Showing posts with label CrawlJammer Issue #1. Show all posts
Showing posts with label CrawlJammer Issue #1. Show all posts

Thursday, September 3, 2015

Commentary On Crawljammer Issue #2 From Moon Dice Games & Quick Intergalactic DCC Rpg Adventure Design


Grab It Right Over

Once again I'm late coming to the party with Crawljammer Issue #2, this issue is pretty solid for taking your Dungeon Crawl Classics games into space. This issue has some of solid ideas taken from here and there from the bowels of pulp cultclassic science fiction as well as science fantasy.Crawljammer is perfect to take an old school rpg or retroclone system game to the stars. Tim Callahan and co do an excellent job with some interesting and rather unique creations including :
A good take on the technomancer class 
There's plenty of monsters including a great take on some alien flymen
Cactusmen, and the rather interesting White Martians Tribunal 
I love the technological angles on this issue's spells
There's also a neat adventure encounter involving a prison ship.
Looking into how this issue's contents are set up reminds me of an old favorite film of mine. 
This isn't a bad set of material to pick up for two dollars There's  definitely a space western feel to the whole affair add in a bit of Crawling Under a Broken Moon especially Issue #6 plus #7& you are rock out an old school space western set on a failed colony world or the like. Something between Brave Starr and something a bit more well adult.
Brave Starr plays fast and loose with its after school audience with lots of shoot em up action and plenty of non PC violence for an 80's science fiction Western cartoon. Given all of the bone crunching hijinks and weird west feel of Crawljammer issue number two including some rather curiously dangerous libations. I more inclined to let my mind trip back to the days of yore with 1994's rental space  spectacular Oblivion. The cast roster reads like something out of a sci fi convention role call and its PG13 fun. According to wiki : It stars Richard Joseph Paul, Andrew Divoff, George Takei,[1] Julie Newmar, Musetta Vander, Isaac Hayes and Meg Foster

Yeah they really don't make em like this anymore and this film borrows every single trope and cliche they could find to good 'B' movie fun effect! There actually is a plot and it touches on everything that Crawljammer & DCC over the table top approach is known for. Once again wiki to the trail with a reasonable plot synopsis:

Set in the year 3031 on a frontier planet light years away from Earth, a bizarre gang of futuristic desperadoes have their sight set on turning the tumbleweed town of Oblivion into their own private playground.[4]
This film is set in a frontier town, Oblivion, which resembles the Old West, on a planet "light years" from Earth. The action begins with the murder of the town's Marshal Stone by a power-hungry villain called Red Eye (Andrew Divoff). Using a substance prized on the planet—which also happens to short out electrical devices—Red Eye cheats his way to victory during a showdown on the street, killing Stone and disabling his cyborg deputy, Stell (Meg Foster). He and his cronies begin to bully and persuade the townspeople into allowing him to take over the town. Oblivion's mortician, Gaunt, who possesses supernatural ability to foresee death, seeks out the Marshal's son, Zack (Richard Joseph Paul), who is prospecting in the wilderness.Meanwhile, Zack saves a "native," Buteo (Jimmie F. Skaggs), from an untimely death by giant scorpion. They team up just before Gaunt arrives with the news of Marshal Stone's death, and they all journey together to Oblivion for the funeral. During a misadventure in a saloon along the way, Zack avoids violence, even when harangued by one of Red Eye's henchmen. After attending his father's funeral, Zack visits his old friend Doc Valentine (George Takei), an inventor whose technology had failed to protect the Marshal. At the local whorehouse, a townswoman, Mattie (Jackie Swanson), learns that Zack is not a coward, but an empath, who feels everything that those around him experience. This leads him to abhor violence. Buteo learns that one of Red Eye's associates had been responsible for the deaths of his wife and children, and seeks revenge. Challenging him to a fair fight, Buteo triumphs and his opponent is killed. Red Eye and his gang capture Buteo in retaliation, place him in stocks, and whip him.
Sensing that something unsavoury is going on, Zack confronts his fears, saving Buteo and shooting many of the townspeople who had taken Red Eye's side. Apparently having won a victory, Zack celebrates until he learns that Mattie has been taken by Red Eye into the Badlands. He and his friends rush to save her, and in the process defeat all of the villains for good.
With such over the top fun that might take a month to go over every single square inch of weirdness dwelling in this grade B & C piece of fare. With such classic lines  like  the space dominatrix and the lizard gunfighter, who tells Julie Newmar's cat-woman: "No sense in messing up such a prime pussy."


Surely this film can't be used to run PC's through a zero level funnel with an alien outlaw raid on their home town followed by the PC's later dealing with the same outlaws and their hellish minions or the unique scorpions and alien monsters presented in this issue. Lash is a third level fighter or adventurer at least by the way and Red Eye is as nasty a piece of work as your likely to get as an NPC. The cast's tongue is definitely in cheek in this film. That's really half of the charm with Oblivion. Hell even io9 liked the film!
So basically issue two of Crawljammer gives a DM all of the tools to get their campaign off the ground in spades and gives a bit extra to get your gang of space cut throats and gunslingers facing down the worst scum of the galaxy.



There are several high grade ideas to steal from Oblivion and coupled with issue two of Crawljammer will give a party a solid leap into a Space Western campaign of epic proportions.

All of this blog entry is for pure entertainment and educational purposes none of this article is an attempt to violate nor impinge upon the copyright or trademarks of the DCC rpg,Oblivion's owners, nor the Crawling Under A Broken Moon or The Crawljammer fanzine. This is strictly the author's opinions as a sci fi film  and DCC fanatic.

Monday, August 24, 2015

Commentary On Crawljammer Issue #1 From Moon Dice Games & Quick Intergalactic DCC Rpg Adventure Design

Once again I'm really late to the party on this fanzine; as the rest of the OSR spins by I wave at them from the sidelines. Sometimes its not about the new products that are coming to market but learning about products you as a DM might have missed. In this case its Crawljammer issue #1. The Drivethru and Rpgnow blurbs told me absolutely nothing about the issue. So I went back & did a bit of research about the fanzine from Tim Callahan. Here's what I learned from it, you need issue one and this is isn't Spelljammer in DCC. Well it sort of is but not quite the same.  Instead this is a zine with a single writer and science fiction fanatic's vision of taking his PC's into space. More precisely his vision of pulp space. And one other small factor.  He knows what the hell he's doing. Here's why.


Grab This Right Over
HERE

So serious here's what your getting for two dollars -
Adventuring in Outer Space and on Alien Planets
by Tim Callahan
Crawljammer Ships
by Tim Callahan
The Cosmology of Crawljammer
by Tim Callahan
Lizardman Mercenary
by Tim Callahan
Level-Zero Lizardman Occupations
by Andrew Callahan
Cry Freedom and Let Slip the Bat-Men of Venus
Everything is basically laid right at your feet as a DM and you can pick up and run this setting right from the ground up and take your adventurers into 'space' right off the bat. You get the guidelines, ships of Crawljammer, a smattering of Crawljammer cosmology, and one racial PC class the Lizardman Mercenary along with a zero level set of occupations for filling in the background of the character. This isn't a bad set of material to pick up for two dollars.


 If you've got the run of Crawling Under A Broken Moon then you can easily take your mutants & adventurers  into space & beyond, which is one of the old promises of Gamma World's classic "Albuquerque Starport"  an awesome GW module. The adventure by
Paul Reiche III,it takes place at an old starport buried under the New Mexico desert, complete with a working space shuttle. This module showcased what could be done with Gamma World on as a  whole. Lots of twenty fourth century technology and more. But unless the DM linked this up with Metamorphosis Alpha ( I used an experimental teleporter pod with a one way ticket) there wasn't really the full promise of interstellar space flight.
Read through Crawljammer issue one I was taken back into the VHS stacks of the little hole in the wall video place where I used to work back in Boston in the 90's  and a particular movie that I'd play on certain rainy days.


A spinning space station in the middle of nowhere with a built in sub set funnel system for the lowest dregs of the galaxy to get mashed into paste and only the strongest come out as adventurers? Yeah this is exactly how you can take your mutant, alien, and human adventurers and spin them through their paces. You've got half of the cast of Star Trek Deep Space Nine  here and a built in campaign setting in a Charles band film.

Take your mutants from Crawling Under A Broken Moon, add in a few of the other races from DCC plus an option or two from the Gong Farmer's Almanac stir with the first issue of Crawljammer. Place all of this around the action of the space station of Arena  with all of the lower more dangerous fights happening in the lower decks while the high profile fights happen up top and your ready to go.


There is a plot to Arena and it basically reads like something straight out of Babylon Five or Deep Space Nine rerun and that's not a bad thing. Well according to wiki -
'Steve Armstrong (Paul Satterfield) is working as a short order cook on a space station somewhere in the galaxy. Overwhelmed by the volume of orders, he repeatedly fouls up and soon finds himself in a confrontation with an alien patron named Fang. After a fight which smashes up the diner and leaves the alien injured, Steve and his friend and co-worker Shorty (Hamilton Camp) are fired. As it turns out, Fang is an Arena fighter, and his manager Quinn (Claudia Christian) confronts Steve. Amazed that a human could beat one of her best fighters, Quinn offers him a contract, but convinced that humans no longer have a place in the Arena, Steve refuses, intending to make his way back to Earth.
Lacking sufficient money for a ticket, Shorty attempts to raise the cash by gambling in an underground casino. The game is raided by the authorities and in the confusion, Shorty pockets the money. Caught in the act by crime boss Rogor (Marc Alaimo) and his enforcer Weezil (Armin Shimerman), Shorty is held for ransom. Steve promises to pay off the debt, so he reluctantly returns to Quinn and agrees to a contract. Remarkably he wins his first match with an alien named Sloth in an upset. He continues fighting, determined to prove that a human has what it takes to be champion, and soon becomes a top contender. Despite Rogor's multiple attempts to cheat, Steve ultimately wins the championship from Rogor's top fighter, an alien named Horn (Michael Deak)'

I've used Arena numerous times as fodder for Spelljammer, Alternity, Gamma World, etc. and personally I think that the film fits the weird pulpiness of Crawljammer but I also think that given some of the boxing stories of Robert Howard one could pull from those to get a rather unique perspective on a campaign setting with a far more galactic feel to it. Do I think that Crawljammer issue #1 is worth downloading? Yes, yes I do in spades.


All of this blog entry is for pure entertainment and educational purposes none of this article is an attempt to violate nor impinge upon the copyright or trademarks of the DCC rpg,Charles Band, Arena film owners, nor the Crawling Under A Broken Moon or The Crawljammer fanzine. This is strictly the author's opinions as a Charles Band and DCC fanatic.
Although strickly speaking I still can't stand Band's version of Raw Head Rex