Showing posts with label ASE1: Anomalous Subsurface Environment. Show all posts
Showing posts with label ASE1: Anomalous Subsurface Environment. Show all posts

Friday, May 10, 2019

Goodman Games Original Adventures Reincarnated line: Expedition to the Barrier Peaks & The Use of Mega Dungeons In Old School Campaigns


So I've been doing a lot of research & thinking now that Goodman Games has announced Original Adventures Reincarnated line: Expedition to the Barrier Peaks next. And the announcement has me  thinking about my 2100 alternative World War I game. What would happen if a star ship crashed into a technologically sophisticated world someplace in Europe? What would this mean to a  VictoriousAmazing Adventures! Rpg  game?


There's a few things happening here such as the fact that we'd be looking a full on race to be the first to break into the ship & then there's the fact that you've got the monsters adding to the boil of events brewing in Europe in the world of 2100.
The Thulean Empire would make a mad dash for it but where would the crash happen? Let's say that right on the edge of the Thulean Empire would work on the outskirts of the Black Forrest. Why would the PC's be involved? Because  the Grand Duchy of Geoff is an independent kingdom right on the Thulean Empire & while it provides taxes & levies it gets very little in the way of help from the Thuleans. 


 Guardians of Lemuria. from Antediluvian miniatures
 have been my go too  Thulean  army for our game. 


Once the monsters start showing up you've got the Thuleans fighting on another front & things could get very hairy for the PC's indeed.
But what if this isn't the only ship falling from the sky? What happens if this only one of several of these craft that have come outta warp at the edge of the solar system?  What happens if another spacecraft falls into the European or Canadian wilderness? Well what if we slip Patrick Wetmore's  ASE1: Anomalous Subsurface Environment adventure into the mix? 



Well a few things are going to happen, these mega dungeon relic ships in Europe might be a tipping point for this campaign. These bastions of monsters, lost technologies, & nation building potential might cause all kinds of international havoc inside this pressure cooker of a campaign.


This pressure cooker could be a real mounting problem as nations see potential military assets & a world tipping asset. So given the number of factions these dungeon settings are much more then merely legendary adventure locations.
They could be a potential source for all kinds of havoc as various factions fight for control but what they don't realize is the potential of an enemy coming from within. Any monsters already on the ground within a campaign that make their way into such a dungeon have the power to wrestle control of a piece of the action. This could come as a real shock to a party of adventurers. They could be caught within a power play between the political powers of a campaign & the forces within that threat to tear them apart.


The mega dungeon becomes not only a source of monsters but a source of power. These locations serve as not only the center piece of a campaign but one of its main motivators. The power of the mega dungeon in the hands of a dungeon master should never be underestimated. Here are ten more ways to really bring the heat with these dungeons of doom:
  1. The dungeon has been converted to a temple of light but below the dungeon is a bubbling cornucopia of horror & depravity. 
  2. The PC's stumble upon a mega dungeon in motion & things go from bad to worse as a gold rush race to grab its power & resources happen. 
  3. Mega dungeons are sources of power & supernatural terror they could be one of the sources of mythological power within an area but they might also be a potential source for good as well. The PC's are going to have their hands full. 
  4. Treasure brings headaches & heartache as well so DM's might take full advantage of the economic implications of a mega dungeon's discovery. 
  5. The megadungeon might be location for any number of mundane NPC's who use its deadliness & horror as a cover for their own nefarious doings. 
  6. Balances of power could hinge on the real placement such megdungeon locations. 
  7. Cults worshiping the monsters of a megadungeon could potentially be the crew for maintaining its traps, lures, and lethality. They might be monsters unto themselves.
  8. Mega dungeons could serve as the lair for god or demi god leading to all kinds of issues with the locals who worship & actually love the god. 
  9. Dragons should never be underestimated in using such complexes as megadungeons their the perfect boss for such locations. 
  10. Technologies & relics brought from mega dungeons even not working are very valuable potentially.  

Monday, May 22, 2017

Some Commentary On ASE1: Anomalous Subsurface Environment By Patrick Wetmore & Free OSR Adventure Resources For Your Old School Campaigns


 ASE1: Anomalous Subsurface Environment By Patrick Wetmore  is one of the most seldom mentioned mega dungeons on the OSR market. This  is a great mix of the traditional old school fantasy & gonzo science fantasy adventure elements packaged around a great campaign world setting all for the Labyrinth Lord rpg system. 
"Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur- and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment" This makes this great adventure/campaign setting  to introduce a mix of Mutant Future/Labyrinth Lord without the traditional 'Thundarr The Barbarian' stereo world type that almost every post apocalyptic dungeon master seems to using according the internet. This is a fantasy world where the post apocalyptic is still bubbling right below the surface in a pulpy morass mess just waiting for adventurer's to pop the boil of it!


What started off this whole quest into ASE1, was looking into resources for Labyrinth Lord.  I found  this question on Stack Exchange's rpg section
"How does Swords & Wizardry differ from Labyrinth Lord?' which has a really good breakdown of the two systems. This was followed by,
"What are the differences between Labyrinth Lord and Lamentations of the Flame Princess." There is also this was followed by this little question on Reddit,"Opinions wanted Labyrinth Lord or Lamentations of the Flame Princess"
I have a lot of history with Labyrinth Lord, Lamentations of the Flame Princess, & B/X Dungeons & Dragons as a lot of folks know so I love to cross compare these systems. Finding out how the clock work of a system works is part of the fun for a dungeon master. 
It also makes it easy to move PC's from one setting to another. How is the opening of a mega dungeon such as Anomalous Subsurface Environment going to impact a campaign setting? Its going to be a huge world changing affair actually. Sparking the equivalent of a science fantasy gold rush across a fantasy world.  This is one of the reasons why ASE2-3 is a necessary step for a DM planning on introducing the city of Denethix.


"The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth!" There are going to be other adventurers, rumors, and all kinds of legends surrounding  the Anomalous Subsurface Environment.
This brings me to the free Dungeon of Signs LAND OF 1,000 TOWERS (ASE) ADVENTURE LOCALES which are the perfect way to introduce a party to the whole ASE1 setting. This can be done without dropping the poor bastard adventurers into the deep end. Obelisk of Forgotten Memories  is a low 1-2 level adventure perfect to introduce new PC's into the setting of ASE. Part outdoor adventure & part dungeon it has many of the author's take on the world of ASE. The Wreck of the Anubis adventure is another location adventure designed for parties of adventurers levels 2-3.With a whole different take on the 'lair as adventure' trope of D&D.
The Land of 1000 Towers is a dangerous little setting that can be added into the DM's old school campaign. This brings me to the idea that the mega dungeon as domain level campaign changer. Suddenly the appearance of a mega dungeon heralds a major change in the world setting. This is something that we've seen in a few B/X  or Holmes Dungeons & Dragons adventures.  With the Adventurer,Conqueror, King rpg system this leads ASE dungeon being a huge influence on politics, warfare, fashion, etc. across the whole range of society. Nations might go to war over the resources the mega dungeon offers, cities  could have their entire social dynamic changed, and more. The religious implications of this location are huge for an on the ground sword & sorcery setting especially one set in an alternative  Age of Sail or post Roman empire.


This brings me to the 'FALLEN EMPIRE' setting adventures of Dungeon of Signs, there's some really good pulpy sword & sorcery stuff here. 'Lone Colossus of the Akolouthos Sink' is a weird pulpy adventure for 1-5 level PC's in the guts of a war machine.  Stone Ships  is an experiment in random dungeon generation  for level 1-4 PC's that includes blood sucking monkeys & there's more. Just go and download the whole lot of it. Its that good. Of course I'm going to try working 
the Anomalous Subsurface Environment adventure  into Astonishing Swordsmen & Sorcerers of Hyperborea. The city of Denethix & the surrounding countries could be used as another world with doors onto Hyperborea which would be the best route. There are some damage thresholds that would have to adjusted from Labyrinth Lord to AS&SH especially when it comes to ASE's artifacts. My advice is to use AS&SH as the back bone system & convert damage on the fly as needed.


ASE might actually be another remanent of 'Old Earth' in another world in the form of a mega dungeon location. Given the races,classes, etc. there are lots of lost world potential here with cross overs making things very dangerous & dicey for parties of adventurers.
'Hel's Crow's Final Rest'  is a great adventure for low level Viking parties for AS&SH as well.  Adrift on the Sea of Love has all of the charm of a pirate with scurvy in a good way and would also work for a low level AS&SH party with a pirate focus.

You can grab The FALLEN EMPIRE LOCALES Adventures
  In The Middle Of The Download Page & LAND OF 1,000 TOWERS (ASE) ADVENTURE At The End.