Showing posts with label Harbinger. Show all posts
Showing posts with label Harbinger. Show all posts

Thursday, November 3, 2022

More Then Just A Pretty Ship - The Rockwell Harbingers From Crew Expendable For The Hostile Rpg

 The Rockwell Harbingers  is in point of fact the supply ship of the lone colonies in the blackness of Hostile. There's no magic 'E' type planets in Hostile & space travel is extremely expensive so the  Rockwell Harbingers  series of space craft are more then just a sign of home. These ships are the blood line for the colonies & they've also been one of the main suppliers of adventurers in our Hostile campaigns. 















If there is a Hostile adventurers starship then this is it because of the fact that  Rockwell Harbingers in the HOSTILE setting are akin to the Beowulf Free Traders of the 3rd Imperium OTU setting. But not in the way that your thinking, the Rockwell Harbingers bring supplies, colonists within hypersleep, and the infrastructure that interstellar colonies depend upon. The supply lines that the Harbingers keep open is key & this makes corporate warfare within interstellar space all that more ugly. 
Take out a Harbinger & you are declaring war on another corporation's holdings & it takes a very long time to launch another one of these ships. Because colonies are going to starve if the interstellar infrastructure is gone. And this could actually be one of the reasons why the PC's are brought in. And this has been something we dealt with recently when I got a chance to play instead of being behind the screen. And recentlt when we got a chance to take a look into the colony building process with Colony Builder the role of the Harbinger came into it's own in spades. 


War in Hostile is completely ugly for any of the corporations involved & various police actions, battles, and dust up's are more then just a write off or loss. These battles have far reaching implications for a Hostile campaign. Coroorate states don't just go to war with each other but generations of colonists who are coming down the pike. Never forget that while xenomorphs are terrifying the true investiments that the megacorporations have is in the future generations of colonists. 

Tuesday, March 22, 2016

Review & Commentary On The Lovecraftian Horror Short Film The Harbinger As Adventure Fodder For Your Old School Games

So about three weeks ago  I got sent a link to Harbinger a Lovecraftian short with a bit of a difference, it's entirely shot from the first person perspective. Harbinger has  got some very interesting twists and turns to it. The film is a quick watch and very well done in my humble opinion and remains true to its Lovecraftian roots. Is there a gaming twist to this film as adventure fodder? Yes and not the obvious Lovecraftian goodness. Go watch the film first before continuing this review and article.




As you can see here we've got lots of plot twists and turns that bring home the predicament that our protagonist finds himself in. With the cabin and the rest of it, I was reminded of the cultclassic Army of Darkness films. The cabin the woods, the odd perspective shots, the soundtrack, and even the odd twisted ending of the film. So what does this have to do with old school gaming? Well quite a bit, especially a concept that doesn't get talked about a lot. One on one play with OD&D, and before you go running off hear me out. Some horrors by their very nature are on a personal level and a week a go I did a one on one D&D expert game with a friend. The results were interesting because he's a big Evil Dead fan. But instead of the usual modules I chose Maze of the Riddling Minotaur by Jeff Grubb.  Which I've had this adventure for years and many moons ago had its sections coloured in. I decided to change some of the elements out and add in some of my own Evil Dead style Lovecraftian plot elements to it.
So basically it goes like this a splinter group of Star Wisdom cultists has kidnapped the princess to the island of Vacros and it is feared that a page of the Necronomicon is being kept there. You have been sent to the island to find the princess and rescue her from the clutches of the depravity of the cult. The rest of the module can be kept intact and then it could be used for group play or you could even make your own version with this numbered version of the maze here at the bottom of the thread on Dragon's foot.

The game adventure went very well but now the player wants to bring a party back to the island to rid the world of these mad bastards hell bent on bringing the undead to an unsuspecting world. The play session and intensity was light and fun, I didn't over do the horror. The intensity and energy of play was really something that came from Harbinger. These seem inspired by other horror movies. Harbinger's intensity and situations seem to borrow some its elements from early Eighties horror; this especially reminded me of the first of the Evil Dead films in a good way. This was one of the reasons why I used a one one on one style of play. The elements are very well done and the Lovecraft vibe is pretty damn sweet in what it does.



One of the things that I came away from this film was the fact you can't really over the jump elements and scares in both a horror film and a one on one session of old school horror rpging. I also dialed back the adult themes and gore a bit so as not to act as a trigger for my player. Yes it seems like its a bit of stretch coming from me but the factor here was to have an origin point for a possible campaign opener and that's one of the things that this film brought to the table for me. A slightly different direction and jump off point for a Summer campaign but all in all I really love the exuberance and energy that Harbinger pulls from its audience. I'm really hoping to see more from this folks.