Showing posts with label Gangbusters rpg. Show all posts
Showing posts with label Gangbusters rpg. Show all posts

Friday, January 29, 2016

Review and Commentary On The Gang Buster's Rpg Weird Tales And Paranormal Investigations "The Blue Book Detective Agency" Beginning Rules By Mark Hunt


Mark Hunt is on a one man OSR crusade to get the Gang Buster's rpg off of the shelves of collectors and on to the table tops of dungeon masters as well as players everywhere. Each and every week it seems a new product or wrinkle has been added to the cult and pulpcastic rpg. Yesterday he contacted me via G+ and handed me a pdf copy of his soon to be released box set for a totally revamped Gangbusters rpg entitled  Gang Buster's Rpg Weird Tales And Paranormal Investigations "The Blue Book Detective Agency " Beginning Rules By Mark Hunt. This is going to be a part of a limited run box set with his own spin on the venerable game and its glorious. This is a complete reworking of the percentile and skill based system into a sleek and sleazy pulp ridden rpg that takes place in the hard boiled days of the Twenty & Thirties.
This is a game that takes on both the likes of Al Capone and Doc Savage style adventure with a pulp flare that is easy to pick up and run in about an hour of getting the rule book for a DM.


The lay out is slick as it gets and the fonts are easy to read, PC generation is straight from the annals of the original game but slimmed down and with a twist or two that runs with the original system. The author has kept the spirit and playability of the original while making the game hum like a fine Twenty roaster. Here's a sample directly from the pdf. Powers and paranormal abilities have been added to the game giving a fine pulp heroic and hard boiled edge to the Gangbuster's game. The adventures take place in a crime and supernatural world of pulpy action and adventure; one part Weird Tales and two parts pulp Noir detective novel all seething with the dark undercurrent of old school action as well as adventure.



But is it good? Yes in a word it works on a number of levels from the layout to the hard core edge of the game that keeps the classic Gangbuster's feel but adds dark and sinister twists to the system and it works very, very well I'm happy to report. "Gangbusters is a game about crime in the United States during the 1920s and 1930s. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaper reporters) who investigate or oppose criminals. An emphasis is placed on the violent growth of organized crime during Prohibition. Political corruption is also a recurring theme." all of this is still at the dark heart of Gangbusters but now the pulp elements of the game's pulpy material sources have been sewn into the background and heart of the system. And it works very well, the writing and the author's design is stone cold solid and begs to be played at your table. The layout is easy on the eyes and the mind. Items are clear and precisely laid out. Task resolution and percentage skill systems are clearly intact and easy to use as ever.



The game is supported with a solid backbone of a system and a nice rule book that clocks in at a slim one hundred pages of easy to digest material in the games original old school pulp style with Mark's author and designer finger prints in the mix. Wiki has a very good break down of the original system; "
Character generation in Gangbusters follows a pattern common in role-playing games of the early 1980s—a player randomly generates his character's abilities (such as Muscle and Luck) using dice, then chooses a career (character class) for the character. Careers for player characters are limited to Criminal, FBI Agent, Newspaper Reporter, Police Officer, Private Investigator, and Prohibition Agent. Each career includes a unique set of advantages and disadvantages to differentiate it from the others. Characters are further customized by adding non-career skills, such as Auto Theft or Photography.
Characters are improved by earning experience points. Experience points are awarded (by the gamemaster, called the Judge in Gangbusters) based on a character's success in his career. For example, criminals earn experience points based on how profitable their crimes are, while police officers earn experience points for capturing criminals. Earning experience points increases a character's level (which is an indicator of social status in the game setting), and allows the character's player to improve the character's abilities and purchase new skills.

Gangbusters uses a percentile-based mechanic for most task resolutions. The basic chances of a character succeeding at an action are equal to the character's score in a relevant ability or skill, subject to modifiers assigned by the Judge. The player of that character then rolls percentile dice to determine if the character succeeded. The results of actions (such as the damage caused by weapons or the amount of money produced by a criminal enterprise) may be determined by further dice rolls. All dice rolls in the game use ten-sided dice."  All of this still stands and works in this version of the Gangbuster's rpg but Mark has slimmed back and worked at editing the game down into a solid old school rpg engine that works like a dream. Mark has added in the pulp element of strange and mysterious powers; "These are optional rules
designed to add a little of the mysterious and the fantastic
to a Judge’s campaign. Be warned that they take The Blue Book Detective Agency Beginner Game away from the straight cops and robbers genre of Gangbusters and into the territory of The Shadow, Black Bat, G-8, The Spider, The Phantom Detective, and other Pulp heroes and
anti-heroes. This is likely to change the tone of the game, making it more like what a 21st century readership
would think of as the Pulp magazines of the 1920s and 1930s. If the Judge decides to take his campaign down this route, the traditional set-up in the Pulps would be for one character, the protagonist, to have the strange and mysterious power, as with The Shadow or Doc Savage. Unless the playing group is willing to
play in this format, it is not recommended as it does mean that the focus of  game shifts to the player character with the power. Instead, it is suggested that each character have his own secret power to aid him in fight against crime, or indeed, his stand against the Law."  So how does this work for the PC's in the center of the pulp action of the game; "Each character has a 25% chance of having a mysterious power at the start
of The Blue Book Detective Agency Beginner Game. Once a player has finished creating his character have him roll percentile dice. If the result is 25 or less, that character has a power. If the roll is failed and the character does not have a power, the roll can be made each time he gains a new Level.
Unlike the other skills, this power is randomly selected on a d10. The possession of the power has nothing to do with the Ability scores of the character, although the effectiveness of the power does." 
All of this works very well as optional rules and takes the game down the dark and twisting paths of the pulps. There have been hints over the last month or so of this sort a direction for Mark Hunt's version of Gangbusters and man I'm so glad he went this route. The rest of the game are taken up with sample powers and abilities, adventure construction and a plethora of fantastic details that dove tail into the crime ridden pulp cesspool that is the world of Gangbusters. This is a game world that your going to want to play in.  Mark Hunt has been pushing the envelop now for months with the hints, teases, and product releases for Gangbusters. Now I can see why. Do yourself a favor and pick this one up when it hits the gamer wild!


Gangbusters has a thriving G+ community and a ton of support that seems to appear within that community all in all this is a five out of five release and if you don't pick this one up then your going to be very sorry. If your interested in picking this box set up when it hits the shelves, contact Mark Hunt via the G+ community and he'll be more then happy to give you further details.

Friday, January 22, 2016

Commentary On The Updated PDF OSR Adventure Resource For The Gang Busters Rpg - GBM-1 Joe's Diner From Mark Hunt

Mark Hunt has been churning out some incredible titles for the Gangbusters Rpg system and he's been a one man OSR when it comes to working every angle of old school gangster Prohibition  era Rpg. If you've already bought a copy of Joe's Diner then you'll want to go back and grab a new updated copy right over here.


If you haven't gotten in on the action well now is the time to do so, Mark Hunt has been providing some amazing support and expansion for the Gangbusters game via his G+ plus community and his adventure  titles. The man has been hitting the streets in a big way and really taking the game in some seriously interesting directions. Joe's Diner was very nice graphically and laid out very nicely before but this takes the adventure source book in a totally new class. This pdf looks like its been completely redone and the material is as good as before if not better. Joe's Diner is a Gang Buster's jump starter resource to put your PC's center stage in the comings and goings of Rock Junction. Rock Junction is Mark Hunt's own gangster era go to campaign setting. Basically Joe's is a local diner with a twist or two. If your PC's start eating there,your suddenly going to be center stage for many of Rock Junction's action. The author puts your PC's  center stage for the going's on in this mini campaign book; "The Diner is a beacon on the northeast corner of Canal and Pipestone Ave, this diner has managed to stick around while other businesses have come and gone.In addition to an extensive lunch and dinner menu, Joe’s diner serves up eggs practically any way you can think of 24 hours a day. The diner attracts city workers, policemen, firemen, business people, college students, politicians, the afterhours club crowd and just about anybody. The mix of people is terrific and diverse. It is an urban oasis where the weary comes to get refreshed. The place is always alive with chatter who knows what might get overheard here? Joe’s bar is down the block from The BLUEBOOK Detective Agency. There are rumors and things  the PCs may have heard about the place at the start of the campaign" The author taps into the DYI attitude of the OSR with this book by encouraging dungeon masters to make Joe's Diner and the environs of Rock Junction their own.
"The Gangbusters™ RPG is set in Lakefront City, a fictional version of
the city of Chicago, but Module GBM-1 Joe’s Diner is set in Rock Junction,
an ostensibly fictional steel town located in the Midwest. The Judge is free to set the contents of Module GBM-1 Joe’s Diner in Rock Junction or take those contents and place them in Lakefront City or whatever location suits his campaign."
According to the author,
"POD will be available in March. It was expanded from 17 pages to 36!" Believe me the expansions shows, Rock Junction can be both a touch stone for PC's and a jump off point for further adventures. The place plugs right into the hard boiled pulps of the time, Rock Junction is a steel town sixty miles from the sprawling, brawling metropolis of Lakefront City located somewhere in the American Midwest..
Rock Junction serves a town the players and their characters can get to now and explore, perhaps serving as a home base for when head off to the life in the big city."

Then we get expansions on the scenarios for Gangbusters. Sure they're still fun but now these adventures get into the dark underbelly of Rock Junction. The place has the feel of the Chicago  suburbs that Al Capone controlled back in the 30's. Each NPC has a motivation and story to them, the adventures plug into the underworld of Rock Junction and take full advantage of the pit of pulp core in it. The book is sprinkled throughout with lots of photos and NPC's to throw at the party and these adventures dove tail into each other with a vengeance.


It's an age of Prohibition and gangsters. A world filled with two-fisted brawls, criminal cartels, fast money, bootlegging and swanky art-deco speakeasy hopping as far as the eye can see and Joe's Diner sits smack in the middle of the action. I can totally see the way that Joe's Diner builds on the elements it lays down and then allows the DM to go in for the DYI campaign angle.
Then there's the fact that the this book has a myriad of other uses. Several of the NPC's, locations, and even the scenarios in Joe's Diner could be used to create a home base for several other old school games such as Call of Cthulhu or a Chill style campaign. Joe's Diner reminds me on some level of the David Lynch Twin Peaks television location with local weirdness laying just below the surface of the place and strange happenings going on just as the patrons of the place stop for their morning coffee. Rumors and stories of murder circulate through the local papers and more get's discussed because sometimes even the papers are a bit afraid to say everything. At Joe's Diner you might get served far more then just your morning coffee.



So do I think that Joe's Diner is worth the second download? More now then ever this is the book that your going to want to launch your new Gangbuster's campaign for 2016. The ideas here are sweet, the coffee hot, and the NPC's , the action hard boiled and the return to those thrilling days hasn't felt so good in years.

Monday, January 4, 2016

Now Available ! GBE7 The time a tree saved me.Gang Busters Adventure & Welcome to Rock Junction Adventure Source Book By Mark Hunt

 So now both adventures 'Welcome to Rock Junction' &  GBE7 "The time a tree saved me"  have both gone on sale  for the Gangbusters rpg have gone on sale. Basically these two adventures take the Gangbusters rpg in a new and very interesting 1920's Noir pulp crime direct while remaining true to the games roots.

GRAB THEM RIGHT HERE
GBE7 The time a tree saved me. from  Mark Hunt   is a full on investigative detective style adventure with the potential for lots of action and crime filled adventure for the PC's. It takes full advantage of the Gangbusters rpg for action and actual investigative work on the PC's part. Here's the description from Drivethrurpg;"This is a 2nd level Encounter for Gangbusters RPG
Don Cole had been working this case for three weeks, and now he just wanted to be off of it. His feet hurt and he needed a drink. He liked the job and he was good at it. There were times, however, when he didn't enjoy the things he had to do.  This looked to be one of those times.
After all this time he had found the kidnappers, Holed up in a house at the edge of town. He stopped to call for help and moved in to keep an eye on them.  He could make out three of them sitting calm as you please on a car that had more holes in it than a piece of swiss cheese.
He pulled out his trusty .38, but on one side of the house stood a Tough with a tommy gun and on the other a pretty girl with a derringer in her hand. Using the trees for cover, he got as close as he dared and called to them to drop their weapons. This was going to be one of those days . . ."
This all comes through with a price tag of two dollars and is a nice two tier adventure for those who have played the game or are new to the system. It works very well for what it does and works a perfect introduction to the new adventure location elements and action of the campaign setting. Welcome to Rock Junction introduces a whole new city with new problems and lots of pulpy NPC's, locations, settings, and possible crimes for your Gangbusters campaigns.


The Drivethrurpg write up gives you some idea of the depths of crime ridden scum and horror that your PC's are going to be experiencing in Rock Junction; "Welcome to Rock Junction!
Rock Junction is a Steel town sixty miles from the sprawling, brawling metropolis of Lakefront City located somewhere in the American Midwest. Rock Junction serves as a  town the players can get to know and explore or they may head off to the life in the big city.
The Midwest dread sometimes seized hold of Jon and refused to let go, especially on mornings like this one. The pale sun struggled to hoist itself above the infinite sea of corn. Jon could empathize. He sleepily stumbled down his driveway, his terrier, Ben, bouncing along at his heels. When he arrived to his fence, he saw that his mailbox had been destroyed. The metal box sat on the ground, crumpled like a piece of paper, with all of his mail shredded, aside from one nicotine colored piece of a paper with an ominous black handprint on it.
  His hand ached from coiling it into a fist too tightly. The accident had taken a toll on his ability to do his job, and work at the fabrication shop had been slow. His family’s finances were dwindling down to nothing. Jon knew what the black hand signified. Everyone in Rock Junction knew damn well what it meant, too—pay up a portion of your monthly income, or something unpleasant is going to happen. One might have their car set ablaze in a grocery store parking lot, or their family might be harassed and brutalized in countless unmentionable ways, or one might even leave their home to run an errand and never return, only to turn up sixty miles away on the Lakefront City riverbank or in some nameless back alley with their neck sliced from ear to ear and their tongue pulled through the tactless incision. Truly, nobody in the little steel town had gone untouched by The Black Hand Society. "
Even though this is only a twelve page sourcebook its packed with lots of tid bits that can be used for a wide variety of games as well as Gangbusters and it take things in a number of new directions and lays everything wide open on the table. The PC's are not going to know what hit them going into this campaign setting. My recommendation is to get these today and make your menacing Monday a high tension playground!

Saturday, January 2, 2016

Commentary On Mark Hunt's Gangbuster's Rpg Adventures Welcome To Rock Junction & The Second Level Encounters "The Time A Tree Saved Me" Adventure

Mark Hunt is a veteran of the role playing design hobby and has been writing, creating, and spicing up the table top for a very long time. He's been setting the Gangbusters Rpg community on its ear with some incredible reveals for upcoming products. The man knows his material and he's been creating supporting adventures and source books for months now. This week coming he's releasing two brand new pulptastic titles for Gangbusters under the Gangbusters Weird Tales & Paranormal Investigations imprint of his. He gave me a sneak peak of them and let's dive right in. I previously reviewed  GBM-1 Joe's Diner From Mark Hunt



First up is Welcome To Rock Junction a brand new thirteen page city location for Gangbusters featuring a whole new city and urban location for a Dungeon Master to play with in the hard boiled Twenties. You get a bit of everything you might need from central locations, NPC's, and a whole lot more. This title really straddles the line between pulp and Noir giving the DM a packed series of locations that hit the high spots of the adventure points while giving the DM more then enough encounter room to create a DYI driven campaign. This thing is packed with gams,guns, and gats driven by Twenties rip roaring period artwork. If your familiar with any of Mark Hunt's White Star or Dungeon Crawl Classics work then you know exactly what I'm talking about. The author knows how to push buttons with his covers and materials.

Everything from start to finish is here for a DM to drop "Welcome to Rock Junction"  right into the back end of their Gangbusters campaign and go! This is a great campaign for any Gangbusters or OSR contemporary gamer to use. I would remiss if I didn't mention the NPC cards that are also out for the revitalization of the Gangbusters title! These are some really nasty NPC's for your PC's to run into! Seriously bad eggs and some really desperately dangerous thugs are in the mix of a game.

Second Level Encounters "The Time A Tree Saved Me" is a go to module that puts PC's into the action fast! Seriously by the second page of the adventure your guys and gals are going to be deep into the middle of the action and investigations of the adventure's plot line. According to the intro; "This is a new city for characters to explore for GANGBUSTERS™ RPG rules. This is specially designed for the game judge who needs to get back up to speed with the system in a fresh new city.
Gangbusters is a game that takes place in the Roaring 20’s and early 1930’s, essentially the Prohibition Era, of America. The focus of the game is on the Prohibition and the police/law enforcement struggle to control the streets and the halls of power. The player characters can take the roles of law enforcement, criminals, and other types of roles"

So this adventure places the PC's in the cross hairs of local gangsters, molls, and detectives with them having to walk the razor's edge between the factions and adventure opportunities. This is a well done effort effort that brings the Gangbusters game into the modern era with retro style play with a contemporary vibe that remains true to the essence of the original game. Its well written with some solid NPC's and room for expansion in at least two directions. This adventure can be fixed into the tails of the
GBE2 Mans Best Friend


This is a nice effort at reviving the Gangbusters rpg title and there's a ton of potential with these titles. Mark has created quite a buzz and there's a ton of support including a very active G+ community. There are PC's sheets that can be downloaded and worked with to create your own hard boiled campaigns. These titles could also be used for other gaming systems such as Call of Cthulhu and Mercenaries, Spies, & Private Eyes. I think that these titles can be used for a wide variety of contemporary games. But these titles are also perfect for working into a quick pick up game of Gangbusters. 



On the whole I think that these titles are evidence of a one man third wave OSR for one of the most under appreciated TSR titles out there! I can't wait till we see more titles from the pen of Mark Hunt! Some amazing things are in the works from Mark's one man Gangbuster OSR!

Friday, November 20, 2015

Review & Commentary On The OSR Adventure Resource For The Gang Busters Rpg - Police Dispatches From Mark Hunt

The Gangerbusters rpg came out in Nineteen Eighty Two, and hit the pavement running with some pretty unusual design choices right out of gate. The game was set at the high of Prohibition, and according to Wiki you choose a within a limited scope a great set of bloody pulp PC classes. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaper reporters) who investigate or oppose criminals. An emphasis is placed on the violent growth of organized crime during Prohibition. Now Mark Hunt has been issue a whole new line of products for the venerable game of violent crime and political corruption. One thing that defined games of Gangbusters was the simple fact that your campaigns were only as good as the bad guys. Now this brings up to Police Dispatches from Mark Hunt's pen, this is a collection of eight pages of radio calls and dispatches  from the files of the Blue Book Detective agency to send your PC's on.


The whole point of this product is a series of well done and meaty calls to send your PC's onto in the urban wilds of Lake Front City. The central hub of criminal activity in the middle of the Gangbusters game. There is also a helpful chart where you can get some quick stats for an NPC or new character.
Basically these are instant adventure hooks for law enforcement or FBI agents, but they can also work for reporters who are looking for a quick story or byline. These are some pretty solidly done hooks and lines into a crime ridden alley or flop house. Mark knows his stuff because he's continued the graphic linage of advertising and eye catching quickness that puts you the dungeon master and the players center stage with his creations. Do a quick cross comparison with this original piece from the back cover of Dragon magazine and the above cover.



The experienced dungeon master is going use this series of adventure hooks to bait and reel in his player's PC's into all kinds of predicaments and cross purposes. Part of the success of Gangbusters was the fact that you could have all of the players hatching cross schemes and still run a whole game of Gangbusters within the confines of Lake Front City. This classic style of play is talked about right over HERE.
A couple of the dispatches reminded me of the the classic Death on the Docks module for Gangbusters. Communist agitators and dangerous dock workers abound in this module and will kill you as well. Bottom line is Police Dispatches worth the download? I think so and I also think that its got great utility and worth the price of admission.




Thursday, November 19, 2015

Review & Commentary On The OSR Adventure Resource For The Gang Busters Rpg - GBM-1 Joe's Diner From Mark Hunt


Grab It Right Over
HERE



The Gangbuster's Rpg
  is the red headed machine gun wielding step child of the OSR, a Prohibition era rpg box set from another age. Cops, crooks, gats, gals, guns, and gangsters all in the middle of Lake Front city and now Mark Hunt has brought a whole line of new products for the game. Mark is both a clever guy and a good author, he's done a really nice job with his first level Gangbuster's adventure  GBM-1 Joe's Diner. This is my first exposure to Mark's take on the crime ridden world of  Lake Front City.Gangbusters was created by Rick Krebs and Mark Acres and broke down the door into my life in 1982. Suddenly four friends and I were thrust into the world of Al Capone, gang land style era Mob wars, political corruption, high powered attorneys, and more. Suddenly, Mark Hunt last night dragged me back into that world with a meal at Joe's Diner.  Basically Joe's is a local diner with a twist or two. If your PC's start eating there,your suddenly going to be center stage for many of Lake Front City's action. The author puts you center stage for the going's on in this mini campaign; "The Diner is a beacon on the northeast corner of Canal and Pipestone Ave, this diner has managed to stick around while other businesses have come and gone.In addition to an extensive lunch and dinner menu, Joe’s diner serves up eggs practically any way you can think of 24 hours a day. The diner attracts city workers, policemen, firemen, business people, college students, politicians, the afterhours club crowd and just about anybody. The mix of people is terrific and diverse. It is an urban oasis where the weary comes to get refreshed. The place is always alive with chatter who knows what might get overheard here? Joe’s bar is down the block from The BLUEBOOK Detective Agency. Things the PCs may have heard about the place at the start of the campaign"
 Joe's Diner is a seventeen page campaign that takes your PC's right into the middle of the goings on in and around the diner. You get staff, criminals, ordinary folk, cops, crooks, and more. This is all in the middle of Lake Front City's day to day goings on. I can actually see using this product for other games such as Call of Cthulhu and other pulp era style games. Because of the way Mark Hunt has put it together, it shouldn't be too hard to convert over with a bit of fifth grade math. But after reading and rereading through Joe's Diner, it clearly is going to work with Gangbuster's the best.


The author knows his stuff and the layout is clear and concise, the story and adventure paths are easy to follow and leave a number of options on the table. The use of real photos from the time period lend a certain weight and Gangster movie/ Noir feel to the book. I love the direction that Mark uses with his NPC's and everything here feels very authentic. Even though this adventure is fun, he's lent weight to adventure location, the people who populate it, and the central hub of its existence in your PC's lives.



The player handouts, photos,etc. for Joe's dinner are worth the price of admission alone. Mark Hunt knows his stuff and Joe's Diner breaths and lives, you can almost but not quite smell the food cooking from the back of the place and there's a damn near cast of characters and NPC's waiting to snare and drag your PC's into the middle of Joe's Diner's affairs . Between the graphic presentation and the NPC's this is a top flight product and I'm going start checking out and review more of Mark Hunt's product lines and titles. A good solid five out of five. Very well done and well executed product and I think well worth the two dollar price tag.