Showing posts sorted by relevance for query Rocket Ship X-M. Sort by date Show all posts
Showing posts sorted by relevance for query Rocket Ship X-M. Sort by date Show all posts

Sunday, January 22, 2012

Rocket Ship X-M 1950 - A Science Fiction Sunday - Space Opera Encounter For Your Classic Science Fantasy Retro Clone




Rocketship X-M (1950) was the second of the American science fiction feature films of the space adventure genre begun in the post-war era, in 1950. It gets no respect today which is way too bad because its got a cracking plot that can be used for any number of old school science fiction, post apocalypse, or space opera games. 




Plot : 
Four men and a woman, all scientists, blast into space aboard the RXM (Rocketship Expedition Moon) on humanity's first expedition to the Moon. About halfway to their destination, the RXM's engines shut down because of a fuel problem. They solve it with a new fuel mixture, the engines reignite and the RXM tears off on a new direction, directly towards Mars. Regaining consciousness after a short burst of acceleration, the crew finds the ship has traveled about 50,000,000 miles. Mars is now only 50,000 miles away; this causes Dr. Karl Eckstrom to "pause and observe respectfully while something infinitely greater assumes control," which made everything work to guide them there.
The RXM passes through the alien atmosphere to land on the planet. There they find evidence of a once-powerful civilization, with evidence like an art-deco wall-hanging and a backdrop of a dynamo shaped building. A long time ago there has been a planetary nuclear war. They meet a modern descendant of the civilization: a mute woman with enormous black pupils. She is pursued by savage cavemen, other descendants, who attack the team by throwing boulders at them. Armed only with a rifle and revolver and one load of ammunition for each weapon, the astronauts hit no one and two of them are killed and one injured by the flying rocks. Their return voyage is only a partial success: the RXM makes it back to Earth orbit but doesn't have enough fuel to land. The surviving crew members contact their base by radio and pass on the information about Mars and the destruction of the civilization there. 

Our intrepid crew for this secret first manned spaceship launch consists of ship designer Dr. Exum Scientist 4th level (John Emery), navigator Floyd Graham Astronaut 4th level(Lloyd Bridges), engineer Major William Corrigan Scientist 3rd level  (Noah "Rockford's Dad" Beery, Jr.), some less important guy played by Hugh O'Brian Adventurer 2nd level, and brilliant female chemist Dr. Lisa Van Horn Scientist 3rd level (Osa Massen).
Rocket Ship X-M 





Rocket Ship X-M 
Hit Points: 55 
Crew: 5 
Drive: Atomic Fuel Mix 


This bullet shaped 80 foot long rocket, is bullet shaped with 4 tail fins hugging the sides. The hatch is part way up the side of the ship. A ladder reaches the ground. This style of craft is used mainly for inter system exploration & prospecting. A great craft for adventurers. 
The Trailer 
The Complete Movie  Is Within The Public Domain



The Martian  Ruins 
There is more then enough room here for a Dm to run just about anything. This is a perfect location for mega dungeons. The blasted out ruined landscape is perfect for setting up a Mutant Future style game. There are scores of deserted cities, weird buildings, & tribes of degenerate red men neanderthals. I can her you saying in the movie they encountered no monsters at all. Not a problem. They weren't there long enough really. Take your copy of  A Princess Of Mars add your favorite holocaust of atomic proporations & your ready to rock & roll. Or don't. You can do an X plorer's style game with little.




 Since a second expedition is planned the characters have a very cool story hook & adventure for this style of game. There's lots of potential with this world.  



Day Time Random Weird Wasteland Encounters 1d10 

  1. Sand Rays 2 hit points each 
  2. HG Wells Martian Scout Machines -Walkers 3 hit points 
  3. Martian Flyers # 1d6 3 hit points each. Heat rays 1d4 damage 200 ' range 
  4. Lizard Men riding hovercycles with hand flamers 2 hit points each 1d3 damage 40' range 
  5. Degenerate Red men neanderthals raiding party 4 hit points, spears 
  6. Psychic Death Storm Elemental 4 hit points 
  7. Damned Martian Soldiers ( undead, 3 hit points,22 century armor), hover tanks 
  8. Mockers of Order Outer Planar Demons 4 hit points 
  9. Giant Cloud Monster 3 hit points, Lighting attacks as the spell 
  10. Sail Barge Battle Ship - Floater 20 crew, martians 
Night Time Random Weird Wasteland Encounters 1d10 

  1. Degenerate Red men neanderthals raiding party 4 hit points, spears 20% of mutant powers 
  2. Mutant Plant Monsters Cloud 1d10 hit points, spore implantation attack 1d4 damage 
  3. Mutant Raiding party 1d10 hover cars, 1d4 hit points 40% mutant powers 
  4. Dust Demon 4 hit points, level drain attack 
  5. Veterans of The Psychic Wars - Recruiting & looking for a fire, food, etc
  6. Hallucination Dealer - Time Lost ,2 hit points 6 bodyguards, 3 hit points each 
  7. Night Wolves 3 hit points ~ wolves 1d10 # powers as per blink dogs 
  8. Damned Soldiers~ 3 hit points,# 1d10 on Nightmares armed with machine guns 1d4 damage 
  9. Sonic Attack UFOS 1d3 # ,3 hit points, sonic attack 1d4 
  10. Degenerate Red men neanderthals raiding party 4 hit points, spears 20% of mutant powers 



Monday, January 14, 2013

Flight To Mars Movie 1951 For Your Old School Space Opera And Mutant Future Game

Flight To Mars is a "classic" 1951 movie about an expediation to Mars. The movie might as well be a companion piece to Rocket Ship X-M. The movie uses the same sets, costumes, and themes as Rocket Ship. Believe it or not there is a ton to mine for games. 

Flight has some really great things going for it. For example the whole movie could take place in a "Fall Out" Style retro future universe. The costumes, colors, etc are all very snap shot moment in time which means this has some great cross over potential for any of the Goblinoid families of games. Especially Mutant Future and Star Ships and Space Men Second Edition. 


Plot according To Wiki: 
The story involves the arrival on Mars of an American scientific expedition team, who discover an underground-dwelling, dying civilization of Martians. They are anatomically human, and are suspicious of the earthmen's motives, with the majority of the governing body finally deciding to keep the earthmen prisoner.

This film reuses almost all the cabin interior details from Rocketship X-M (Lippert Pictures, 1950, and filmed at another studio), except for some of the flight instruments. Even the spaceflight noises are reused. Similarly, the concepts of spaceflight are those postulated in that earlier film.
The main differences are this film postulates a planned flight to Mars, whereas the earlier film postulates an accidental flight to Mars, which accident occurs during a planned flight to the Moon.
Additionally, this film postulates a Martian species which is in many ways superior to Mankind, and poses a long-term, strategic threat there to, whereas the earlier film postulates a Martian species which is pre-literate, and a throw-back, as a consequence of a global nuclear holocaust which occurred many millennia earlier, and poses only an immediate, tactical threat to the voyagers.
A sequel, Voyage to Venus was proposed but never made.[2]
Here's the Trailer and Movie itself. Go take a look but be warned that this is a terrible movie with some fantastic ideas. Hey if Mystery Science Theater can get away with this so can you. 




Using Flight To Mars Movie 1951 For Your Old School Space Opera And Mutant Future Game 


This is a Mars that suffered a short sale nuclear war and is just starting to sort of crawl out of the redoubts. Mars has a tradition of vast underground mega dungeons and this film is no exception. The costumes look like they came straight out of Rocky Jones and that makes for great gaming . These Martians are the last of their kind and could be the descendants of Bouroughs Redmen or even Earth colonists left behind centuries ago. There are certainly other possibilities here as well. 

The Pioneer Class Nuclear Rocket Ship 


The United Nations Explore 12

Crew : 5 
Hit Points :55
Armor Class: 6
Drive System -Ion Sublight Pulse Drive 
Nuclear Fuel Drive sub system 
This vessel was part of the United Nations program of exploration right after the introduction of pre warp technology in 2001. The pioneer class is one of the more useful classes of pre atomic warp capable vessels. It is used in exploration, asteroid mining, and deep solar system exploration. It is noted for using an Ion Sublight pulse engine and a nuclear fuel sub system making this one of the more stable of the Atomic Rocket series the Earth was producing at the time. This rocket ship is still being produced today for a wide variety of applications.  



Weird Martian Wasteland Encounters 
  1. Scholar Scientists 3 hit points in full atmosphere suits, standard blasters 1d4 points of damage 50 yard range 
  2. Sand Rays 2 hit points each but capable of swallowing a man for 2 points of damage 
  3. Degenerate cavemen red men 2 hit points each and armed with spears, clubs, rocks. Very cunning though. 50% chance of mutations  
  4. Hover cycle riders 3 hit points each and armed with stunners. Slavers traveling in a slave barge 
  5. Armed mutant thugs looking for trouble 1d4 #  2 hit points and armed with blasters 1d4 points of damage and 30 yard range 
  6. Mutant Psionic overlord and slave party, 4 hit points and 1d4 random psychic powers. Armed with a vibro sword +1 and a ray pistol 4 hit points of damage and 40 yard range 
  7. Warriors of the Waste land in hover car, 1d4 2nd level raiders in a hover car looking for trouble armed with blaster rifles 1d4 points of damage 70 yard range 
  8. Martian Walkers 4 hit points each armed with 1d6 damage heat rays and 70 yard range scouts 
  9. 1d6 red men mutant slaves escaped from caravan 
  10. 1d4 Brain lasher warriors in a flyer looking for slaves and trouble. 1d4 random mutations 
Night Time Random Weird Wasteland Encounters 1d10 

  1. Degenerate Red men neanderthals raiding party 4 hit points, spears 20% chance  of mutant powers 
  2. Mutant Plant Monsters Cloud 1d10 hit points, spore implantation attack 1d4 damage 
  3. Mutant Raiding party 1d10 hover cars, 1d4 hit points 40% mutant powers 
  4. Dust Demon 4 hit points, level drain attack 
  5. Veterans of The Psychic Wars - Recruiting & looking for a fire, food, etc
  6. Hallucination Dealer - Time Lost ,2 hit points 6 bodyguards, 3 hit points each 
  7. Night Wolves 3 hit points ~ wolves 1d10 # powers as per blink dogs 
  8. Damned Soldiers~ 3 hit points,# 1d10 on Nightmares armed with machine guns 1d4 damage 
  9. Sonic Attack UFOS 1d3 # ,3 hit points, sonic attack 1d4 
  10. Degenerate Red men neanderthals raiding party 4 hit points, spears 20% of mutant powers 


The Post Apocalytic Mars of Flight To Mars 

Like its companion movie Flight to Mars is really a blank canvas that you as a DM can paint with. The sky is really the limit here. For my post apocalyptic Mars game this movie really offered me an opportunity to go to town. 


The underground city/redoubt was actually the ruins of a Krell outpost that connected with the Martian undergrounds of Burroughs. This was taken over by human colonists and red men descendants from the time of Earth's Imperial period on Mars. When relations broke down the nukes and worse started to fly. 

There had been terraforming going on 
 and the planet was only 78 % to Earth standard when the atmosphere plants broke down completely. 


The Earth itself has suffered during these "Atomic Wars" and are going back out to the colonies to reclaim what's rightfully theirs.
The 40s post WWII gear and space leathers from these films are great for a DM trying to create a retro futuristic campaign especially on Mars. Simply add your favorite Martian element and your ready to go.
This sort of campaign is perfect for X plorers, Mutant Future, or any number of science fantasy retroclones. This would also make a great intro game for something like Terminal Space as well. 

For further options go over here and take a look at Rocket Ship X-M for more Martian thrills
Here