Showing posts with label Moonglum. Show all posts
Showing posts with label Moonglum. Show all posts

Thursday, June 8, 2023

Review & Commentary On "Stealer of Souls: A Quest For Vengeance in Ilmiora " By Ken Rolston For Stormbringer rpg

 "  The scenarios depict a woman’s quest for revenge against a deadly conspiracy of merchants in Bakshaan. The four merchants (rivals of the woman’s father, a man named Haver Nikorni hired Elric to storm his keep and kill him. That battle is chronicled in the Moorcock story entitled “Stealer of Souls”."




"Freyda Nikorn, the dead merchant’s daughter gathers together a group of adventurers and friends to embark on her mission of vengeance. The adventures in this book tell the tale of Freyda’s vengeance against the four merchants, and her success or failure is determined by the players."
"Stealer of Souls: A Quest For Vengeance in Ilmiora " By Ken Rolston came out in '85 & clocks in at only forty four pages. But this adventure set in motion a set of circumstances that killed off a major part of our players back then. Its this adventure that had one rule for playing the Stormbringer rpg, 'Never go after Elric'.  The contents for 'Stealer of Souls' is solid unto itself; "The gamemaster is provided with extensive information on the government, culture, and environment of Bakshaan. A complete description of a Bakshaan-Karlaak trade caravan is also included. Extensive character descriptions aid the gamemaster in storytelling.

" Four pages of player pullouts provide the players with all the information they need to start playing the scenarios. The pullouts include player-character knowledge of Bakshaan, a map of the city, and statistics for Freyda Nikorn."" 
Sound very straight forward, a daughter's vengence against Elric & Moonglum along a trail of adventure. Well yes & no.. The party is caught in the fall out of the the Moorcock story entitled “Stealer of Souls”.



 Over all Stealer of Souls as an adventure is a mid to upper teir adventure. It takes the concepts laided out in the Young Kingdoms and brings new Sword & Sorcery chops into it. The PC's are challenged to deal with the fall out of vengence & how it colours not only the NPC's lives but their own. 
Phil Frances from White Dwarf gave 'Stealer of Souls' an over all positive rating; 
"Phil Frances reviewed Stealer of Souls for White Dwarf #77, giving it an overall rating of 8 out of 10, and stated that "Stealer Of Souls is the first Stormbringer supplement that I respect (even reading it is enjoyable). Its freshness will revive the palate of many a jaded GM, and it will pose a healthy challenge to an experienced group of characters.""

 Freyda’s quest overall is interesting & very dangerous for the lives of the PC's. The feel here is that the player's PC's are along for the  quest. The dangers here are real & path of adventure is a long & bloody one. I don't agree at at all with the review of 'Stealer of Souls' from Space Gamer/Fantasy Gamer No. 81 by Michael R. Jarrell, Jarrell commented that "The game just doesn't cut the mustard. If you are a SBophile you'll want it. if you are looking for quality versus cash outlay you may be seriously disappointed as I was."Freyda’s quest  isn't disappointing & this adventure is a strong outta of the gate effort. The player's PC's become involved with the machinations & consquences of the actions of Freyda. This is high level stuff & remember Elric is a force of nature within the Stormbringer rpg universe. He's never the good guy. 


Jack Gaughan artwork for The Stealer of Souls by Michael Moorcock ...
What we have in 'Stealer of Souls' is the equivelant of a woman's vengence against the bastards who choose to take that away from Freyda Nikor the most precious thing in her life. Her father's love is gone & her soul swims in the darkness of the aftermath. Will the PC's make any difference to this vengence!? They may have to take care of many loose ends in the her wake. And this is just for starters. There will be choices & side quests to take care of. 
Stealer of Souls is a rare beast, an animal that goes about sorta rail roading the PC's but does it with a style all of its own. Many of the adventure elements within 'Stealer of Souls are solildly done but this adventure takes the 'rail road' to new heights. Over all Stealer of Souls is a four outta of five. The reason is simple this is only the first adventure in an over all trilogy of Sword & Sorcery adventure. More to come! 

Review & Commentary On 'The Octagon of Chaos' by Tony Fiorito From Theatre of the Mind Enterpr For The Second Edition Stormbringer rpg box sets

 


"In the time of Sadric the LXXXVI, the Bright Expire was experiencing a time of peace belying the decadence and retrogression that has gripped the empire. Imperial garrisons in the far-flung Southern Kingdoms are brought home to Imrryr, the dreaming city, their need apparently past. Upon this vacuum the greedy theocrat of Pan Tang cast a crafty eye. He was not known to waste his time on trifles. In another place, a faceless Duke of Chaos contemplated the coming slaughter." 


In the middle of  Game News (Issue 11 - Jan 1986) was an advertiment for a new adventure for the Stormbringer rpg. 'The Octogon of Chaos' by Tony Fiorito hit the stands in '86 & was real change from the Stormbringer adventures that preceeded it. And that difference straight up is that the  
'The Octogon of Chaos' is a human centric adventure. There are no Melibonians allowed! 





Now we own a few Theatre of the Mind Enterprises, Inc adventures but this one is more then a bit different. This adventure focus of 'The Octagon of Chaos' is within the Young Kingdoms itself but as a fodder for the adventure & its place as a legacy of the Meliboneans.  'The Octagon of Chaos' takes place twenty years before the events of Michael Moorcock's "Elric of Elniboné'' & so this module could be used as a prequel to that book's events within the campaign;""For ten thousand years Melnibone ruled the world.
Elric, the 428th Emperor, seemed destined to see that era come to an end. An albino, sustained by rare drugs, it fell to him to confront the rise of the Young Kingdoms, of the monsters and sorceries which were threatening to overwhelm him and his ancient crown.
The Elric novels have already become classics of heroic fantasy and future projection. DAW is proud to present them to an eager public in new editions, corrected and revised by Michael Moorcock. ELRIC OF MELNIBONE is the first."" 



 'The Octagon of Chaos' by Tony Fiorito isn't a light weight adventure & requires six players dealing with four to six players running eight to twelve PC's. Of those half of those should be warriors easily. Hell, I would add in here that the players may sprinkle in another one or two just to deal with some of the encounters of  'The Octagon of Chaos'. This is a solid & dangerous module for the Stormbringer rpg. And it deals with two things that the players will not expect  a faceless Duke of Chaos & the greedy theocrat of Pan Tang. And a dungeon master running  'The Octogon of Chaos' is going to need to take full advantage of White Wolf: Temples, Demons, & Ships of War. Both for some of its military rules & the ship rules. I certainly did to deal with some of the nastiness that the PC's encounter. We get a very detailed description of Bakshaan & its environs. 

 'The Octagon of Chaos' takes full advantage of the rpg resources of the Stormbringer 2nd edition box set dealing with the material in spades. This is both a module & a potential resource that the DM should take full advantage of. We get a full cast of NPC's, factions they belong to, full background, & full on adventure time line. Personally if as a DM I  was going to run 'The Octagon of Chaos' with fourth edition Stormbringer, I'd grab my copy of 'Sea Kings of the Purple Towns'. 
The reasoning is simple, there's fully fleshed out addional  rules & guidelines for sea travel. 



There's murder, intrigue, and plenty of chances for double & even triple crosses within 'The Octagon of Chaos'. The material within this adventure reminds the players that their PC's are on the 'date card' for a chaos lord. For an Eighty Six adventure There's murder, intrigue, and plenty of chances for double & even triple crosses. 'The Octagon of Chaos' is a very progressive adventure for Stormbringer in the fact that it teases, uses, & exploits the PC's. 
Even the encounters can be scaled as needed. 
'The Octagon of Chaos' presents a few opportunities to really go to town with this concept. The DM is going to have his hands full but this doesn't mean that 'The Octagon of Chaos' is a bad adventure far from it. But it does take advantage of both the players & its target audience. 'The Octagon of Chaos' isn't simply any old module this is a mini campaign unto itself.

Monday, December 7, 2020

Review & Commentary On 'The Octagon of Chaos' by Tony Fiorito From Theatre of the Mind Enterpr For The Second Edition Stormbringer rpg box set

 

"In the time of Sadric the LXXXVI, the Bright Expire was experiencing a time of peace belying the decadence and retrogression that has gripped the empire. Imperial garrisons in the far-flung Southern Kingdoms are brought home to Imrryr, the dreaming city, their need apparently past. Upon this vacuum the greedy theocrat of Pan Tang cast a crafty eye. He was not known to waste his time on trifles. In another place, a faceless Duke of Chaos contemplated the coming slaughter." 



In the middle of 
 Game News (Issue 11 - Jan 1986) was an advertiment for a new adventure for the Stormbringer rpg. 'The Octogon of Chaos' by Tony Fiorito hit the stands in '86 & was real change from the Stormbringer adventures that preceeded it. And that difference straight up is that this is a human centric adventure. There are no Melibonians allowed! 





Now we own a few Theatre of the Mind Enterprises, Inc adventures but this one is more then a bit different. This adventure focus of 'The Octagon of Chaos' is within the Young Kingdoms itself but as a fodder for the adventure & its place as a legacy of the Meliboneans.  'The Octagon of Chaos' takes place twenty years before the events of Michael Moorcock's "Elric of Elniboné'' & so this module could be used as a prequel to that book's events within the campaign;""For ten thousand years Melnibone ruled the world.
Elric, the 428th Emperor, seemed destined to see that era come to an end. An albino, sustained by rare drugs, it fell to him to confront the rise of the Young Kingdoms, of the monsters and sorceries which were threatening to overwhelm him and his ancient crown.
The Elric novels have already become classics of heroic fantasy and future projection. DAW is proud to present them to an eager public in new editions, corrected and revised by Michael Moorcock. ELRIC OF MELNIBONE is the first."
" 



 'The Octagon of Chaos' by Tony Fiorito isn't a light weight adventure & requires six players dealing with four to six players running eight to twelve PC's. Of those half of those should be warriors easily. Hell, I would add in here that the players may sprinkle in another one or two just to deal with some of the encounters of  'The Octagon of Chaos'. This is a solid & dangerous module for the Stormbringer rpg. And it deals with two things that the players will not expect  a faceless Duke of Chaos & the greedy theocrat of Pan Tang. And a dungeon master running  'The Octogon of Chaos' is going to need to take full advantage of White Wolf: Temples, Demons, & Ships of War. Both for some of its military rules & the ship rules. I certainly did to deal with some of the nastiness that the PC's encounter. We get a very detailed description of Bakshaan & its environs. 

 'The Octagon of Chaos' takes full advantage of the rpg resources of the Stormbringer 2nd edition box set dealing with the material in spades. This is both a module & a potential resource that the DM should take full advantage of. We get a full cast of NPC's, factions they belong to, full background, & full on adventure time line. Personally if as a DM I  was going to run 'The Octagon of Chaos' with fourth edition Stormbringer, I'd grab my copy of 'Sea Kings of the Purple Towns'. 
The reasoning is simple, there's fully fleshed out addional  rules & guidelines for sea travel. 



There's murder, intrigue, and plenty of chances for double & even triple crosses within 'The Octagon of Chaos'. The material within this adventure reminds the players that their PC's are on the 'date card' for a chaos lord. For an Eighty Six adventure There's murder, intrigue, and plenty of chances for double & even triple crosses. 'The Octagon of Chaos' is a very progressive adventure for Stormbringer in the fact that it teases, uses, & exploits the PC's. 
Even the encounters can be scaled as needed. 
'The Octagon of Chaos' presents a few opportunities to really go to town with this concept. The DM is going to have his hands full but this doesn't mean that 'The Octagon of Chaos' is a bad adventure far from it. But it does take advantage of both the players & its target audience. 'The Octagon of Chaos' isn't simply any old module this is a mini campaign unto itself. 

Sunday, December 6, 2020

Review & Commentary On "Black Sword: Pursuit of the White Wolf" By Ken Rolston For the Stormbringer rpg

 "The scenarios depict a woman's quest for revenge against Elric himself. Elric was hired by three merchants of Bakshaan (rivals of the woman's father, a man named Haver Nikorn) to storm the Nikorn keep and kill her father. That battle is chronicled in the Moorcock story entitled "Stealer of Souls". And so this review picks up straight from "Stealer of Souls: A Quest For Vengeance in Ilmiora " By Ken Rolston For Stormbringer rpg


"Freyda Nikorn, the dead merchant's daughter gathers together a group of adventurers and friends to embark on her mission of vengeance. The adventures in this book tell the tale of Freyda's quest for vengeance against Elric and of Freyda's final battle with the White Wolf. Her success or failure is determined by the players.


Freyda's quest takes her across the land of llmiora to observe the breadth of the destruction which always follows in Elric's wake. Elric's adventures during this period are chronicled in the book 'The Bane of the Black Sword'.

The gamemaster is provided with extensive information on the governments, cultures, and environments of the various lands which Freyda must visit while following Elric's trail, including Nadsokor, Org, and Karlaak of the Jade Towers. Non-player-character descriptions aid the gamemaster in storytelling."

 appeared in '85 & involves the PC's emeshing themselves even further into the pursue of vengence. The adventure path here feels fully operatic & epic drawing down the PC's into a web of blood shed & spiraling weirdness within the Young Kingdoms. Freyda is only one or two steps behind Elric as we get a guided tour of his path throug
 Nadsokor, Org, and onto Karlaak of the Jade Towers. The PC's are going to have their hands full dealing with the repercussions of Elric blazing path through the Young Kingdoms. 

Remember "Black Sword: Pursuit of the White Wolf" By Ken Rolston  picks straight up from the previous module & exploits things & events  from Moorcock's 'Stealer of Souls'. This module picks up with;" Elric’s adventures during this period are chronicled in the book “The Bane of the Black Sword”."


Freyda Nikorn, the dead merchant's daughter is damaged goods. And if we're using the sanity rules from The Stormbringer Companions I & II then its easy to see how & why this whole ordeal is going to wreck her world. The player character's PC's are going to need to react to this. And the DM needs to keep this factor in mind as events & encounters happen frequently. 



The dungeon master has several factors to keep in mind here when dealing with "Black Sword: Pursuit of the White Wolf" By Ken Rolston:
  • This is an epic level campaign module & should be dealth with by higher level PC's. 
  • The path of vengence is litter with the bodies of dead PC's. 
  • Hell hath no fury like Elric or a woman's vengence. 
  • Chaos & Law are unforgiving task masters especially in this module. 
Most of all is the fact that "Black Sword: Pursuit of the White Wolf" By Ken Rolston is more then sum of its parts. This is a massive epic campaign that encompasses more of the 'Young Kingdom' then most people realize. The events of this campaign could take a year or so of actual play if the DM stacks events right & the players frequently don't do ill timed or ill informed decisions.  
"The gamemaster is provided with extensive information on the government, culture, and environment of Bakshaan." And Bakshaan is as much of a PC as the rest of the NPC's & adventure elements within "Black Sword: Pursuit of the White Wolf". This module is a part of another era & its approach to the Stormbringer material isn't something that modern players may be expecting. This is a deadly module & it helps to keep this within your mind. But is "Black Sword: Pursuit of the White Wolf" By Ken Rolston  good?! Yes if taken as a whole as a part of a triliogy of modules that form a coheriant whole?! Yes indeed it is.. A solid entry & one that players of the Stormbringer rpg should experience. 

Saturday, December 5, 2020

Review & Commentary On "Stealer of Souls: A Quest For Vengeance in Ilmiora " By Ken Rolston For Stormbringer rpg

"  The scenarios depict a woman’s quest for revenge against a deadly conspiracy of merchants in Bakshaan. The four merchants (rivals of the woman’s father, a man named Haver Nikorni hired Elric to storm his keep and kill him. That battle is chronicled in the Moorcock story entitled “Stealer of Souls”.



"Freyda Nikorn, the dead merchant’s daughter gathers together a group of adventurers and friends to embark on her mission of vengeance. The adventures in this book tell the tale of Freyda’s vengeance against the four merchants, and her success or failure is determined by the players."
"Stealer of Souls: A Quest For Vengeance in Ilmiora " By Ken Rolston came out in '85 & clocks in at only forty four pages. But this adventure set in motion a set of circumstances that killed off a major part of our players back then. Its this adventure that had one rule for playing the Stormbringer rpg, 'Never go after Elric'.  The contents for 'Stealer of Souls' is solid unto itself; "The gamemaster is provided with extensive information on the government, culture, and environment of Bakshaan. A complete description of a Bakshaan-Karlaak trade caravan is also included. Extensive character descriptions aid the gamemaster in storytelling.

" Four pages of player pullouts provide the players with all the information they need to start playing the scenarios. The pullouts include player-character knowledge of Bakshaan, a map of the city, and statistics for Freyda Nikorn."" 
Sound very straight forward, a daughter's vengence against Elric & Moonglum along a trail of adventure. Well yes & no.. The party is caught in the fall out of the the Moorcock story entitled “Stealer of Souls”.



 Over all Stealer of Souls as an adventure is a mid to upper teir adventure. It takes the concepts laided out in the Young Kingdoms and brings new Sword & Sorcery chops into it. The PC's are challenged to deal with the fall out of vengence & how it colours not only the NPC's lives but their own. 
Phil Frances from White Dwarf gave 'Stealer of Souls' an over all positive rating; 
"Phil Frances reviewed Stealer of Souls for White Dwarf #77, giving it an overall rating of 8 out of 10, and stated that "Stealer Of Souls is the first Stormbringer supplement that I respect (even reading it is enjoyable). Its freshness will revive the palate of many a jaded GM, and it will pose a healthy challenge to an experienced group of characters.""

 Freyda’s quest overall is interesting & very dangerous for the lives of the PC's. The feel here is that the player's PC's are along for the  quest. The dangers here are real & path of adventure is a long & bloody one. I don't agree at at all with the review of 'Stealer of Souls' from Space Gamer/Fantasy Gamer No. 81 by Michael R. Jarrell, Jarrell commented that "The game just doesn't cut the mustard. If you are a SBophile you'll want it. if you are looking for quality versus cash outlay you may be seriously disappointed as I was."Freyda’s quest  isn't disappointing & this adventure is a strong outta of the gate effort. The player's PC's become involved with the machinations & consquences of the actions of Freyda. This is high level stuff & remember Elric is a force of nature within the Stormbringer rpg universe. He's never the good guy. 


Jack Gaughan artwork for The Stealer of Souls by Michael Moorcock ...
What we have in 'Stealer of Souls' is the equivelant of a woman's vengence against the bastards who choose to take that away from Freyda Nikor the most precious thing in her life. Her father's love is gone & her soul swims in the darkness of the aftermath. Will the PC's make any difference to this vengence!? They may have to take care of many loose ends in the her wake. And this is just for starters. There will be choices & side quests to take care of. 
Stealer of Souls is a rare beast, an animal that goes about sorta rail roading the PC's but does it with a style all of its own. Many of the adventure elements within 'Stealer of Souls are solildly done but this adventure takes the 'rail road' to new heights. Over all Stealer of Souls is a four outta of five. The reason is simple this is only the first adventure in an over all trilogy of Sword & Sorcery adventure. More to come!