Showing posts with label Monte Cook. Show all posts
Showing posts with label Monte Cook. Show all posts

Sunday, August 12, 2012

Still More From Monte Cook's Numenera Kickstarter

The Amber Monolith

I said that we'd be following up this game & here's what came off of montecookgames.com: 
We launched the Numenera Kickstarter campaign last Wednesday night. It’s now Sunday morning, and as of now we’re at around $75,000. We’ve already met two of our stretch goals, the first of which made the book 100 pages longer, with more art. The second has enabled us to release a 32-page adventure with the working title of The Devil’s Spine that will be released a month or two after the corebook. Many contribution levels will get The Devil’s Spine added to them automatically.
I’m thrilled at how the Kickstarter is going. I’m also a little flabbergasted.
We added two new stretch goals to the project:
#1: If we manage to reach $100,000, I will make 300 copies of the corebook (in print format) available FOR FREE to educators and libraries who want it. Tell your teacher and librarian friends that once the book is out, they will be able to contact me to get this book to use as a tool or to make available in libraries. (I’ll have all the formalized details posted on our website by then.) Please help me promote this particular goal, because I think it could be really cool and rewarding on a lot of levels.
#2: If we reach $120,000, we will release a 96-page Ninth World Bestiary full of beautifully illustrated creatures usable in the Numenera game.
Lastly, when we reach $80,000, in addition to the 2nd adventure goal, we will also have some add-on options for people who want to add print versions of the Player’s Guide, the adventures from the stretch goals, and so on to their existing reward level. At our current rate, perhaps we’ll reach this by tomorrow? I won’t make any predictions, but that would certainly be amazing.
Thanks to all the supporters!

This is a massive thing that's happened & the ramifications for the gaming world are still being felt. The masses have spoken & its going to be interesting to see where this line of games goes. You can read more Here


Thursday, August 9, 2012

The Numenera Rpg Kickstarter By Monte Cook & What It Means

The Amber Monolith

Last night I watched this Kickstarter unfold on Facebook from Monte Cook. It was a bit weird, one moment its not there & the next its up. The concept is weird  & unique..& its funded 



The Plot of the Game:
"Numenera is set a billion years in the future. Civilizations have risen and fallen on Earth. Even though the current inhabitants live at about a Medieval level of technology, the leftover remnants of these advanced societies lie all around them. Some of these are extremely helpful: advanced tools, valuable means of communication and learning, transportation, defenses, and weapons. Others are dangerous: genetically altered monstrosities, flesh-warping radiation, creatures transplanted from distant stars, and clouds of out-of-control nanobots, just to name a few. This setting, called the Ninth World, provides all manner of opportunities and challenges to those that call it home.
The game system that drives Numenera is meant to be fast-moving and simple, so that it facilitates the stories the group wants to create, the imaginative places and creatures the GM needs to describe, and the mind-blowing ideas the world encourages. Everything in the game is designed with these goals in mind. "
For more information, go to Numenera.com. And keep checking back for frequent updates and more previews!
 
 I've been keeping a close eye on this project & there are some unique perspectives that I've come away with. Nothing bad mind you 
  1. The gaming community is ready for a science fantasy game that's not driven by a d20 engine. They want this project right now. In less then 48 hours the project has been funded. 
  2. Role playing games are in a state of flux & indie Go Go & Kickstarter have changed  the dynamic of how role playing games are delivered to the customer in ways that many industry Illuminati weren't counting on. 
  3. Role players love big books full of cool art, interesting ideas, & playable adventures. Weighing in at 300 plus pages this is going to be a big rule book. 
  4. This does change the face of the OSR as well. Science fantasy is a big seller & other companies will be taking notice of this development. We'll probably see a whole bunch of other products within our own community riding the wind of this project. 
  5. This is really the year of the pdf & with print going up & up costwise we're seeing a support point of these pdfs applying to your phone, tablet, & lap top becoming much more common. 
  6. Monte Cook is his own little corporation & this is only the start of it. 
  7. This could be considered the golden age of science fantasy gaming & there's more to come.