Showing posts with label Adventure Creation. Show all posts
Showing posts with label Adventure Creation. Show all posts

Thursday, March 24, 2022

The Shadow Out of Yith - Some Thoughts on Using The Great Race of Yith In Your OSR & Old School Rpg Campaigns

"AFTER twenty-two years of nightmare and terror, saved only by a desperate conviction of the mythical source of certain impressions, I am unwilling to vouch for the truth of that which I think I found in Western Australia on the night of 17-18 July 1935. There is reason to hope that my experience was wholly or partly an hallucination—for which, indeed, abundant causes existed. And yet, its realism was so hideous that I sometimes find hope impossible.

If the thing did happen, then man must be prepared to accept notions of the cosmos, and of his own place in the seething vortex of time, whose merest mention is paralysing. He must, too, be placed on guard against a specific, lurking peril which, though it will never engulf the whole race, may impose monstrous and unguessable horrors upon certain venturesome members of it."
The Shadow Out of Time By  H.P. Lovecraft 1936 



 H.P. Lovecraft's 1936 novella The Shadow Out Of Time has been a major inspiration for me for many years. But the one thing that seems to get forgotten is the fact that the real treasure and threat of the novella isn't the time conquering Great Race of Yith. 





















Reading through the Wiki entry I came across this bit; "The Shadow Out of Time indirectly tells of the Great Race of Yith, an extraterrestrial species with the ability to travel through space and time. The Yithians accomplish this by switching bodies with hosts from the intended time and place. The story implies that the effect, when seen from the outside, is similar to spiritual possession. The Yithians' original purpose was to study the history of various times and places, and they have amassed a "library city" that is filled with the past and future history of multiple races, including humans. Ultimately the Yithians use their ability to escape the destruction of their planet in another galaxy by switching bodies with a race of cone-shaped plant beings who lived 250 million years ago on Earth. The cone-shaped entities (subsequently also known as the Great Race of Yith) lived in their vast library city in what would later become Australia's Great Sandy Desert (22°3′14″S 125°0′39″E)"

So basically out in the middle of Austalia's Sandy Desert is one of the largest repositories of the Great Race of Yith's searches across all of time and space on Earth. Unfortunately its guarded by some of the most horrid things to ever invade Earth and that's the flying  polyps. These things have caused three massive extinctions of all life on Earth. And the protections that have been keeping them prisoner on Earth have been failing for eons now. 
And now the works of the Great Race of Yith have been slowly being uncovered on Earth & elsewhere. And could this be the next cause for the next extinction level event. Unless the adventurers can find their way around this. Now over the years the works of the Great Race of Yith have appeared in my games as treasures, lost technologies, artifacts, etc. But the real horror is going to be the flying polyps that could cause massive problems or die off's in old school & OSR games. 


In various games of Lamentations of the Flame Princess's Carcosa, Labyrinth Lord, Stars Without Number, ACK's, and other OSR games over the years that I've run each & every time the spectre of the flying polyps have been there. These are the horrors that really guard the treasure, technology, and other relics of the Great Race of Yith. 
And this gets into the real issue of using the Great Race of Yith, they are one of the most alien of Lovcraft's races. Sure they almost seem to be on level of humanity's consciousness. But in reality we are nothing more then a bit of experimentation and a target to be left for the polyps to devert their attention away from the Yithians. And this could also be exactly the reason why they'd leave behind ruins & dungeons across the multiverse. 

Wednesday, December 22, 2021

OSR Hostile Rpg Commentary - Exploring In The Gardens of the Dead

 While some of the stuff for the Hyperborea rpg is shelfed for a day or so with the holiday we've been discussing among ourselves the revamped Hostile rpg and the New England Boi's campaign. And the fact is that any issues with Xeno life forms is going to be super rare. And this goes hand in hand with the explaination of the Fermi paradox in our own universe. 

































If we look at the Fermi paradox & the fact that in the billions of light years from our own corner of the Milky Way then we may be sitting right in sector after sector of an intergalatic  alien grave yard. And it brings up a point that a friend of mine brought up to me tonight, 'The aliens may not be picking up the phone because their dead. And the phone's been off the hook for eons'. 
If we're looking into Hostile's Explorers title then we could well have a party of explorers who run into more then a few planets were the aliens have seemingly abandoned the planet or planetary system. But there could incredible technologies left behind by these civilations. And there in is both the value & the danger. 



Why do I say danger?! Because of the fact that tonight's sinster conversation among the players & dungeon masters the fact is that the Xeno's of Hostile are fairly unknown. The could be theoritcally anything or anyone. The guidelines within Explorers say that the sky is literally the limit. World after world could be generated and no two would be alike. And there could be this fact that in Hostile the universe is generated by random charts and the fact that the universe is always trying to kill you. Add into the fact the universe wants your party & you dead.

Exoplanets are no different, they may also harbor far more A.I. relics then previously thought. The aliens that we've been harboring for may actually have been wiped out by left over A.I.  god things & thier relics. This leaves far more on the table then previously thought. Would we as PC's even remotely recognize an alien battle field and its left over alien weaponry or their  effects. There may be fare more going on a wastland style planet then we were previously expecting. What the Hell I'm I talking about here?! The fact that some of the xeno life forms in the Hostile setting book may well be bio weapons but would we even recognize those??! And would we even known an alien dungeon if our PC's blundered into it. 
There maybe aliens that don't consume food,or that we don't recognize a weapon pointed right at a  human's head. The point is that these creatures are alien for a reason & may not conform to our human standards at all. And this is one those obvious statenents that conforms to so many aspects of the the Fermi paradox. The fact that having human perspections might hinder our search for extraterristrials. But our group tonight thought that Hostile's Explorers is a key book for this style of a campaign.