Showing posts with label International Dave Hargrave Day. Show all posts
Showing posts with label International Dave Hargrave Day. Show all posts

Monday, May 28, 2018

Beer, Fritz Leiber, Arduin, & An OSR Campaign Set Up

Its Memorial Day here in the States again & I got together with friends at a local watering hole to discuss OSR stuff. Swap some beer & shoot the breeze about International Dave Hargrave day, classic original Dungeons & Dragons, OSR games, & everyone's current campaigns.
So we began to talk about WWI & some of the history leading up to it including the international  brush fire conflicts that lead up to the war to end all wars. The idea came up of battle fields whose violence was so bloody & bad that they transcend the local time space continuum & pull soldiers in from other time periods & eras.


This smattering of ordinary soldiers becomes the adventuring party whose bonds of friendship & brotherhood form the basis for the center hub of such a  campaign. This isn't a new idea & The Big Time by Fritz Leiber  takes some of the ideas about a central temporal war & uses the concept of the 'Change War'. Within the "The Change War" temporal fronts change & move as time lines change & die. "Their method of battle involves changing the outcomes of events throughout history (temporal war)." Yet we hear about it but never see it. Lieber is of course Appendix N front & center alumni because his various creations including his two Sword & Sorcery creations with their adventures in the city of Lankhmar. But for me  Lieber is so much more then a simple Sword & Sorcery writer with his Science Fiction with its various alternative worlds being great fodder for a dungeon master's old school campaigns. You can read 'Big Time' on line -


"The Big Time as serialized in Galaxy Science Fiction in 1958, parts one and two, at the Internet Archive"

I don't really want to get hung up too much on Fritz Leiber too much because I've got a lot of ground to cover here. Liber's Change Wars are only another front in the bigger war between Law & Chaos, yup that's right I said it. This was something we'd see much more of in Three Hearts and Three Lions in 1961's  fantasy novel by American writer Poul Anderson.


Michael Moorcock would 'borrow' certain concepts for this along with American writer Roger Zelazny. Gary Gygax just danced in with Gord & his crew of dungeon miscreants.
Dave Hargrave plugged into this with his dungeon locations that weren't bound by time or space. These dungeons were created to cancers on timelines & their appearances were the death wail for a world. The appearance of a dungeon on a world isn't cause for celebration but call to arms for adventurers, outlaws, & soldiers in a war they barely understand.  This is something I've done time & again faster then you can say Hargravian Hell spiral.


The idea of taking a bunch of adventurers from across a platform of various old school & OSR retroclone system  platforms & throw them together isn't something new. We've done it time & again much to the cynicism & criticism of the local OSR scene. The idea of breaking down the traditional Dungeons & Dragons tropes seems outside of some folks comfort zone.


A soldier from Rhûn in Middle-earth artwork by
Jan Pospíšil

Dungeon are adventure locations whose appearance might mean a call to arms across time & space. We've seen both Marvel & DC use this tactic in their comic books & now block buster movies time & again. This is simply another tactic to get get very different groups of players to the table. Some may play pulp heroes, some adventurers, a few soldiers, but by night's end they'll be veterans of the temporal wars.




Gary Gygax & Dave Arneson were the fathers & innovators of this hobby but where we are today is from the blood, sweat, & tears of those who came afterward as well. Some of them have been forgotten but some of them are still in the trenches today & the OSR continues to roll along. Some will leave & some will stay as for me I'm in for the long haul. The fact is that Hargrave took a quiet & yet dangerous approach. Dangerous because he was willing to take the risk of possible regret & rejection in our hobby. Still his light was kept on by Paul Mosher for years
Meanwhile I quietly drink my beer & crack open my copies of Arduin again & salute Dave Hargrave.




To pull this off I reccommend the first three Arduin books & B/X Dungeons & Dragons along with your favorite retroclone systems. Possibly Amazing Adventurers! rpg & its Companion from Troll Lord Games.

Saturday, May 26, 2018

OSR Hargravian Commentary - Happy International Dave Hargrave Day!

So its international Dave Hargrave appreciation day which has very different connotations for me as both a dungeon master & as the son of a Vietnam veteran. Arduin is of course the sometimes controversial cross genre fantasy world of Bloody, Bloody, Arduin.
Bloody, Bloody, Arduin hit me square in the face at about seven years old & was long before Palladium's  Rifts that I discovered that Arduin included everything from  interstellar wars to horror & historical drama as its setting campaign world. Although it was ground in the medieval fantasy tradition of TSR's original  Dungeons & Dragons rpg box. My adopted English uncle in New York from the U.K. a retired RAF pilot along with his kids came back from California with a bunch of original Dungeons & Dragons books & the  three Arduin Grimoire books back in the early Eighties. He also had a smattering of Dragon Tree Press books
You can still get the pdf of the Arduin Trilogy here but I'd wait till it goes on sale.

Things have been a bit well iffy from both Dragon Tree Press  & Emperor's Choice for ordering items. Consider yourselves warned folks.


I received those three books as gifts back in the early Nineties & they were burned up in an apartment fire ages ago. I grabbed the new Emperor's Choice Arduin reprint book the first time I got into the OSR scene.
For the record I took a lot of heat for that purchase over the years from both the old school community & the local branches of the OSR. Screw 'em its been one of the best purchases of my hobby. If you want to know the contents of the Arduin Trilogy Mr.Lizard does a solid break down of the books.
My uncle used the free wheeling style of the world of Arduin to weave together his own worlds & creations where we went toe to toe with all manner of horrors including renegade clans of  Deodanths! Deodanth are a cross breed of  Elves & Vampires here's the concept art from the Arduin Grimore,1977 that hunt their fantasy stock brothers the Elves! If there's one constant about the world of Arduin its that power attracts power!




Deodanth artwork found on twitter!

David Hartlage's blog DM David had a great piece on the Arduin books. And many games were spent battling across the face of Arduin's campaign world setting. Kill Kittens took out two of our number and then a star spider did a total party kill as we quested for the Holy Grail. Out came the Delian Book of the Dead as we'd quest for the souls of our fallen comrades but such was the heady mix of Dave Hargrave's gaming books kids! This was the U.K./California style that I was used to now a days called Gonzo or some such. To us it was pure gaming fun and that's only a part of the Hargravian legacy. Its only now that Dave Hargrave is getting his due.


Today Arduin is one of those old school gaming wells that I frequently find myself returning to whist other dungeon masters & OSR bloggers seem to burn out. The sheer volume of old school weirdness & wonderfulness keeps the experience of gaming fresh for me. If you don't like something then drop it or move on! Dave Hargrave wasn't an easy character to define but he did gaming on his own terms!

To quote Ryk Spoor's blog article; "
The Arduin books told GMs and players that they should not believe in limits. That of course magic and technology could play in the same game – Welcome to Skull Tower gave rules for firearms, while The Runes of Doom had rules for advanced energy weapons! – that no species or type of character should be forbidden to enter the realms of adventure. Dave Hargrave painted Arduin as one of the most complex, amazing worlds ever created, with innumerable species coexisting in a world that had a massive history and mysteries hiding around every corner."
For me this is the essence of Dave Hargrave's work & contribution to the old school gaming community. He was taken far too young! Had Dave Hargrave lived he would have been a major force in the OSR as his ideas & philosophy have not only come to pass but become part of the OSR mainstream.


An insectoid Phraint in the big city / an Elf on the windy wharf. Dave Hargrave's imagination knew little bounds & DM's should not find themselves hemmed in by the constraints of imagination or rules.

For me the world of Arduin is alive and well, sitting on my shelf waiting to be used on new & unsuspecting players & their PC's! I hope the Dream weaver & Paul Mosher who recently passed are sitting having a game right now. So shake some dice, come down to the street of Darkness, & watch out for those most dangerous Arduin horrors! Happy international Dave Hargrave day!


Everyone on the street sees the pickpocket attempt

(Roland Brown, The Arduin Grimoire IV: The Lost Grimoire by Dave Hargrave, Dragon Tree Press, 1984)