Wildfire, the Golden Age heroine (Carol Vance Martin) from Smash Comics #25-37, is an excellent candidate for an Amazing Adventures NPC. Her profile is based on her abilities to create and control flames, coupled with the power of flight and her civilian identity as a wealthy socialite.
Carol Vance Martin was orphaned by a forest fire but, received her powers from the god of fire after he rescued her.
She was later adopted by the wealthy Martin family, and the teenage super heroine decided to use her powers to combat not only criminals, but also saboteurs and even supernatural menaces. She had the power to control or create flames and could also fly.
Here are the stats for Wildfire for the Amazing Adventures RPG (using the d20-style ability scores):
Wildfire (Carol Vance Martin)
Basic Information
| Detail | Description |
| Race | Human (Endowed) |
| Class | Arcanist/Gadgeteer (Reskinned for Innate Powers) |
| Level | 7 |
| Alignment | Neutral Good (NG) |
| Hit Points (HP) | 45 |
| Armor Class (AC) | 14 (Acrobatic, Flight Speed) |
| Base Attack Bonus (BAB) | +5 |
Ability Scores
Wildfire is a smart, charismatic heroine with formidable elemental power and the agility that comes with flight.
| Ability | Score | Modifier | Notes |
| Strength (STR) | 10 | +0 | Average human strength. |
| Dexterity (DEX) | 16 | +3 | Quick and agile, aids in flying and avoiding attacks. |
| Constitution (CON) | 14 | +2 | Good endurance, resistance to her own heat. |
| Intelligence (INT) | 15 | +2 | Quick-witted, aids in detective work. |
| Wisdom (WIS) | 12 | +1 | Good judgment, especially under stress. |
| Charisma (CHA) | 18 | +4 | A confident socialite; commands attention. |
Powers & Abilities
Wildfire's powers stem from the blessing of a "Lord of Fire," granting her pyrokinesis and flight.
Pyrokinesis
Flame Bolt (Ranged Attack): Ranged attack roll (+8, includes +5 BAB and +3 DEX). Deals 4d6 Fire damage. Range is 60 ft.
Flame Blast (Area Effect): $30\text{-ft.}$ cone, DC 15 Dexterity Save for half damage. Deals 6d6 Fire damage. Usable once every 1d4 rounds.
Fire Manipulation (Utility): Can create fire shields (granting her +2 to AC for 1 round), form simple weapons out of flame, or heat objects by touch. This power allows her to perform impressive, non-combat-focused feats involving fire, often requiring a Charisma Check.
Fire Immunity: Wildfire is completely immune to all natural and magical fire/heat damage.
Flight
Speed: Fly 60 ft. (Fast). Can hover. Her flight often leaves a flaming trail.
Agility in Flight: Advantage on Dexterity checks made to maneuver while flying.
Innate Talents
Socialite: Proficiency in Persuasion and Knowledge (Society) checks.
Detective: Proficiency in Investigation and Perception checks.
Attacks
| Attack | Type | To Hit | Damage | Notes |
| Flame Bolt | Ranged Power | +8 | 4d6 Fire | 60 ft. range. |
| Unarmed Strike | Melee | +5 | 1d4 Bludgeoning | Only used when her powers are suppressed or she is trying to avoid harming a foe. |
Roleplaying Notes
Personality Trait: Confident, glamorous, and socially adept, but deadly serious when confronted with evil.
Ideal: Justice through action. She uses her gifts to protect the innocent and punish the wicked (often Nazis, racketeers, and mad scientists).
Mannerisms: Elegant and poised in her civilian guise (Carol Vance Martin); a whirlwind of blazing movement and fierce determination as Wildfire.
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