Showing posts with label Steve Perrin. Show all posts
Showing posts with label Steve Perrin. Show all posts

Wednesday, April 2, 2025

Review of 'The Shattered Isle: Rebels Against the Mutant Master' (Eternal Champion Series) By Steve Perrin, Sandy Petersen, & Charlie Krank For The classic Stormbringer Rpg & The Hawkmoon Box Set

 


Sometimes we don't understand the sigificance of an adventure until much later on in life, such is the fate of 'The Shattered Isle: Rebels Against the Mutant Master' By Kerie Campbell-Robson, Steve Perrin, and Sandy Petersen published in '87 by Chaosium.
The first half of the book is new rules, fixes for the classic Hawkmoon box set, new masked orders of the Granbretanian empire & a sprawling campaign. This is not a lower tier campaign adventure for either Hawkmoon or Stormbringer, the stakes are high, the adventure elements go from gritty to full on cosmic & the adventure campaign could be lethal.


 'The Shattered Isle: Rebels Against the Mutant Master' is a crossover adventure between the classic Chaosium Stormbringer rpg & Hawkmoon box set. 'The Shattered Isle: Rebels Against the Mutant Master' is the classic wizard messing around with a high level technological/occult relic to break the barriers of the planes. This isn't your run of the mill wizard instead this is the mutant master whose responsible for the entirety of the bio weapon system program of the Tragic Millennium Europe take over. Zhenader is a wizard scientist of the Granbretanian empire who controls the entire country of  Eire is Irish for "Ireland", the name of the island and   the sovereign state.  Zhenader  has gone completely rogue after finding a Fairy mound, other worldly artifact, & broken the planar barrier into the Million Spheres.
He is not someone to trifle with at all because he's also found the armory of Eire & a host of pre Tragic Millennium weapons, artifacts, & more
The weapons are a weird mix of Eighties military technologies & Granbretanian empire weapon systems. This makes sense but its still gives a very strange impression. And its this impression of the weird where
 'The Shattered Isle: Rebels Against the Mutant Master' excels. 

We mentioned the word sprawling & 
 'The Shattered Isle: Rebels Against the Mutant Master'   has the PC's coming face to face with some of the more dangerous NPC's their going to be facing. We get warriors from across the 'Young Kingdoms' to the peoples of Corum these are all in the hands of  Zhenader. Things go from bad to worse for the PC's. But their is light at the end of the tunnel & its not a train. The party is going to have to do some very fancy foot work but its a good adventure. 'The Shattered Isle: Rebels Against the Mutant Master'  is just weird enough to be engaging but actually playable. This is a campaign that is going to take months to work through. The possibilities of dimensional travel are high & even beyond. We have used this campaign as a pick up adventure with Rogue Mistress in the past so this is a strong possibility as well. This is a campaign that can go from 3 months to about a year or better to mop up every aspect of the machinations of the top tier villain

With a bit of work on the dungeon master's part I actually think that this could be a really good module for an extended game of both classic Stormbringer & Hawkmoon. 

Friday, June 9, 2023

Review & Commentary On 'The Stormbringer Companion' For The Stormbringer rpg by Sandy Petersen , Steve Perrin , & Ken St. Andre

 "Creatures, heroes (or antagonists), and exotic treasures for use by the Game Master in Stormbringer adventures. Plus six far-ranging adventures ready for immediate play"




The Stormbringer rpg Companion is one of the most loved of the 2nd edition box set supplement books, The Stormbringer rpg companion  basically is the spill over & adventure book that the game needed.Stormbringer Companion  for the Elric/Stormbringer RPG is a paperback  that was published on January 1, 1983 by Sandy Petersen (Author), Steve Perrin (Author), & Ken St. Andre (Author). Its loved because of the fact that it actually dove tails right into the world of 'The Young Kingdoms' so well. And the adventures actually fit the game very well. These adventures convey a feeling of Sword & Sorcery inherit in the design & writing at the time; "


"Stormbringer is a roleplaying game of action and adventure in the Young Kingdoms, the world created by noted author Michael Moorcock in his ELRIC novels. This is the first supplement produced specifically for Stormbringer.

Within this book you will find two main sections: Additions and Scenarios. The Additions section contains creatures, heroes (or antagonists), and exotic treasures for use by the Game Master in Stormbringer adventures.

The Scenarios section contains six far-ranging adventures ready for immediate play. The adventurers will travel the world over: starting from daunting Forest of Troos, through the Dragon Sea, into the Marshes of Mist, over the northern hills of Shazaar, and onto the Plane of Shadows. They must meet and master every foe imaginable, but the rewards are well-worthwhile for the few lucky survivors."

1983, 1985(?) ... 80 pages ... CHAO 2102 ... ISBN 0933635079" This write up is from Wayne's Books here. The first section contains a Young Kingdoms's bestiary. And these monsters & creatures would appear later in the fourth edition of the Stormbringer rpg. We dive into notable Young Kingdom NPC's & again these would appear later in the fourth edition rpg. The treasures section has many major & some minor magical artifacts once again these would appear within the fourth edition of the Stormbringer rpg. 




The adventures start with the solo 'Sea Battles At Melibone' By Ken St.Andre & you get to play Elric in a sea battle against his treasonous cousin. The adventure is designed to teach the tactics of the Stormbringer rpg. Its a good introduction to the game itself. The second adventure Karyzoon's Quest by John Scott Clegg takes the player on as a sorcerer of Pan Tang whose exhausted his supply of invulnerability potion & must brave the forrest of Troos. The adventure highlights the real alieness of the forrest & its inhabitants. It does solid job of introducing the forrest & weirdness to the player. I've used this adventure as a part of the mercenary work for my players back in the Nineties. Into The Marshes by Glenn Rahman has the player take on the role of Moonglum.This is a good solo adventure with some interesting twists & turns. 
Then we dive into 'The Hall of Risk' by John Boyle, this is a mother of an adventure & really goes a long way to really putting the 'Young Kingdoms''s flavor on a plate for the dungeon master. This is a high risk adventure & I've run it several times over the years. 
The Crystal of Daerdaerdath' by Mark L Gambler here the player's PC's become in the employ of a wealthy Pan Tangian merchant, a collector of magical artifacts & art. They have a rather unusual job but the adventure is not as straight forward as it sounds. And this is one of the best of the book in my humble opinion. 

'The Eye of the Theocrat' by Ed Gore is a nasty little run of an adventure & this one is a classic that I've run numerous times. Its nasty, dangerous, with its own twists or turns. 

The Stormbringer Companion is more then the sum of its parts & many of the adventures above would resurface within fourth edition Stormbringer as a part of the book's packaged adventures. The book is now notable for collectors of the Stormbringer rpg. And an old favorite of mine because it lays the Young Kingdom flavor, setting, & material at the feet of the dungeon master. 

Thursday, June 1, 2023

Review of 'The Shattered Isle: Rebels Against the Mutant Master' (Eternal Champion Series) By Steve Perrin, Sandy Petersen, & Charlie Krank For The classic Stormbringer Rpg & The Hawkmoon Box Set

 "The Shattered Isle is a supplement for the Eternal Champion series of Roleplaying games. This series, currently consisting of the games Stormbringer and Hawkmoon, is based on the fantasy novels written by noted author Michael Moorcock. This book contains two sections: Additions and Scenarios.


ADDITIONS: Contains new rules which are later used in the Scenarios. Included here are guidelines for vehicular and aerial combat and exotic and powerful weapons found in the New Fenian armory, more than 50 Beast Orders from the isle of Granbretan, and a glimpse into the daily routine of Oshol Nariva -- a typical member of the Order of the Boar.

SCENARIOS: Contains numerous adventures set on the Tragic Millennium Earth. An extensive section titled Getting Here presents to the gamemaster capsulized methods for getting the adventurers involved with the Shattered Isle scenarios, including a variety of options for both Young Kingdoms and Tragic Millenium Earth adventurers."




Sometimes we don't understand the sigificance of an adventure until much later on in life, such is the fate of 'The Shattered Isle: Rebels Against the Mutant Master'  By Kerie Campbell-Robson, Steve Perrin, and Sandy Petersen published in '87 by Chaosium. The first half of the book is new rules, fixes for the classic Hawkmoon box set, new  masked orders of the Granbretanian empire & a sprawling campaign. This is not a lower tier campaign adventure for either Hawkmoon or Stormbringer, the stakes are high, the adventure elements go from gritty to full on cosmic & the adventure campaign could be lethal. 
 



 'The Shattered Isle: Rebels Against the Mutant Master'  is a crossover adventure between the classic Chaosium Stormbringer rpg & Hawkmoon box set.  'The Shattered Isle: Rebels Against the Mutant Master' is the classic wizard messing around with a high level technological/occult relic to break the barriers of the planes. This isn't your run of the mill wizard instead this is the mutant master whose responsible for the entirety of the bio weapon system program of the Tragic Millennium Europe take over. Zhenader is a wizard scientist of the  Granbretanian empire who controls the entire country of Éire. Éire is Irish for "Ireland", the name of the island and  the sovereign state. Zhenader has gone completely rogue after finding a Fairy mound, other worldly artifact, & broken the planar barrier into the Million Spheres. 
He is not someone to trifle with at all because he's also found the armory of Eire & a host of pre Tragic Millennium weapons, artifacts, & more. 
The weapons are a weird mix of Eighties military technologies & Granbretanian empire weapon systems. This makes sense but its still gives a very strange impression. And its this impression of the weird where 
 'The Shattered Isle: Rebels Against the Mutant Master'   excels. 


We mentioned the word sprawling & 
 'The Shattered Isle: Rebels Against the Mutant Master'   has the PC's coming face to face with some of the more dangerous NPC's their going to be facing. We get warriors from across the 'Young Kingdoms' to the peoples of Corum these are all in the hands of Zhenader. Things go from bad to worse for the PC's. But their is light at the end of the tunnel & its not a train. The party is going to have to do some very fancy foot work but its a good adventure.  'The Shattered Isle: Rebels Against the Mutant Master'   is just weird enough to be engaging but actually playable. This is a campaign that is going to take months to work through. The possibilies of dimensional travel are high & even beyond. We have used this campaign as a pick up adventure with Rogue Mistress in the past so this is a strong possibility as well. This is a campaign that can go from 3 months to about a year or better to mop up every aspect of the machinations of the top teir villain. 

With a bit of work on the dungeon master's part I actually think that this could be a really good module for an extended game of both classic Stormbringer & Hawkmoon. 

Thursday, December 3, 2020

Review & Commentary On 'The Stormbringer Companion' For The Stormbringer rpg by Sandy Petersen , Steve Perrin , & Ken St. Andre

 "Creatures, heroes (or antagonists), and exotic treasures for use by the Game Master in Stormbringer adventures. Plus six far-ranging adventures ready for immediate play"




The Stormbringer rpg Companion is one of the most loved of the 2nd edition box set supplement books, The Stormbringer rpg companion  basically is the spill over & adventure book that the game needed.Stormbringer Companion  for the Elric/Stormbringer RPG is a paperback  that was published on January 1, 1983 by Sandy Petersen (Author), Steve Perrin (Author), & Ken St. Andre (Author). Its loved because of the fact that it actually dove tails right into the world of 'The Young Kingdoms' so well. And the adventures actually fit the game very well. These adventures convey a feeling of Sword & Sorcery inherit in the design & writing at the time; "


"Stormbringer is a roleplaying game of action and adventure in the Young Kingdoms, the world created by noted author Michael Moorcock in his ELRIC novels. This is the first supplement produced specifically for Stormbringer.

Within this book you will find two main sections: Additions and Scenarios. The Additions section contains creatures, heroes (or antagonists), and exotic treasures for use by the Game Master in Stormbringer adventures.

The Scenarios section contains six far-ranging adventures ready for immediate play. The adventurers will travel the world over: starting from daunting Forest of Troos, through the Dragon Sea, into the Marshes of Mist, over the northern hills of Shazaar, and onto the Plane of Shadows. They must meet and master every foe imaginable, but the rewards are well-worthwhile for the few lucky survivors."

1983, 1985(?) ... 80 pages ... CHAO 2102 ... ISBN 0933635079" This write up is from Wayne's Books here. The first section contains a Young Kingdoms's bestiary. And these monsters & creatures would appear later in the fourth edition of the Stormbringer rpg. We dive into notable Young Kingdom NPC's & again these would appear later in the fourth edition rpg. The treasures section has many major & some minor magical artifacts once again these would appear within the fourth edition of the Stormbringer rpg. 




The adventures start with the solo 'Sea Battles At Melibone' By Ken St.Andre & you get to play Elric in a sea battle against his treasonous cousin. The adventure is designed to teach the tactics of the Stormbringer rpg. Its a good introduction to the game itself. The second adventure Karyzoon's Quest by John Scott Clegg takes the player on as a sorcerer of Pan Tang whose exhausted his supply of invulnerability potion & must brave the forrest of Troos. The adventure highlights the real alieness of the forrest & its inhabitants. It does solid job of introducing the forrest & weirdness to the player. I've used this adventure as a part of the mercenary work for my players back in the Nineties. Into The Marshes by Glenn Rahman has the player take on the role of Moonglum.This is a good solo adventure with some interesting twists & turns. 
Then we dive into 'The Hall of Risk' by John Boyle, this is a mother of an adventure & really goes a long way to really putting the 'Young Kingdoms''s flavor on a plate for the dungeon master. This is a high risk adventure & I've run it several times over the years. 
The Crystal of Daerdaerdath' by Mark L Gambler here the player's PC's become in the employ of a wealthy Pan Tangian merchant, a collector of magical artifacts & art. They have a rather unusual job but the adventure is not as straight forward as it sounds. And this is one of the best of the book in my humble opinion. 

'The Eye of the Theocrat' by Ed Gore is a nasty little run of an adventure & this one is a classic that I've run numerous times. Its nasty, dangerous, with its own twists or turns. 

The Stormbringer Companion is more then the sum of its parts & many of the adventures above would resurface within fourth edition Stormbringer as a part of the book's packaged adventures. The book is now notable for collectors of the Stormbringer rpg. And an old favorite of mine because it lays the Young Kingdom flavor, setting, & material at the feet of the dungeon master. 

Tuesday, December 1, 2020

Review of 'The Shattered Isle: Rebels Against the Mutant Master' (Eternal Champion Series) By Steve Perrin, Sandy Petersen, & Charlie Krank For The classic Stormbringer Rpg & The Hawkmoon Box Set

 


Sometimes we don't understand the sigificance of an adventure until much later on in life, such is the fate of 'The Shattered Isle: Rebels Against the Mutant Master'  By Kerie Campbell-Robson, Steve Perrin, and Sandy Petersen published in '87 by Chaosium. The first half of the book is new rules, fixes for the classic Hawkmoon box set, new  masked orders of the Granbretanian empire & a sprawling campaign. This is not a lower tier campaign adventure for either Hawkmoon or Stormbringer, the stakes are high, the adventure elements go from gritty to full on cosmic & the adventure campaign could be lethal. 
 



 'The Shattered Isle: Rebels Against the Mutant Master'  is a crossover adventure between the classic Chaosium Stormbringer rpg & Hawkmoon box set.  'The Shattered Isle: Rebels Against the Mutant Master' is the classic wizard messing around with a high level technological/occult relic to break the barriers of the planes. This isn't your run of the mill wizard instead this is the mutant master whose responsible for the entirety of the bio weapon system program of the Tragic Millennium Europe take over. Zhenader is a wizard scientist of the  Granbretanian empire who controls the entire country of Éire. Éire is Irish for "Ireland", the name of the island and  the sovereign state. Zhenader has gone completely rogue after finding a Fairy mound, other worldly artifact, & broken the planar barrier into the Million Spheres. 
He is not someone to trifle with at all because he's also found the armory of Eire & a host of pre Tragic Millennium weapons, artifacts, & more. 
The weapons are a weird mix of Eighties military technologies & Granbretanian empire weapon systems. This makes sense but its still gives a very strange impression. And its this impression of the weird where 
 'The Shattered Isle: Rebels Against the Mutant Master'   excels. 


We mentioned the word sprawling & 
 'The Shattered Isle: Rebels Against the Mutant Master'   has the PC's coming face to face with some of the more dangerous NPC's their going to be facing. We get warriors from across the 'Young Kingdoms' to the peoples of Corum these are all in the hands of Zhenader. Things go from bad to worse for the PC's. But their is light at the end of the tunnel & its not a train. The party is going to have to do some very fancy foot work but its a good adventure.  'The Shattered Isle: Rebels Against the Mutant Master' 
  is just weird enough to be engaging but actually playable. This is a campaign that is going to take months to work through. The possibilies of dimensional travel are high & even beyond. We have used this campaign as a pick up adventure with Rogue Mistress in the past so this is a strong possibility as well. This is a campaign that can go from 3 months to about a year or better to mop up every aspect of the machinations of the top teir villain. 

With a bit of work on the dungeon master's part I actually think that this could be a really good module for an extended game of both classic Stormbringer & Hawkmoon.