Showing posts with label 90's Godzilla Cartoon. Show all posts
Showing posts with label 90's Godzilla Cartoon. Show all posts

Saturday, May 10, 2025

The King Corbra Kaiju Adapted From Godzilla The Series '98 For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 The Japanese Imperial Empire wanted it's own Kaiju during the glory days of empire expansion. To this end they began to look into the heart of the local Jari islanders legends of god like creatures that opposed the gods. This lead into the entrance of the Inner Earth on the volcanic active island of Jari itself & the discovery of the King Cobra Kaiju or Kyodai Kingu Kobura.



The King Cobra was captured by Japanese forces during the early days of WWII and moved to the Mount Fuji facility for further study. The facility was raided during the waning days of World War II and the monster slept for the remaining years. Then in 1998 with the Awaking of Zilla and the coming of the Kaiju the Kyodai Kingu Kobura awoke. The Kaiju began stalking and eating humans around Mount Fuji. After containment the King Cobra's genetic material was stolen from Area Fifty One and the species started to appear on the open market. They have successfully used to reign in several other highly dangerous Kaiju species. 


Then there are also the others of the  Jari brood and monsters who have escaped the inner Earth. These monsters have shown up across the Pacific ocean and even into California USA. The 
King Cobra Kaiju or Kyodai Kingu Kobura are so successful because of the following powers and abilities possessed by the Kaiju: 
  • King Cobra can spit venomous globs that act like quick drying glue
  • King Cobra is capable of burrowing.
  • Constricting his body to exert extreme pressure on foes
  • King Cobra's jaw strength is enough for his enemies to cause some damage.


 

The King Kobra Kaiju 
 Appearing  1d6 at a nest  
5/10, Move 50m, Armor 6 , Constriction (melee 6d damage), Bite (melee 5D damage), Poisoned Spit (melee 4 damage) & victim must make a throw of Physical 6+ to stay conscious or be considered poisoned, Glue Spit Victim must make a Throw of Physical 6 or be considered webbed,  Survival 3,  Combat 2,  Melee 3 . Gigantism. Camouflage  Armor, Regeneration As Troll,Thick hide, Robust, 





Tuesday, August 24, 2021

'Ts-eh-Go' Adapted From Godzilla The Series '98 For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 

Going back to the Nineteen Fifty Seven 'San Lorenzo affair' the Area Fifty One Giant Monster unit collected both DNA & RNA from the giant scoropion remains from the United State's Mexican border. The United States governament began actively reseaching & studying the possibily of a cloned & controllable weaponized giant scorpion Kaiju. A cloned army to combat threats to America, the worsening Cold War, & the increasing threat of Kaiju. The San Lorenzo brood came from the inner Earth. The United States was fully involved in the Occult Wars at this time. Nazi fifth columnist spies allowed the San Lorenzo brood  to escape from the Area Fifty One facility. These are some of the most dangerous Kaiju that haunt the South West to this day. 
During the early Two Thousands, Project 'Ts-eh-Go' was created to not only deal with the San Lorenzo brood but also with several other rogue Kaiju species. The project was so successful that Second Wave was given congressional approval in the Spring of 2001. 

The Second Wave 'scorpion  kaiju ' used both human & Kaiju blood to create a hybrid creature that is highly aggressive & very deadly to other mutantions & kaiju. These kaiju have performed incredibly well against many other monsters. But 'Ts-eh-Go'   have interbred with the  San Lorenzo brood to produce a hybrid kaiju that have inserted themselves into the inner Earth's ecological system. 'Ts-eh-Go' are now a common sight all across the South Western United States. These hybrid Kaiju are hardy, dangerous, & often considered a local problem by many U.S.  government bodies & the U.S. military. 


'Ts-eh-Go'  are fierce hunters, fast, & very prolific breeders  and deadly aggressive. These Kaiju are often found killing livestock, other Kaiju, & even the occasional human. The monsters have also been captured & used in several Southwestern & Southern Kaiju circuses. 
'Ts-eh-Go' also fetch very good prices on the industrial market. Their acid is used in many applications for industrial purposes. 
The 
'Ts-eh-Go' is also used by several Nazi terrorist cells captured or bred from the Inner Earth. These monsters have even been found East of Florida. The menace of 'Ts-eh-Go'  remains a priority of Kaiju hunter units & mercenaries. Some of these units employ the Thorny Devil Kaiju as assistant cavalry pieces. The  'Ts-eh-Go'  remains a pest Kaiju species of the highest order. 
'Ts-eh-Go'



# Appearing  1d6 at a nest or 2d6 for a full nest colony 

5/10, Move 30m,  Armor 7, 2 Claw (melee 3d damage), Bite (melee 4D damage),  Sting (melee  4 damage) & victim must make a throw of Physical 6+ to stay conscious or be considered poisoned, Survival 3,  Combat 2,  Melee 3 . Gigantism. Camouflage,  Armor, Regeneration As Troll,Thick hide, robust,  Special Abilities - Acid Spray - The 'Ts-eh-Go is able unleash a spray of a thick bio acid that does 3d damage per round to metal, flesh, & even other Kaiju. The victim must victim must throw Physical 6+ or face full damage from this bio molecular  acid. Furious Frenzy the 'Ts-eh-Go' goes into a beserk like fury where it triples its attacks for 3 rounds, Radioactive Sting - The monster mixes in a good dose of its radioactive blood into its sting while the sting does normal damage the victim is considered contaminated unless a Physical +6 throw is made to avoid the worst of the effects. Bite of fury - The 'Ts-eh-Go' bites with a violence born of menace tripling its damage against an opponent twice or three times its size. Immune to Normal Fires, Mundane Weapons, Desert Conditions, 

Saturday, August 21, 2021

The children of Camazotz or Nightscreams Adapted From Godzilla The Series '98 For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 The children  of Camazotz or Nightscreams are a mutated giant bat species that is up from the inner Earth going all of the way back to the time of the cults of the Zapotec Indians of Oaxaca, Mexico. These mutated giant bats were known as the handmaidens of both Camazotz & Bagorah. The ancient Mayan culture saw these giant bats as ill omens & among the local tribes they were known as the bringers of famine for they fed on local cattle & livestock. 

The children of Camazotz were also spoted in West Africa from the West African Rift which opens into the inner Earth. This rift was used extensively by the Nazi during the 'Occult Wars' of the 1950's to capture several Kaiju species. The giant bats were among these Kaiju & they were not seen again until the 90's. Area 51's hunter squad captured several of the bats using sonic weapons to subdue the creatures. Several were taken back to the Area 51 containment facility but a mated pair escaped. They reestablished the colony within the Southern tip mountains of Mexico. Local legend & mythology allowed the monsters to flourish well into the later 2000's. 
These monster kaiju are capable of carrying off an ox cart & oxen quite easily. They retain an incredibly strong sonic attack capable of blowing most industrial glasses, steel, & even the hides of some armored monsters. The giant bat species are capable hunters able to track kaiju pray across hundreds of miles using echo location. 

The Giant Bat is able to fly at high speed and altitude for long periods of time. And this allows the giant bat to be an incredibly effectient hunter. These monsters are highly adaptable but very weak in daylight. The light blinds them & can cause minor burns on exposed skin of the monster. The kaiju quickly regenerates from these minor inconviences. But the real danger comes with swarms of giant bats suddenly begin to form from the inner Earth. This is often due to either the call of Camazotz or a feeding frenzy. The bite from a giant bat is capable of slicing through the hide of even a fellow kaiju. The giant bat feeds off the blood of other Kaiju powering itself up with the energies of its prey. Because the giant bat species has such a popular following among the cults of both Camazotz & Bagorah the monsters can often be found in areas where the cult is operating. 

Giant Bat or Children  of Camazotz


#Appearing: often only one when acting as a scout for a colony of 2d6 
5/10, Move 20m Flying 60 M,  Armor 6, Claw (melee 3d damage), Bite (melee 4D damage),  Survival 3,  Combat 2,  Melee 2 . Gigantism. Camouflage, Flight, Regeneration As Troll,Thick hide, robust,  Special Abilities - Sonic Scream 4d damage over a 40 M Area, Straight out of the Jungle - The giant bat flies against the light of the moon & blends into the background of the clouds making it very hard to see. This is often done to prey as to not alert them., Bailful Bite- severs limbs on an unmodified attack throw of 12., Deadly Disease Bite - Bite has a  1-in-6 chance of causing  PCs contracting disease if engaged in melee., Kaiju drain - The giant bat does 3D on it's bite attacks as normal but drains another titan for its power enabling the bat to do double damage on its attacks for 1d6 rounds. The bat is powered up on all its attacks for a short time as the delicious atomic powered blood courses through the Kaiju's system. Crashing Claws- The bat powers its claws for a slashing or cutting attack for 4D damage. This attack is usually reserved for prey,  larger Kaiju, or for buildings. 




Friday, August 20, 2021

The Thorny Devil Kaiju Adapted From Godzilla The Series '98 For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 The Thorny Devil Kaiju is a mutation created during the 'Occult wars' of the 1950's after the nuclear bomb scare involving the Nazi fifth columnists in the Texas containment facility. The Thorny Devil Kaiju was responsible for the destruction of three Texas & Mexican towns. The Area 51 military monster hunter unit was able to capture the Thorny Devil Kaiju. Using a combination of high yield tranquilizers & sonic weapons the Area 51 team took the monster into custody.  The monster was experimented upon until the 90's. During the early 00's the Thorny Devil Kaiju was able to escape & has since reproduced scattering its projeny across the South Western United States. 

The Thorny Devil Kaiju is a force of terror & destruction able to stand up to Kaiju twice its size. Attacks by the Thorny Devil Kaiju  species is evidenced by the large areas marked by the highly toxic spikes of the monster. 
Against other kaiju & smaller prey the 
 Thorny Devil Kaiju uses its massive & flexible spiked tongue to impale its prey. Prey is trampled by the monster its superior strength & stamina able to bum rush even heavy prey. This sends only the heaviest prey to monster stomach. The Thorny Devil Kaiju is a very dangerous  hunter capable of burrowing through solid concrete with its superior strength & ultra strong claws. This monster will often lay in wait for its prey for hours. Humans, live stock, & even other smaller  Kaiju are on the menu. 

















Thorny Devil Kaiju 


# appearing - Usually 1 or 2 if mated couple, 1d6 babies or young 

5/10, Move 20m,  Armor 7, Claw (melee 4d damage), Bite (melee 4D damage),  Survival 2,  Combat 3,  Melee 2 . Gigantism. Camouflage,  Armor, Regeneration As Troll,Thick hide, robust,  Special Abilities - Poisonous Projectile Spikes -Thorny Devil Kaiju are able to launch a hail of 2d6 spikes. These spikes are poisonous  victim must throw Physical 6+ or be paralyzed, Steeleskin, Bailful Burrowing - the Thorny Devil Kaiju is able to triple its move burrowing underground, Radioactive Blood Shot - The Thorny Devil Kaiju is able to project a stream of radioactive blood 30 meters that causes it's targets must throw Survival 6+ or gain a level of Contamination, Irradiate Flash  (ranged, can affect 3 adjacent targets at once; target must throw Survival 6+ or gain a level of Contamination), Strike Stampede - the Thorny Devil Kaiju is able to triple its movement to trample its target or prey, Kaiju Radiation & Fiery Immunity - the Thorny Devil Kaiju is immune to all radiation, normal fires, & even lava under certain circumstances,