Showing posts with label the original Traveller rpg box set. Show all posts
Showing posts with label the original Traveller rpg box set. Show all posts

Tuesday, January 19, 2021

Review & Overview of Outlaw: Crime in Clement Sector by John Watts From Independence Games For Cepheus Engine rpg & Original Traveller Rpg

" As with all societies, crime is a part of Clement Sector.  It is a constant throughout history and the future is no different. Some player characters may be engaged in criminal activities while other characters may be members of law enforcement trying to stop such criminals. 


Outlaw: Crime in Clement Sector details crime throughout the setting and how each of the many independent worlds of Clement Sector feel about such crimes.  From Arson to Treason, from the "street" level to the boardroom, you'll find it detailed here."


Cathy one of my players sent me Outlaw: Crime in Clement Sector after we took a week off from gaming because of everyone's work schedule. And also to give me some time to catch up on writing up the Cepheus Engine Game Campaign 


Outlaw: Crime in Clement Sector by John Watts was  recommendation came from my player Cathy whose had some experience with runnning Cepheus Engine & original Traveller rpg games. You wouldn't necessarily think that such a lovely lady would would be into this type of a campaign?! But missing 'Breaking Bad' will do that to a person according to her?! Author John Watts knows his stuff & this is a really well designed source book of the crimes & their rewards & consquences. But there's so much more here, clocking in at one hundred & twenty nine pages of high crimes & their effects this book dives into the underworld with gusto & a real sense of crimal style. But what Outlaw: Crime in Clement Sector really does is takes the Clement sector & turns it to its underworld shadowy counter part.There's a sense of the neo noir underworld of Clement sector here that contrasts with the glitz of the Clement Sector book's setting contents.  There is a lot of stuff that Outlaw: Crime in Clement Sector  gets right from the low life life style to the high brow crime of the sector. This a book that set's the pace & the tone in one hundred & twenty nine pages. 
































But are there criminal adventures to be had in the Clement Sector?! In a word oh yes! There's hooks, mini games, lots of support for the criminal campaign & its parts or pieces within the Clement Sector setting . John Watts does an excellent job from the ground up to take game campaigns in a direct that works with less baggage. This approach for many of the Cepheus Engine rpg products means that you get to play right away. This is also true of the Outlaw: Crime in Clement Sector book as well. The gaming  underworld meat of the book is solid & over all works very well with the Independent Games Clement Sector: The Rules.

the Independent Games Clement Sector: The Rules. is the Clement Sector's version of the Cepheus Engine rule book. It takes the rules & bends them into the Clement Sector's campaign setting so that the DM doesn't have to do all of the heavy lifting. He or she can get to playing quickly & efficiently without the baggage of the gaming material getting in the way. 




For us who have had twenty or thirty plus years of old school Traveller under our belt there's something to be said for being on the wrong side of the law. If your expecting John Wick action shoot em up look elsewhere. If you want a good, solid,  Neo-noir Science Fiction based & at times brutal look at PC's doing things on the wrong side of the law? Then I highly suggest Outlaw: Crime in Clement Sector by John Watts

You can find more of 
 Independence Games Products Right 
Here. 


Special Thanks to DM Cathy & her husband Greg  for raining lots of OSR & Cepheus rpg goodness on me today! You guys are the best! 

Saturday, December 19, 2020

Review & Commentary On The Clement Sector Core Setting Book By John Watts From Independence Games For The Cephius Engine Rpg & The Original Edition Traveller Rpg

In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy.  Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth.  Were they terraformed by some unknown race?  Are they just a coincidence in the vast diversity of the universe?

Over the ensuing years humans left Earth and began to colonize these worlds.  Nation-backed colonies.  Corporate colonies.  People who simply no longer felt compelled to remain on Earth.  The best and brightest.

In 2331, the unthinkable happened.  The wormhole collapsed leaving those in Clement Sector cut off from Earth.  Now these new worlds and new civilizations must stand on their own.

The year is 2342.  Adventure awaits!" 

So a friend gave me a pdf of The Clement Sector Core Setting Book and this is a high science fictional sector book for the The Cephius Engine Rpg or old school Traveller rpg campaigns. This setting book ties all of Independence Games other supplement books together into an interstellar  campaign. 




 The Clement Sector Core Setting Book  is a full set up book for a space opera campaign. This book is a God sent for the Cepheus rpg dungeon master & it works well because of the intersteller scene that the book presents. The introduction of the Zim drive which makes the whole cloth of the sector book not only accessible but well thought out. The star ship are awesome especially; " Clement Sector also details the Zimm Drive, the method of stellar travel in this setting, and showcases five commonly seen starships.  Deckplans, art, and statistics are provided for the Rucker-class merchant ship, Luxury-class yacht, Trailblazer-class scout, Atlas-class freighter, and Farragut-class destroyer.  

The second edition of our core setting book, this edition also contains information from our popular Player's Guide, Career Companion, and Career Tracks." The Clement Sector Core Setting Book  has all of the material from the older edition of the supplement The Clement Sector Core Setting Book. There's a lot of material in this supplement & a ton of it is thrown into the interstellar scene that  Independence Games' science fiction universe
This is a very tight campaign & well laid out. There is a lot happening within the 
Independence Games' science fiction universe and the interstellar scene is a very busy place. Busy enough to get the PC's into a ton of trouble & then some.  But this is a very easy setting to insert game adventures into so that the interstellar stage works as a whole cloth gaming universe. 
If it was me that was using 
Clement Sector Core Setting Book then I grab a copy of Cepheus: Faster Than Light! to get the PC's in on the adventure hooks that are present within the sector books to get things rolling right away. 




 The Clement Sector Core Setting Book  is an excellent starting point to the Independence Games' science fiction universe. And it takes the PC's deep into the interstellar scene with lots of dangerous & lethal wars to gets into. The alien races are well thought out & with lots of potential for trade, economy,  adventures, & the tie in with the star ship technologies. There's a real hands on feel to The Clement Sector Core Setting Book

The Clement Sector Core Setting Book  is a perfect slide in for the original Traveller rpg box set. The mysteries presented in the sector book fit right into the Traveller setting universe without upsetting the whole cloth campaign works at all. 



The Clement Sector Core Setting Book  is a great addition to the Cepheus Engine rpg scene & I'm so glad that I've gotten it as a Christmas present from my friend Chris. Thanks pal much appreciated.