So tonight I was listening to the Bigus Geekus stream on youtube & it was a good stream. However all the talk about pre generated PC's and Con's got me thinking about basic play in Castles & Crusades. Or starting a campaign & reading through 'The OSR Grimoire' blog got me thinking about using a classic TSR adventure. And so once again Dave Carr's B1 In Search of The Unknown is in my hands.
There are several reasons to use B1 & the module plot while basic serves up it's history and rational well:"Many years ago two wealthy adventurers, Rogahn the Fearless and Zelligar the Unknown, built a hidden complex known as the Caverns of Quasqueton. From this base, they conducted their affairs away from the prying eyes of civilization. While of questionable ethical standing, the two drove back a barbarian invasion and gained the support of locals. Eventually, they gathered their own army and went on an expedition against said enemies, where they met their demise."So Dave Carr's B1 'In Search of The Unknown' is a great module to pair up with Gary Gygax's B2 Keep on the Borderlands. Why because the PC's could hear rumors about the humanoids invading the various nearby human lands and sacking villages. Perhaps the abode of Rogahn the Fearless and Zelligar the Unknown could hold answers. And as simple as that we're off to the races.
And having been vassel rulers of the Village of Hommlet. If one is going to run B2 In Search of the Unknown be aware that it's a pretty dangerous module. Also be sure to download the B1 Campaign Sourcebook. There's a ton of additional material within the B1 Campaign Sourcebook. We actually had the PC's be related to both Rogahn the Fearless and Zelligar the Unknown there by having a far more personal connection to the classic adventure. Eventually the PC's eventually laid claim to both the keep and the fortress of Rogahn the Fearless and Zelligar the Unknown .
What works so well with running B1 In Search of the Unknown with Castles & Crusades is how responsive the C&C system is to classic modules. C&C is easy to house rule, run, and take on play from the ground up.
B1 is a template & tool box for running adventures & modules. This slots the adventure right into your own C&C or old school campaign. Framing the adventure within campaign is simple and easy as play can help to determine the role that B1 has within your campaigns.
- B1 is not well known today and is out right dismissed by less experienced players and so it's tricks & traps are unknown to these players.
- B1 In Search of the Unknown is a great module to tie into your home campaign because this is what it was created to do.
- Rogahn the Fearless and Zelligar the Unknown are blank slates easily modified for your C&C adventures. They can act as hooks into other adventures.
- B1's caverns could have tunnels that lead into other dungeons further expanding the role that B1's adventure location might play within your campaigns.
- There's something that seems to draw back players to B1 In Search of the Unknown again & again.




