Showing posts with label Castles & Crusades Adventurers Spellbook. Show all posts
Showing posts with label Castles & Crusades Adventurers Spellbook. Show all posts

Sunday, February 16, 2025

OSR Review & Commentary On Adtherpe's Natural Materials By Chuck Cumbow For Castles & Crusades Rpg

Adtherpe the Spontaneous collected all sorts of information on the multi-verse, its natural resources and the numerous creatures that inhabit it. Within this small tome he has included knowledge on their locations, composition, and the valuable materials they can provide. Also included are notes and recipes for using and crafting herbal mixtures, alchemical compounds, and guidance on harvesting the valuable materials needed for them. A sample of useful material that will enhance any gamemaster’s table!"

  Adtherpe's Natural Materials By Chuck Cumbow  is a twenty page book   has included knowledge on their locations, composition, and the valuable materials they can provide for using and crafting herbal mixtures, alchemical compounds, and guidance on harvesting the valuable materials. While Adtherpe's Natural Materials clocks in at twenty pages, there needs to be more. More material, more natural materials, etc. within this supplement. This supplement's shortcomings is highlighted by Andre's discussion from January 13th 2024; "Is there any chance for us to get a complete list of the table 3.3 Creature Material Index sampling? I really like the idea of harvesting mosnters for their parts, but the table seems to have only a few monsters. And the tables 3.1 and 3.2 for common harveting don't necessary explain the logic behind the prices for monster parts. Having a follow up in this would be greatly appreciared" So Adtherpe's Natural Materials needs a follow up for the monster & creature materials. What's within Adtherpe's Natural Materials is a great complement for Castles & Crusades Adventurers Spellbook.

Why?! Because these materials and compounds are going to be perfect for Alchemy and spell casting.  Castles & Crusades Adventurers Spellbook has a huge number of spells and Adtherpe's Natural Materials dovetails right into the background of a Castles & Crusades campaign. 
Wizard & magic guilds are going to be paying a preminum for many of the items found within Adtherpe's Natural Materials . With this being said I'd wait until Drivethrurpg has a sale to grab Adtherpe's Natural Materials.


Thursday, December 22, 2022

Back to the Wilderlands of High Fantasy - Hacking the Wilderlands With Castles & Crusades - Spies of Light Elf By Bryan Hinnen

 ""The Spies of Lightelf is the second booklet in our series of works titled "The Wilderness Project". Each booklet covers an area of wilderness in the Lands of the City States in great detail: any villages in the area have various establishments and prominent NPCs listed, history and way of life of the people briefly described, and a list of interesting events and encounters for passing adventurers....

This particular booklet contains maps of twenty-two five-mile hexes in the area of the Wood of the Gnomes, including the Gnomes' village of Lightelf and the village of Palewood, inhabited by Grey Elves." 

So we're going to pick back up from yesterday's blog post here & dive head long into the Wood of the Gnomes, including the Gnomes' village of Lightelf and the village of Palewood, inhabited by Grey Elves. Spies of Light Elf By Bryan Hinnen isn't so much of a module as it is an adventure tool kit to detail the area around the village of Lightelf itself. 


































The Gnome village of Lightelf & the Gnomewoods in  our own City State of the Invincible Overlord's campaign was a strong hold of Fae elemental magic. Magicks that came from the Grey Elves. And our own campaign info on the Grey Elves came from the two sources the Advanced Dungeons & Dtagons first edition Monster Manual II & the Greyhawk rpg setting. According to the Greyhawk Wiki entry on Grey Elves; "Grey elves built the old elven cities which now stand abandoned or were given up to other races as they moved through. They are more given to intellect than other elves, but physically weaker. They practice the oldest elven arts, but hide from the eyes of younger, shorter lived races in their isolated settlements. Once inhabiting mountains, many Grey elves have now settled in meadows and forests.They are thinner than high elves, and have either silver hair and amber eyes or pale golden hair and violet eyes. The latter sort are generally called faeries[1]. They wear complex gowns and flowing robes, favouring clothes the colour of pure driven snow, the noon day sun, silver and gold, with accessories of polished leather, and contrasting colours and jewels. Their cloaks are often deep blue or purple. For battle grey elves favour plate or chainmail, with winged helmets""
So the gnomes move into the lands of the Gnome Woods & take over the old Grey Elven works. They find the Elven elemental magical knowledge & practice it. For Castles & Crusades this comes from the 
Castles & Crusades Adventurers Spellbook

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The magi of the City State fear these elemental magics for a multiplicity of reasons. They enable the Gnome wood to be a 'free area' & there is still the unknown Grey Elves lurking at the edges of the wildness. A part of the Wilderlands but yet not a part of it!? This has lead to massive speculation that they may have their own reasons for passing their magicks onto the Gnomes. 
The Gnomes themselves are escapees from the Fae courta. So the gnomes' pass their knowledge onto the local Neolithic & Bronze age style people's magus or shamans to give the human tribes a fighting chance. The wilderness is rife with monsters just look at Spies of Light Elf's encounter tables. 
Make no mistake Spies of Light Elf continues the Wilderlands tradition of vast tracks of unexplored wilderness that adventurers can & will get themselves into trouble. There's 25 miles of wilderness surrounding the villages & wilds of Gnome Woods and it's right in the description; "' For Castles & Crusades using Spies of Light Elf requires the Castles & Crusades Monster & Treasure book as a must 






































The real conflict within Spies of Light Elf By Bryan Hinnen is two fold. One is the Gnomes & Grey Elves vs the humans or the humans vs the wilderness. The latter being the real conflict as the Gnome Woods present actual Non human areas for the PC's to adventure within & perhaps come into 
conflict within. But this isn't  the only area where adventurerers can get into big trouble 

Sunday, December 11, 2022

OSR Sword & Sorcery Commentary On '&' Publication's 'the Book of Miscellaneous Spells Volume 2' A Free OSR Resource For AD&D 1st edition & Your Old School Campaigns

 "The & Publishing Group is pleased to announce the publication of Andrew Hamilton's second collection of Old School Gaming spells -- A Book of Miscellaneous Spells Volume 2! This book of spells is designed for Advanced Dungeons & Dragons (AD& D) and OSRIC but is compatible with most Old School Dungeons & Dragons (D& D) games and their retro-clones."





















Its been ages since I've checked over the '&' site & it's been an age since the Book of Miscellaneous Spells Volume 2 was in my downloads on my laptop. But there's reason for this and it includes the fact that there's a whole section on Cult of Juiblex Clerical Spells & these are going to be playing a major roll for the villain's cult in an upcoming Castles & Crusades  campaign. This is going to be a Sword & Sorcery campaign & the Demon Lord Juiblex plays a major role. While the demon lord isn't known under that name in C&C. 
There's also  frost giant shaman's spells as well which fits right in with the 'Sword & Sorcery' themes of the campaign outline. These spells are very different by comparison too the Castles & Crusades  Adventurers Spellbook. And  the Book of Miscellaneous Spells Volume 2 slots more deeply into the Advanced Dungeons & Dragons first edition ideals and catalog of spells
. And the appendix of the spells within the  the Book of Miscellaneous Spells Volume 2  fits the Chaotic monster races then the shamans of human &  humanoid magic user. The other item that will fit the Sword & Sorcery themes are the Mythos bundle for C&C. 



This being said the PC spells from the Book of Miscellaneous Spells Volume 2 are different enough to offer far more variety to offer the players more of a variety. The spells have some really solidly done ideas for PC & NPC adventurers  within game campaigns.  The Chaos NPC military forces are going to have access to magick far more easily then the PC's. This goes into the fact that the forces of darkness are aligned with thier Chaotic  magickal sources. 


 '&' Publication's 'the Book of Miscellaneous Spells Volume 2' A Free OSR Resource Is Available Here