grants 1d4 spells from the howling madness that churns through the soul of the owner but he will lost 1d3 points of wisdom each time this happens. 

Sunday, April 26, 2015

1d10 Random Lovecraftian Dream Princesses Encounter Table For Your Old School Campaigns


There are royal personages out in the Dreamlands that seldom get mentioned, fragments of ancient goddesses whose power and rage were far to dangerous for rational minds to contemplate but none the less move across the collective unconsciousness of the dreaming realms waiting and watching for the moments to strike at our world. Adventurers might encounter these beings out on the edges of our fragile existences. Here is a random sample of these dangerous and deceptive ladies of royal aspects.
John Everett Millais - Cinderella.jpg

“No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity.

Through the Gates of the Silver Key” 

1d10 Random Lovecraftian Dream Princesses Encounter Table 

  1. A young lady of weird and strange aspect appearing to be about eighteen years of age appears at the edge of your vision. She is dressed in peasant garb but holds a small scepter like  rod but its her eyes that bother you. They are violet pools of ancient wisdom and despair. She is a sixth level witch and she bares a terrible burden but she asks your party's help with a quest to edge of the stars and Kadath. 
  2. This strangely familiar child of  ancient aspect greets each of your party by name. She knows not who she is but that she has a mission from beyond the Gates of the  Silver Key and you must join her mission. She is willing pay you in forbidden knowledge and violence as well as riches beyond measure. 
  3. This princess is actually the claw of one of the Great Old Ones inhabiting the body of a 4th level wizardress of incredible magical talent. She is hunting for adventurers to devour their souls. 
  4. This ancient princess looks about twenty and her skin is rich and tattooed with the signs and symbols of deep dreaming. She is searching for her successor and your party is destined to guard her in her en devour.
  5. This pricessess carries a magical sword called Deep Key and its a slayer of demons. She seeks your party out to help her recover a child of dream itself and only your party is mad enough to face down this ancient evil from beyond the ken of mankind. 
  6. This princess is broken and has become a vampire, she is being hunted by ghoul bounty hunters who wish to drag her back to the underworld. She wishes to employ the PC's to recover magic items. She is very desperate and dangerous.  6th level necromancer 
  7. This princess is seeking her twin soul from a wizard down in the Underworld and is willing to employ the PC's for the promise of 800 gold pieces each to go into the Underworld. She has keys to get you in and out. 
  8. This princess is actually the remains of an ancient goddess and she is willing to pay the PC's to go into the ancient prison where the mantle of immortality is kept. She wishes to gain her rightful place among the gods and knows it is just before an invasion of demons and other horrors. 
  9. This princess is looking to release the bonds that hold one of the ancient titans in place because he controls other ancient Lovecraftian forces. She wishes to use his power to bring about a golden age. 
  10. This princess is more then slightly mad after glimpsing the true face of Cthulhu in a dream. She is quite mad and controls a +2 blade called the bane of humanity. The blade is capable of slaying gods but she wishes to cut the soul of one of the PC's to revive the ancient flame of life for her god. She promises gold and riches. Evil and murder are her calling cards. 
The sleeping beauty by John Collier 1.jpg

1d10 Random It Came From H.P. Lovecraft's Dream Lands Encounter Table For Your Old School Campaigns

There are times when the real world is invaded by the horrors and nightmares from the Dreamlands of HP Lovecraft. The power and dangerous nightmares creep into our world and only adventurers can keep these things at bay. Here is a random encounter chart of some of the possible things and monsters that might come to be encountered by your heroes and outlaws on the fringes of reality.
File:Tanglewood-tales-4.jpg
“Well did the traveler know those garden lands that lie betwixt the wood of the Cerenerian Sea, and blithely did he follow the singing river Oukranos that marked his course. The sun rose higher over gentle slopes of grove and lawn, and heightened the colors of the thousand flowers that starred each knoll and dangle. A blessed haze lies upon all this region, wherein is held a little more of the sunlight than other places hold, and a little more of the summer's humming music of birds and bees; so that men walk through it as through a faery place, and feel greater joy and wonder than they ever afterward remember.” 
― H.P. LovecraftThe Dream-Quest of Unknown Kadath



1d10 Random It Came From 
H.P. Lovecraft's Dream Lands Encounter Table 


  1. 1d6 Spice traders of weird aspect trading in strange powders, drugs, and spice from the edges of Oukranos and bearing certain magical wines in cut ruby bottles. They are wizards of 6th level and not gentlemen to be trifled with but are willing to trade certain dreams for their strange wares. 
  2. Two ancient ghoul priests from the Underworld looking for a missing princess from their light less realm of insanity and danger. They have two scrolls of magic that they are willing to trade for information and a +1 magical sword named Broken Spine which hums under moonlight. 
  3. A strangely swathed Elven prince in royal finery looking for adventurers to help in a quest for the temples at the edges of Kadath. He is willing to pay in rubies and dreams of bliss. A second level mage and fifth level warrior, he bares a great burden of horror and depravity. 
  4. A knife sharpener from edges of the of The Southern Sea who has eight enchanted knives for sale but is being hunted by an evil dream doppelganger of psychotic and enchanted aspect. 
  5. A dream projection of Great Cthulhu who is hunting for a particular wizard's soul in the waking world. This thing of psychic power and horror is hunting and will destroy anything that gets in its way. 
  6. A strange flabby mouthed horror from the shores of the Fantastic Realms, this ghostly phantom is partially dream and particularly dangerous because its a level draining horror that feeds on the souls of its victims as well. 
  7. A swarm of semi demonic damned souls that have escaped from the Forbidden Lands and intend to feed on the living to gain reality in the waking world. 
  8. A damned soul who has escaped from the clutches of  Nyarlathotep, this horror counts as a ghost but its actually the remains of a wizard's soul and mutters mind blasting secrets from the corners of its mouth. 
  9. A slippy flabby toad thing from a Black Ship, that has come to our world to seek slaves and a way back to its horror filled body. The thing is a 4th level magician that seeks to trade a valuable jeweled necklace for your soul. The thing is manipulative and very dangerous. 
  10. A giant purple bloated spider from the plane of Leng that seeks out prey to take back within it to its eternal home of horror. The thing knows 1d6 spells and is a dangerous card player. It is easily distracted with games of all stripes. A very weird and strange nightmare given horrific form. 

Sunday, March 1, 2015

1d10 Random Lovecraftian Dream Creature Encounters Table For Your Old School Campaigns

The destruction of Atlantis,Mu,and Lemuria displaced millions of Fey species to the edge of the myriads of existences. Adventurers,explorers, and madmen sometimes encounter some of these creatures at the edges of such places leaking into our world. Great care should be taken when dealing with such creatures that are akin to chaos,magick, and dream in equal measure.
Extreme caution should be exercised when dealing with the displaced nobility and refugees of these disasters. 

Riquet Doré.JPG

“Down through this verdant land Carter walked at evening, and saw twilight float up from the river to the marvelous golden spires of Thran. And just at the hour of dusk he came to the southern gate, and was stopped by a red-robed sentry till he had told three dreams beyond belief, and proved himself a dreamer worthy to walk up Thran's steep mysterious streets and linger in the bazaars where the wares of the ornate galleons were sold. Then into that incredible city he walked; through a wall so thick that the gate was a tunnel, and thereafter amidst curved and undulant ways winding deep and narrow between the heavenward towers. Lights shone through grated and balconied windows, and, the sound of lutes and pipes stole timid from inner courts where marble fountains bubbled. Carter knew his way, and edged down through darker streets to the river, where at an old sea tavern he found the captains and seamen he had known in myriad other dreams. There he bought his passage to Celephais on a great green galleon, and there he stopped for the night after speaking gravely to the venerable cat of that inn, who blinked dozing before an enormous hearth and dreamed of old wars and forgotten gods.” 
― H.P. LovecraftThe Dream-Quest of Unknown Kadath


1d10 Random Lovecraftian Dream Creature Encounters Table

  1. A band of 1d30  Elves of ancient aspect attired in embossed armor of ancient and weird aspect  accompanying their lord. They are guarded by ten ancient pixie wizards who accompany them. They are on a mission to recover an ancient artifact but are willing to trade information with travelers. 
  2. A small party of ancient fey who are returning to their lord with the dross of old and used dreams and nightmares to forge them into new spells and enchantments. 
  3. A party of gnome explorers and a ranger on their way to find an ancient spring of weird aspect. 
  4. A routine of a fairy princess who is looking to grab the soul of a prince for trade for her father to a demon lord of the seven ring of Hell. 
  5. A lost child of a slaughtered Elven lord, but its actually a night hag in disguise looking to entrap a party of adventurers. 
  6. An aspect of the moon goddess of witch craft who is spinning out the prophecies of the coming month. Adventurers will be given cryptic aspects of coming adventures. 
  7. A trio leprechaun leather armor workers who are on their way to sell some of their wares to a local Fey lord who is about to make ritual war on his competitor. 
  8. A light Elven explorer from the Asgardian realms who is looking to grab some slaves for his household and masters. Very cunning and somewhat of evil aspect. 
  9. A traveling Fey feast looking to kidnap victims for 'fun' in the next world. There are 1d20 weird NPC tricksters out for a very good time. 
  10. A minor high Elven king and his bodyguards are looking for relics to trade but are actually on a scouting mission for victims to dream rip of their soul essence. There are 1d10 of these cunning warriors of weird aspect. 

Theodor Hosemann Illustration Hochzeit.jpg

Wednesday, February 25, 2015

1d10 Random Weird Encounters Table For Your Old School Campaigns

You never know who or what your party might run into along the paths of adventure. Here is a list of quick encounters to bring home the weird and deadly along the path to your adventurers and old school heroes.
Some of these encounters may be fragments from the Dreamlands that drip down the paths of reality into your campaign worlds.
Batten - IndianFairyTales.jpg
1d10 Random Weird Encounters Table 

  1. A pack of rabid demon hybrid beings looking to incorporate a new pack member and your adventurer looks like a prime target. Very dangerous and they are only harmed by magical weaponry. 
  2. A ghostly princess from another reality who has been separated from her soul and body. She seeks adventurers to free her lands from a most vile villain, herself. She does not remember the powerful magic she has employed to summon her own soul to turn herself into a demi god like figure of power and magic. 
  3. A weird figure in an archaic rain coat with a ball of light for a head. This being is an echo and fragment of some lost or forgotten god on a mission. He does not remember what it is but seeks out the PC's for a world shattering mission. 
  4. Twenty three identical mini copies of your PC's armed with magical weapons seek to kill your character. They are dangerous and foul little goblin like demonic beings. 
  5. An elemental vortex of sand,glass, and debris form itself into perfect copies of anyone it sees, the thing will attack anyone beautiful or attractive.But it has no idea why but it seeks a powerful wizard. 
  6. A minor god of time seeks out a murderer with an enchanted stop watch, it sees your PC's shakes his head and  few seconds later disappears only to reappear muttering, 'Not again'. 
  7. A flock of birds made of diamonds and rubies flies over head crying out the PC's names. And they suddenly attack the party. Once slain they reveal a set of spells and wards with the PC's name's inscribed upon them. 
  8. The PC's encounter a minor prince of Dream and Nightmare who needs their help on a mission of great importance. His own dream fragment is trying to kill him and the PC's must enter his own mind to defeat this menace. 
  9. An ancient piece of a magic spell that one of the PC's will cast in the future has taken on the form of an assassin and is now stalking the party to kill them all off so that its tortured existence will never take place. 
  10. The PC's encounter a undead prince who seeks one of the PC's for a mission into the realms of the dead claiming that the PC owes him from a previous life.

    Illustration inset (c) at page 132 of Indian Fairy Tales (1892).png