Showing posts with label Omar Golan-Joel. Show all posts
Showing posts with label Omar Golan-Joel. Show all posts

Tuesday, September 6, 2022

OSR Commentary On GW1 Legion of Gold By Gary Gygax, Luke Gygax, & Paul Reiche Ill & B2 The Keep on the Borderlands

 Over the holiday weekend we got together & played quite a bit (more on that later on). But what came to mind was our old GW1 Legion of Gold adventure romp. And the fact that the module was never resolved per say. Was GW1 ever actually resolved?! Was the Reaper A.I. destroyed per say? 


GW1 Legion of Gold By Gary Gygax, Luke Gygax, & Paul Reiche Ill premeired in Nineteen Eighty One. And Legion of Gold leaves more question then answers. Even though GW1 is for first edition, this module has been played in first, second, and fourth editions of Gamma World over the years. But GW1 leaves more questions then answers. Such as the fact that the Barony of Horn has to be employing other adventuring parties to have emassed such a powerful presence in the region. And this was made even more evident by this thread on the Piazza website here. What if the Barony of Horn is actually a wasteland warlord living in the shadow of the Orgs?! 
But what were the Legion of Gold's original purpose before the programming of Reaper was perverted by the ages?! There are several things that can be deduced from the cybernetic menaces. One they are immune to all mind influence magicks & powers, two they are under the direct control of the A.I., and two they have a very limited decision making abilities. 
So the Legion of Gold are the perfect weapons to use against the brain lasher menace. And yes, I do realize that this is Mutant Future but hear me out. Check out the Mutant Future wiki entry on them; "The Brain Lasher (also known as Mind Flayers) is a sinister humanoid alien. Its head resembles an octopus, with a round mouth lined with four large suckered tentacles, and four small, slime dripping tentacles. Its lanky body is humanoid, but it has four fingers on each hand, all of the same approximate size with no distinguishable thumb. The tips of its fingers have retractable, hollow claw-like talons. It wears clothing, but its visible hide reveals metallic green and copper colored, swirling patterned slimy skin.

"Brain Lashers are very intelligent and have powerful minds. They will often attack by stealth and subterfuge rather than full out assault. They will try to capture their enemy with henchmen, instead of intervening outright. If they intervene, they prefer to soften threats with mental attacks, before they close in by grasping the opponent’s heads. Once grasped, the hollow claws will puncture the skull in a few seconds, and instantly suction the victim’s brain into accessory stomachs within the Brain Lasher’s forearms. Once the slimy probes reach the brain, the victim is instantly killed, and the Brain Lasher will have all the victim's knowledge and memories. They may retain some key details (usually stuff that will give them a tactical edge), but much of it (typically the mundane things that are of no importance) will go away after 24-hours."

Jeff Dee artwork used without permission from S3 Expedition to the Barrier Peaks

"It is rumored that Brain Lashers come from some other, distant world, which may not be impossible due to t their ability to plane shift. Others have said that Brain Lashers have control of alien technologies, which they wield to further their goals of domination, power, and enslavement."

"Brain Lashers are usually loners, and they do not operate in large numbers unless motivated by a common cause - such unions rarely last, as they are constantly scheming for power. They prefer to live deep in the depths of the earth, often occupying dangerous underground ruins or deep, expansive caves. They will usually have a bond of Homo erectus slaves - usually about 30 - which they create from humans with ancestral form, and breed as slaves for excavating their dwellings and using for other unspeakable tastes.

"As aliens, they live in spaceships or high-tech bases, and they make use of alien technology. They use ancestral form and genetic manipulation to spawn strange creatures or even living instruments."


Brain Lashers card stock characters from Skirmisher publishing available here. 

If we look deeper into GW1 then we find that the Barony of Horn's borders are perfect to drop in Gary Gygax's B2 Keep on the Borderlands. The Brain Lasher menace sits quietly in the background waiting patiently to feed on the PC's. 


So the Barony of Horn becomes very important as it allows the PC's to be recognized as legitiment minor royals taking on the role of wasteland or wilderness barons themselves. And this is especially true when these two old school resources are combined with Adventurer, Conqueror, King's Barbarian Conquerors  of Kanau. 


Sunday, March 27, 2022

OSR Commentary TSAO: Wreck in the Ring by Robert L.S. Weaver from Stellagama Publishing.

 "The interstellar transport Tallmadge's Splendor crashed on an asteroid moonlet of a remote gas giant in a barely-explored frontier system. Twenty-four years later, a belter hires some intrepid adventurers to help him salvage the wreck. Navigating and inspecting a dead ship – most of which is in hard vacuum – is not an easy job. Worse, the belter's team members have ulterior motives, and something is still alive aboard the doomed spacecraft."


So I've been considering running 
 
TSAO: Wreck in the Ring by Robert L.S. Weaver from  Stellagama Publishing. Now I've run TSAO: Wreck in the Ring before for another group of players. They had a great time with it but the game fell apart because of scheduling conflicts.  TSAO: Wreck in the Ring is a  solid Sci Fi  adventure from These Stars Are Ours rpg campaign setting. The PC's get involved with a salvage mission out around an asteroid moonlet of a remote gas giant. The adventure is pretty detailed with all kinds of elements about the system, the asteroid, and finally the wreck with its surrounding details. 
 
TSAO: Wreck in the Ring has got all of the elements of being a solid several session adventure. Because this isn't a straight forward salvage mission in the least in the  Gliese 408 system. 
 The Gliese 408 system is hardly explored & mapped so this is going to be one of the prime motivators for my PC's. They've been doing some salvage in the Clement Sector & TSAO promises even more opportunities. There's several  adventure element within  TSAO: Wreck in the Ring that need expansion & that's where the DM comes in. 

 The Gliese 408 system is rich in mineral weath & perfectly suited for exploition & mining. The local gas giant has rare nuclear fuels that can be harvested and this is what attracted the interstellar transport Tallmadge's Splendor into taking survey in the first  place. 
And this could set up some really hard core corporate intrigue & politics with the PC's caught in the middle. This isn't even plugging into
the interstellar transport Tallmadge's Splendor or it's contents. 
If 
TSAO: Wreck in the Ring is plugged into Uranium Fever then you have a potential conflict between belters & the salvagers plus corporate conflict. 




Lately I've been using the belters & miners more in my games. They've been a thorn in the side of players a few times & TSAO: Wreck in the Ring might be another opportunity to turn up the conflict a bit more. 

Friday, February 26, 2021

Review & Appendix N Commentary With C.L. Moore's Jirel of Joiry & Barbaric! By Omer Golan-Joel From Stellagama Publishing For Cepheus Engine rpg or Original Traveller rpg

 "The fierce, proud, and relentless commander of warriors, standing tall above her enemies and simmering with rage, Jirel bids farewell to the world of treacherous men and walks through a forbidden door into Hell itself in pursuit of freedom, justice, and revenge."


So last night it was a night with an old friend, that friend happened to be C.L. Moore's Jirel of Joiry in paperback. She was created in '34 by C.L.Moore as a reaction to the Sword & Sorcery tales of the Pulp magazine era. Reading through the stacks of Amazon book reviews is like reading through a laundry list of a comic book or Pulp letters column. The Amazon break down from one of their reviewers hits the high marks; "C. L. Moore created Jirel, ruler of Joiry, in reaction to the beefy total-testosterone blood-and-thunder tales of '30s pulp magazines, but Jirel is no anti-Conan. She's a good Catholic girl, stubbornly purposeful, relentless in pursuit of enemies or vengeance, hard-boiled and a little stupid, and cannot be distracted by mere physical attractiveness. Indeed, in Jirel's world, beauty = decadence = corruption. Were these stories written today, inevitably Jirel would have a lot of hot sex, but as they were first published in Weird Tales between 1934-1939, sexual attraction is mostly only vividly implied. No loss. Jirel's journeys through unnatural landscapes and her battles with supernatural opponents are still wonderful to read, and though newcomers Red Sonja and Xena are more famous now, Jirel rules as the archetypal, indomitable redheaded swordswoman in chain mail and greaves, swinging her "great two-edged sword."" 
The idea that a Sword & Sorcery character not only rules her own domain but that the supernatural won't leave her alone is something seldom seen. She's a warrior & a more then a bit fallible. This makes her far more relatable to the reader then some of today's characters. She's very much in a similar spirit to some of Clark Ashton Smith's characters in a sense. The ironic play of the setting, the masterful use of the English language, and the sly character development all built around C.L. Moore's weaving of the stories. 



And what does any of this have to do with Omer Golan-Joel new Cepheus Engine rpg powered supplement Barbaric! ? Everything really. Barbaric! is the Sword & Sorcery add on book that has the very essence to run a Sword & Sorcery based rpg 2d6 Sword & Sorcery based campaign from the ground up. This means that  C.L. Moore's Jirel of Joiry  world & setting could easily be adapted into a Barbaric! campaign. Or Robert E.Howard's works, mixed in Clark Ashton Smith, etc. all of the Appendix N writers are grist for the  Barbaric! mill. This book clocks in at fifty seven pages of good solid layout, a readable product, & the quality we've come to expect from Stellagama Publishing. 


If you want your own Conan wanna be slithering through the darkness, the barbarian hordes tearing down the sorcerer's tower, etc. within Cepheus Engine then Barbaric! is the supplement for you! Omer Golan-Joel does an excellent job of boiling down every Sword & Sorcery & Pulpy goodness of his take on Cepheus Engine rpg system weirdness in Barbaric!. We've seen this before in Sword of Cepheus. 


The difference between Sword of Cepheus & Barbaric! is day & night because of how & where Omar places the life paths, the humancentric elements, the Sword & Sorcery elements vs all of the High Fantasy flavor. This is 2d6 Conan like Sword & Sorcery play vs 2d6 High Fantasy, sure they have elements in common but you know the difference when you see it, read it, & play it. Barbaric! hits the high notes of 2d6  Sword & Sorcery play for the its publishing. Cepheus Atom could be used to plug into a whole new world of post apocalyptical goodness. 

For bringing to life C.L. Moore's Jirel of Joiry into Barbaric! there are several reasons why it would work.  Jirel of Joiry has all of the 'journey of a hero' elements in place, but what happens to her world when she's gone?! Surely there were adventurers looking for her?! Even on a quest for vengence nothing happens in a vacuum. This is where Barbaric! could come into play. The PC's are generated to go on a quest to find her & encounters with the supernatural result from there. Simple & easy to do a 2d6 campaign from there. Moore's Jirel stories include the following:

  • "Black God's Kiss" (October 1934)
  • "Black God's Shadow" (December 1934)
  • "Jirel Meets Magic" (July 1935)
  • "The Dark Land" (January 1936)
  • "Quest of the Starstone" (November 1937), with Henry Kuttner
  • "Hellsgarde" (April 1939)
For grabbing the  Jirel of Joiry  stories cheaply the Paizo's 

Black God's Kiss (Trade Paperback) is the best source in print at the moment.