Showing posts with label Hex Crawling. Show all posts
Showing posts with label Hex Crawling. Show all posts

Wednesday, March 18, 2015

Fourteen Free OSR Adventure Creation Tools and Adventures From The Save Vs Dragon's Blog For Your Old School Campaigns

 Getting started on mapping and having a set of alternative adventure resources & hex crawling stuff for OD&D adventure creation is always something that a DM welcomes. Well this morning I stumbled upon another really nice set of free downloadable resources and this time its from the Save Vs Dragon Blog from Richard LeBlanc Jr.
 These include hex crawl resources, mapping stuff, and much,much, more. But that's not all. There are ton of old school OD&D style adventures for the taking. Very nice stuff. Richard also runs New Big Dragon Games you can find them right HERE

                           GRAB THEM RIGHT OVER 
                                HERE 


Now according to Richard he's running a special in addition to the free stuff for OD&D  on his blog.
For a limited time, get the PDF of
2014 Three Castles Award™ Winner
"Valley of the Five Fires"
for just $2 from RPGNow!

Right  Over
HERE

Wednesday, March 11, 2015

Quick Overview Of 'The Pay What You'd Like' OSR title - How to Hexcrawl From Taskboy Games For Your Old School Campaigns


Grab It Over
HERE
This is a twenty four page 'pay what you want' basic primer for all things hexcrawling awesome. The hexcrawl is the unsung underbelly of the old school game that has appeared countless times over and over again. There is a reason for this, because it works so well. This pdf is a primer for this method of adventuring and goes into everything that a DM or his players might want or need to know. All of it is laid out in a step by step stereo instruction method of OSR preparation and go to it. The author knows his subject and traces down everything that you need for hexcrawling right out of the gate. 
Want to know the small history and back story to this method of adventuring, that in this title as well very quickly done with all of the ins and outs for mapping, adventuring, and more. This information can be applied across the board for any type of campaign from fantasy, sword and sorcery, and even westerns should you design it that way. 
How to Hexcrawl is the easy step by step title to get you started and even for the veteran gamer this is a good chance to brush up on your skills set and move forward with incorporating one of the best methods of old school adventuring out there. How To Hexcrawl is worth the price of admission and very well done. Money well spent if you haven't gotten into a solid title lately this is it.


Simply put this is really one of my favorite titles to read in the last couple of days and it lays everything out concisely and concretely at the feet of the DM. As a tool kit for OSR gamin you couldn't ask for anything better. A four out of five on the awesome meter folks!