Tuesday, November 4, 2025

Elias "Juggernaut" Voorhees NPC Slasher Villain For Amazing Adventures RPG

Here's an NPC vile villain that we used for our Amazing Adventures Halloween game for 2025! 




 Elias "Juggernaut" Voorhees

Elias is a silent, imposing, and seemingly unkillable force of nature, haunting the vicinity of Crystal Lake (or a similar location renamed for your campaign). He is driven by a supernatural need to avenge his mother's death and slaughter anyone who intrudes on his territory.


Attributes
Elias Voorhees uses the standard Amazing Adventures attributes, with extremely high physical scores and low mental/social ones.
STRDEXCONINTWISCHA
20 (+5)10 (+0)22 (+6)6 (-2)12 (+1)4 (-3)
Primary Attributes: STR, CON (as a special NPC, these are always Primary, making associated checks easier: Challenge Base 12)
Secondary Attributes: DEX, INT, WIS, CHA (Challenge Base 18)
Key Stats
  • HP: 150 (roughly equivalent to a high-level threat, ensuring he can take a beating)
  • AC: 15 (natural toughness and thick clothing)
  • Speed: 30 ft.
  • Senses: Passive Perception 14
  • Alignment: Lawful Evil (he follows a strict, twisted moral code of "no trespassers")
  • Challenge Rating: Varies by party level, but designed to be a significant "boss" encounter (roughly equivalent to a Challenge 10+ monster)
Skills
  • Athletics +10 (proficient in grappling, lifting, and swimming)
  • Intimidation +7 (his silent, looming presence is terrifying)
  • Stealth +5 (surprisingly quiet for his size, using the environment to stalk prey)
  • Perception +6 (expert tracker)
Special Abilities & Traits
  • Undead Nature: Elias does not need to eat, drink, breathe, or sleep. He is immune to poison and disease, and has resistance to cold damage.
  • Relentless Endurance: If damage reduces Elias to 0 HP, he makes a Constitution saving throw (DC 10). If he succeeds, he drops to 1 HP instead. He also has advantage on all death saving throws.
  • Regeneration: Elias regains 10 hit points at the start of his turn, provided he has at least 1 HP and is not submerged in deep water (his only "weakness").
  • Brute: A melee weapon attack deals one extra die of its damage when Elias hits with it (included in attacks below).
  • Terrified Trip (Custom Power): As a bonus action after a successful attack, Elias can force a target to make a Wisdom saving throw (DC 15). On a failure, the target is struck with terror and falls prone, attempting to flee in their next turn.
Actions
  • Multiattack: Elias makes two attacks with his Machete or one attack and an attempt to Grapple.
  • Machete: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Aggressive Grapple: Elias has advantage on skill checks to grapple a creature of up to Large size. While grappled, the target is restrained, and Elias can use his other attacks against them with advantage.
  • Throw: If a creature is grappled, Elias can hurl them up to 20 feet. The target takes 1d4 bludgeoning damage for every 5 feet traveled if they hit a solid object and lands prone.
  • Spear (Alternate Weapon): Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Description & Roleplaying
Elias is a hulking figure, wearing worn-out coveralls and his signature, scarred hockey mask. He never runs, but moves with a methodical, unstoppable stride. He is completely silent, communicating only through heavy breathing and the sound of his footsteps.
He focuses his attacks on single targets, aiming for brutal, decisive kills rather than drawn-out fights. His motivation is simple: protect the lake from intruders. He does not differentiate between good and evil; all who trespass are guilty and must be eliminated.
GM Notes
The key to running Elias is the chase and atmosphere. He is not meant to be a traditional fight that can be easily defeated; he is a force that must be survived. Clever players may need to find his "weakness" (submerging him in water, like the end of many films) or specific plot devices to stop him temporarily. Award Inspiration Points when players act out of genuine fear or use creative tactics to escape rather than fight head-on.

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