Showing posts with label OSR campaign outline. Show all posts
Showing posts with label OSR campaign outline. Show all posts

Wednesday, September 9, 2026

OSR Campaign Slab - Amazing Adventures Rpg - Weird War II Campaign

One of the OSR campaigns that I've been tossing around is a Weird War II Amazing Adventures campaign setting. 

Amazing Adventures is having  Codex Monstorum Kickstarter style campaign & to get ahead of the curve I decided to kick up a Weird War II campaign. Here's what I've got so far in my notes and such. 

 Troll Lord Games’ Amazing Adventures (built on the SIEGE Engine) is ideal for a Weird War II campaign, blending gritty 1940s military action with occult horror, superscience, and dieselpunk elements.

Campaign Overview: Operation: Götterdämmerung

  • Tone: Gritty survival horror meets high-pulp action (Wolfenstein meets Where Eagles Dare).

  • Core Conflict: As the axis forces face conventional collapse, their clandestine occult wing—the Ahnenerbe—and their military science division—the Waffen-SS Wunderwaffe Directorate—unearth ancient horrors and alien technology to rewrite the war's outcome.

  • Player Character Roles: An elite joint-allied unit (OSS agents, British SOE operatives, resistance fighters, defector scientists, and occult investigators) tasked with sabotage, asset retrieval, and neutralizing paranormal threats.

Key Campaign Mechanics (SIEGE Engine Adjustments)

  • Sanity / Stress System: Exposure to eldritch horrors or resurrected legions requires a Wisdom Check (Challenge Base 12/18). Failure incurs temporary insanity, phobias, or cumulative Willpower penalties.

  • Guns & Steel: Firearms follow standard Amazing Adventures modern weapon rules, but Wunderwaffe weapons (Vril-blast rifles, tesla cannons) add dynamic energy damage types and hazard risks on critical fails.

Timeline of Events (1939–1946)

YearEvent NameCampaign Lore & Mission Hooks
1939The Thule ExcavationsThe Ahnenerbe begins massive archaeological digs in Antarctica, Tibet, and Norway, recovering hyperborean artifacts, precursor metals, and black-earth rituals.
1940The Black Sun RisesHeinrich Himmler consecrates Wewelsburg Castle as an occult nexus. Axis occultists summon the first batch of bound entities to serve as night-guards and infiltrators.
1941Operation: NecromancerDuring the invasion of the USSR, specialized SS units use dark rituals to reanimate fallen soldiers on the Eastern Front, creating the first Nacht-Grenadiers (undead shock troops).
1942The Vril BreakthroughNazi scientists successfully harness Vril energy from precursor artifacts, powering jet prototypes, early walker-tanks (Panzer-Mechs), and directed-energy weaponry.
1943The Oslo IncidentCampaign Mission 1: Allied intelligence learns of a heavy-water facility in Norway that isn't making atomic weapons, but opening a rift to a dark dimension. PCs infiltrate to sabotage the gate.
1944D-Day & The Blood MoonNormandy landing forces encounter not just pillboxes, but chemical-beast hybrids and mechanized exosuits. Allies establish the Special Occult Taskforce (SOT-8).
1945The Berlin EclipseAs Soviet and Allied forces close in on Berlin, Hitler retreats to an underground bunker complex housing an ancient subterranean temple. The Nazi leadership attempts a ritual to pull Berlin out of linear time.
1946The Weird War (Alternate Continuity)Berlin is encased in an impenetrable black barrier. The war drags on as Allied forces battle mutant-plagued battlefields, V2 rockets bearing occult payloads, and rogue warlords wielding alien technology.

Major Factions

  • The Special Occult Taskforce (SOT-8): The PCs' sponsor organization, combining OSS field agents, British decipherers, and esoteric scholars.

  • The SS-Ahnenerbe & Order of the Black Sun: The primary antagonists, led by high-ranking occultists seeking divine ascension and demonic bargains.

  • The Iron Legion (Eisen-Legion): Mechanized infantry units utilizing Vril-powered armor and cybernetic augmentations.

  • The Underground Resistance: European partisans who have adapted to fighting both conventional occupiers and unnatural monstrosities.